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Contact Support - Help Center Get help on the UGX Discord. Join it now!C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 1.345 sec
gdtDB: successfully updated database.
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test.d3dbsp
main: Enter
FPU Precision set to 64 bits
CoD2Map: T7
Build Changelist: 2548048
Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devdiscdata
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map
Layer '000_Global/No Comp' ignored
E
RROR: in map: C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map
ERROR: Entity 643 misc_prefab at (1558 -396 52) has no model
reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
restricting BSP to sky brushes
**********************
******* leaked *******
**********************
================================
WROTE BSP LEAKFILE: C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.lin
================================
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 22 brush sides
elapsed time 0 seconds
Finished processing world entity
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 17
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 301
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1055
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1062
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1187
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1190
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1281
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1477
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map entity 1748
splitting up large himip volumes...
surfCount went from 17 to 152
Umbra Visibility Groups: 1 groups
<worldvisgroup> 0
begin navmesh generation...
Umbra Tome Triggers: 0 total
UMBRA smallest_occluder=72.000 small_hole=4.000
removed 30 duplicate triangles from set of 5412 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...
done - 0.2 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
Writing C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test_navmesh.hkt
Writing C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test_navvolume.hkt
Writing C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_test.d3dbsp
2 seconds elapsed
main: 1.564 secs
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\bin\radiant_modtools.exe -ledSilent +high +localprobes +forceclean +recompute C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map
LED Exported for C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_test.map
C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\\bin\linker_modtools.exe -language english -language german -modsource zm_test
Linking "zm_test" (usermaps\zm_test stable 2535893 v593):
processing...
^1ERROR: in map: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\\map_source\zm\zm_test.map
col_map:maps/zm/zm_test.d3dbsp
^1ERROR: Entity 643 misc_prefab at (1558 -396 52) has no model
col_map:maps/zm/zm_test.d3dbsp
^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier
zbarrier:zmcore_bgb_machine
col_map:maps/zm/zm_test.d3dbsp
^3Found 1 bad nodes, 0 useless nodes, dumped to C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\/usermaps\zm_test/zone_source/all/assetinfo/zm_test.badnodes file.
game_map:maps/zm/zm_test.d3dbsp
^3Found 14 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III\/usermaps\zm_test/zone_source/all/assetinfo/zm_test_bulletreport.csv file.
done: 0m14.16s
Linking "en_zm_test" (usermaps\zm_test stable 2535893 v593):
processing...
done: 0m3.15s
Linking "ge_zm_test" (usermaps\zm_test stable 2535893 v593):
processing...
done: 0m2.65s