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Contact Support - Help Center Get help on the UGX Discord. Join it now!bo3 looks better and allow more creativity but i must say the genuine zombies feeling is definitely lost in bo2 and even more so in bo3
Unless you can figure out how to convert it to the type of LUT in a image file that bo3 uses then probably not, then again I may be wrong since I've never used premiere or LUTs before so don't take my word for it
Dude! That is pretty great voice work. Before the video I was thinking, "this is going to be so painful", but I was very wrong.
Where would I find the brushes? Like brush models?
Add weathergrime volume in your map, red is basically texturebase used for making models snowy, mossy or whatever you want to have overlaying it
Waw doesn't use c++ then what language does it use
take some pictures of what you built if you still got any files left back from the old days
Got the map in-game with zombies - noticed a weird red tint on models that reminds me of when you needed a reflection probe in WaW....