Welcome to Anguish Warning: This is not a conventional zombies mapThere are no perks or power, no Easter Eggs, no buyable ending, no health regeneration, no mystery box, or anything of the sort How To Play- This map is heavily based on the roguelike genre
-The basic premise of the map is to fight through 30 rounds of zombie rooms, elite rooms, shops, and event rooms
-There is definitely not a boss at the end hint hint wink wink
-When you spawn in you have the option of picking 1 of 4 classes. Each class excels at a different playstyle
-You will spawn with 80 hp. Zombies do 1 damage, explosives 3, and fall damage 5. You will not regen as you normally do
-To regain health you can either rest at campfires or gain relics that alter your health
-Throughout the map you will be presented with choices at the end of each round. 3 items will spawn from normal zombie rounds and you will only be able to pick up 1. 1 item will spawn from elite rooms as well
-Items consist of weapons, stackable relics, and one time use relics
-Relics are items that vastly improve your stats or give you new abilities. You will always get a relic from elite rooms but they are much rarer in zombie rooms
-The zombie rooms you will face require different playstyles to conquer. Some require good training and others require highly proactive camping
-The elite rooms are often very unfair and will often result in you losing health
-At the end of each round you will be given choice of where to advance. Fedoras take you to zombie rooms, Skulls take you to elite rooms, Coats take you to shops, the mystery box takes you to an event room, and campfires take you to a rest room
-In rest rooms you have 1 choice to make per team: rest, split hp with your team, open the glass for a reward inside, or smith
-If you smith in a team be sure to have everyone hold out the weapon they want to be upgraded otherwise they may miss out on it
-Any relics or weapons you pick up will be shared amongst the team. Points are also shared
-If the player holds F6 they can see what relics they have on them currently
Gallery
List Of Relics (Spoilers)
Health Bottles: 10 Extra HP and Max HP
RoF Bottles: 10% Extra Rate of Fire
Speed Bottles: 10% Extra Reload Speed
Revive Bottles (Coop Only): 1 Second Less Revive Time and Greater Revive Health
Boots: 10% Extra Movement Speed
Bricks: 10% Extra Damage
American: Doubles your health and damage but cuts your speed in half
Kill Aura (Looks Like A Sphere): Does damage to zombies nearby
Back Scratcher (Looks Like A Bone Saw): Heal your teammate by knifing them. 5 uses
Vodka Crate: Double your health and move faster. Become an alcoholic
Radio: Doubles cash bonus for round completion
Black Crab: Get better loot for zombie rooms
Blood Money (Looks Like A Teddy Bear With Jug and A Colt): Trade all your points / 1000 and gain that much in health. You can no longer make points
Panic Button (Looks Like A Red Button): Hold “Knife”, “Use” and “ADS” at the same time to hit the panic button. Kills all zombies for 10 seconds. 1 use
Bomber (Looks Like A Satchel Charge): Take no explosive damage
Book Of Knowledge: Gain 1 extra choice at the end of each round
Friendly Duck: No fall damage. Finds ammo for one of your guns per round. If he finds ammo for a flamethrower you'll get a grenade instead
Photo: Drops your health to 1 and makes you invincible for a period of time with a recharge time. Not safe in Event Rooms and you can never gain health again
Cinderblock: Upgrades all your weapons and gives max ammo
Pyro (Looks Like A Flamethrower Pack): Gives the M3 Flamethrower
Bouncy Tire: Jump higher. Press “Use” while in mid air to double jump
Zombie Beaker: Regen 10 hp/ round
Binoculars: See invisible walls and spawns
Shop Voucher (Please Wait Sign from PAP): All shop prices are 1/2 off. Hintstring will not update in the shop. Divide by 2 for the real value
Teddy Protection: Removes sticky zombies
Important Info
- Do not hit the Russian Flag in the spawn unless you've beaten the map or have a very high internet powerlevel
- Shops will always spawn on round 10 and 20. Elite will always spawn on round 5. Campfires will always spawn on round 15 and 29. Everything else is up to chance
- DOA music will play in the background unless you hit the Russian Flag which is probably? not youtube safe. The ideal settings to play on is maxed out music volume and comfortable sfx volume and master volume. This will allow the final boss to speak
- Grenades and Molotovs will almost always kill any zombie. Molotovs also heal you and/or your teammate for 5 hp if they explode on them. You will not regain grenades after each round
- Special thanks to my friends for sitting through test sessions. Thanks to all the UGX/Zombie Modding forums residents for helping me make my second map with their helpful tutorials. Also thanks to [deleteduser] for the dynamic light prefab if you still exist
Download Link
https://www.mediafire.com/file/nt9p2aftvcj2uuj/Anguish.exe/file