Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Other than the broken ones on cfgfactory.com that have the 128 bones error I want to know if someone could provide me of the Black Ops 2 Origins playermodels for cod waw so I could use them in my map I would credit you for your help & everything!
I think it already have a tutorial for it in UGX,did you search it?
There's gotta be an option that removes the colmap from the model on the entity window. If that fails, you can remove the colmaps manually from raw/colmaps if memory serves right.
replace
with
I added
playsound("mission_success");
printlnbold("Challenge Completed");
printlnbold("Spent 25000 Points");
underneath the
self setperk("specialty_detectexplosive");
self.hasreceived = true;
and it gives an error. Sorry about the million questions but how do I make a sound and println notifying that you completed the challenge?
in _zombiemode_score.gsc find
and under
place
not tested but this should make you receive the speciality_ordinance, it wont make a perk icon and shouldnt be lost when dead (you didnt specify that)
Thanks a lot, and how could I add the shader and have it be lost when downed?
what do you mean by speciality_ordinance? a perk, or like mortars or monkey bombs?