Ok so I have a little navmesh problem which I can't solve since BO3 auto generates navmesh...
So zombies want to take the shortest path to the player, that seems okay but they're getting stucked on shelves or anything else if I'm behind it...
Here's a picture, I saw that behaving on many maps uploaded on the workshop too...

The path at the right of the zombies on the picture is opened, they can walk here but it's not the shortest path...
There's clipping all arround the shelves, touching the wall.
Is there a way to solve this?
Do we need to make only round debris to avoid this dumb behaving ?