Map Background: A small set of Marines were sent into Seelow Heights, Germany, the night after the Battle of Seelow between the Russians and the Germans. These Marines were sent in by the Allied Forces because the Russians didn't finish what they were supposed to, which is rid the area of any German forces and to destroy any German AA guns. The Marines make it to Seelow, find out what happened to the Russians, but they weren't expecting anything like this.
Description: The players find themselves waking up in a German entrenchment after a jeep crash that caused many of the other Marines to die, leaving the players behind. The players must follow out their initial objectives, along with staying alive against the waves of zombies, and finding a way out. Seelow is not a remake of any map, since it is created from scratch. It just uses the style of the Russian v. German battle in Seelow Heights. Zombie Seelow consists of cottages, trenches, creek beds, a small German camp, and other fortifications.
Map Features:
Cinematic Intro
Mission Style Objectives
Treyarch level detail
Mounted MGs
Satchel Charges, Mortar Rounds, and Bouncing Betties
All pickup weapons (Except satchel charges, bouncing Betties, and mortar rounds)
Buyable Ammo boxes throughout the map
Shovel and Axe Melee Weapons
Four zombies perks (Quick Revive, Juggernog, Double Tap, and Sleight of Hand)
Perk machines can be upgraded
Areas to mount deployable guns
Deployable PTRS-41 Weapon
Findable key door blocker system (Key randomly changes position per map load)
Findable explosive and detonator system (Explosives randomly change position per map load)
Cinematic Exit
This map is still a work in progress, so there are still some modifications and additions to do.
I'm not at my pc ATM but I will be soon and I can check it out, but from what I can remember there is a function in your maps main .gsc like include_powerups(); and you should have your new powerup in there.