broken avatar :(

alext03134

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4
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Legless Crawler
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Date Registered
April 02, 2015, 12:55:25 am
Posts
29 (0.017 per day)
Last Active
April 11, 2018, 02:31:56 am

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October 20, 2019, 09:59:00 am
do you mean to take them out of the mystery box ?

yes sir, since I plan to remove their sounds to speed up my map.
630 days ago
Yea just go into your raw/soundaliases/weapons.csv and disable any sound your not using/wanting to use.

Put a # at the start of each line like this:
https://i.imgur.c...
631 days ago
[code]
napalm_spawn_cycle()
{
      door = getEnt("doorname", "targetname");        // change kvp to your door trigger
      whi...
632 days ago
this looks REALLY good :rainbow:  but if I wanted this zombie to spawn after a door/debris has been bought, would this KVP work with setting him to spawn after the door has been bought?
target
napalboss

or would it interfere with the KVP?
target
(zombiespawner n...
634 days ago
Yea just go into your raw/soundaliases/weapons.csv and disable any sound your not using/wanting to use.

Put a # at the start of each line like this:
https://i.imgur.c...
637 days ago
So I installed natesmithzombie's bo2 gun into a map and now I'm running into a sound limit. is there any way I can disable the world at war weapons and their respective sounds from a map?
637 days ago

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