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Messages - COD4LIFE

Okay,


So earlier today i re-installed WaW through steam. I redownloaded and patched the mod tools from ugx wiki.
I got the same error, so i tried this solution

Came across this problem! Why? Every time i try to make a new map or compile anything!

(Image removed from quote.)

Quote
For some reason nothing was working when I had this issue aswell, and somehow taking the linker out of compatability mode fixed it. lol

and it worked.

But i still have this issue which is why I reinstalled everything again. When ever i try to save my map this pops up

Spoiler: click to open...

I have no clue what is causing this.
Any help would be much appreciated.

thx C4L

also thx ProGamerFTW.
10 years ago
Okay,


So earlier today i re-installed WaW through steam. I redownloaded and patched the mod tools from ugx wiki.
I got the same error, so i tried this solution

Quote
For some reason nothing was working when I had this issue aswell, and somehow taking the linker out of compatability mode fixed it. lol

and it worked.

But i still have this issue which is why I reinstalled everything again. When ever i try to save my map this pops up

Spoiler: click to open...

I have no clue what is causing this.
Any help would be much appreciated.
Also sorry i know this post is for a completely different issue, i just thought i wouldn't waste another post slot for this possible miner error, if i should start another one plz let me know.

thx C4L

*Edit*
Also i have tried to google this issue and i tried other solutions, but that also is what led me to re-installing everything, but this happens everytime, and yes i followed the ugx wiki exactly. so yeah idk what the problem is.
10 years ago
ty for the fast replies :D
10 years ago
I'm not sure why I don't have this file.

Any help would be much appreciated.

thx C4L

Spoiler: click to open...
10 years ago
i don't see this map in the map manager 1.4.2
10 years ago
@codmoddd1234
Quote
Make a trigger use and your door (script model or brush model)
Select your trigger then your door then press w. They are now targeting each other.
///
Kvps for door

Script_vector 0 0 100 or 0 100 0 or 100 0 0  / this is the direction it moves
Must be scriptmodel or brushmodel
Angles should be auto set
Spawnflags 1/ check dynamic path box
You can put set_transition_time 1/ this is the time to open
///
Kvp trigger

targetname   zombie_door
zombie_cost   1000
script_noteworthy magic_door
classname     trigger use

post if it doesn't work.

tyvm it worked perfectly

 ;) :D :o 8) :nyan:
11 years ago
Hello All,

Ok, sorry if this has been asked or covered billions of times but i've tried google/ +forum searching for an answer and i can't find it.

Anywho my question is: How do I make der riese style doors? , as in how do i make them slide(with sound effects).

Just tired of the same old jiggle whoosh through the floor doors lol ^^.

A link to a tutorial or posting a short simple one would be much appreciated.

Thx in advance C4L  :o  8)
11 years ago
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