WTF I guess im so good that I have no clue what I helped with on this map XD
WTF I guess im so good that I have no clue what I helped with on this map XD
I try to play the map and got this error
(http://i.imgur.com/uupmQMR.png)
WTF I guess im so good that I have no clue what I helped with on this map XDit says chromastone not chromastone10 ::)
So i tried gungame, and on the first round a horde of sprinters ripped their way in and murdered me, who only had a M1911.
Is this a bug? They were really strong and there were WAY more than the normal amount round 1. In addition, there was one zombie who had black boxes surrounding his hands. i couldn't get a screenshot (too busy dying), but it definitely wasn't normal.
So i tried gungame, and on the first round a horde of sprinters ripped their way in and murdered me, who only had a M1911.
Is this a bug? They were really strong and there were WAY more than the normal amount round 1. In addition, there was one zombie who had black boxes surrounding his hands. i couldn't get a screenshot (too busy dying), but it definitely wasn't normal.
Pie and I found 4 glitches:
1- Killing mini panzers right as they spawn causes more to spawn giving us a fountain of points (40,000 on round 5)
2- Mule kick doesnt work (still only had 2 weapons and I lost my pap weapon :( )
3- Its always considered a boss round so we cant do the challenges.
4- Scavenger seems to have this message appear:
(http://gyazo.com/e7efbab799ee47b3cd45d11942527752.png)
Glitch 1 and 3 are prob related, didn't know that. will look into it.It was really fun though, just disappointing we weren't able to do the challenges - they looked fun in youalwayswin's video.
Forgot the scav - print somehow, and mule-kick.. thought i fixed it but prob forgot something too.. ::)
Thanks for reporting, will get them fixed..
Yeh, i should have mentioned it's basicly made for Classic-mode. The black-boxes around the zombie's are images and/or FX that i put in ignore files. Those FX are only used in those gamemode's and i needed the space for assets.Ok, thanks! I just wanted to try gungame to see all of the sexy weapon skins you used. :P Other than that, really good map! One more question though, why is Quick Revive turned off when you start? I can understand the other perks, but is it really necessary to cut a player off from quick revive until later in the game? The fact that it also required a fuse is also kind of ridiculous, as Jugg, Speed, or the PaP are obviously the first perks that need a fuse. While otherwise, the fuse/power mechanic is great, it just doesn't make sense on Quick Revive.
I could look into the balancing issue in gun-game etc, but not sure if i can put back all FX and materials for it back in..
Srry..
You was on Stevie's part of the list, so i would have to get back on that one :D
Did you try launching again, or maybe installing the map again? WaW is weird sometime's..
I tested the Installer and the map works fine for me..
Ok, thanks! I just wanted to try gungame to see all of the sexy weapon skins you used. :P Other than that, really good map! One more question though, why is Quick Revive turned off when you start? I can understand the other perks, but is it really necessary to cut a player off from quick revive until later in the game? The fact that it also required a fuse is also kind of ridiculous, as Jugg, Speed, or the PaP are obviously the first perks that need a fuse. While otherwise, the fuse/power mechanic is great, it just doesn't make sense on Quick Revive.consistency
yeah i did nothing :/ i try to launch it like 10 times :o
It was really fun though, just disappointing we weren't able to do the challenges - they looked fun in youalwayswin's video.
Ok, thanks! I just wanted to try gungame to see all of the sexy weapon skins you used. :P Other than that, really good map! One more question though, why is Quick Revive turned off when you start? I can understand the other perks, but is it really necessary to cut a player off from quick revive until later in the game? The fact that it also required a fuse is also kind of ridiculous, as Jugg, Speed, or the PaP are obviously the first perks that need a fuse. While otherwise, the fuse/power mechanic is great, it just doesn't make sense on Quick Revive.
Great job Blunt and Stevie, I was really wondering how this one was going to turn out and it looks like a LOT of fun. Thanks for putting in all the work, I think it really paid off.
I'm not sure if it's as glitch or not, but the car battery disappeared from the whole map for me :ok: I couldn't find it anywhere and i looked in every corner of the map. Any help?
Anyone actually reported shiny DT 2.0 machine turning into original DT machine, when power is turned on for it? :poker:
Also, Tombones MTS used without stats changed made me go ech, atleast make the raise times faster and not keep at the same ones that he made them
Lol, the doubletap wasn't reported yet but i noticed it myself this morning too..
And euhm, Tombones MTS? I actually ported the model and animated that myself ( just like the FAD and PDW btw ), and also made the weap-files myself.. I allready changed the raisetime from 1.6 to 1.2 after having more complaints ::) but it's not Tombones MTS..
Really? Looks completely same with hand going through the one part of gun and texture changing in mag and raise time being completely sameLol 'Tombone's' MTS, sounds like someone's been taking Stuffy's work and passing it off as their own then. And I mentioned the DT and MTS raise times but we never got round to fixing them :-\
Lol 'Tombone's' MTS, sounds like someone's been taking Stuffy's work and passing it off as their own then. And I mentioned the DT and MTS raise times but we never got round to fixing them :-\
I dont think Stuffy did that half year ago :P Remembering I had it at the time I was doing my second map:facepalm2: CoD WaW: MTS-255 Shotgun, custom anim's (http://www.youtube.com/watch?v=V116LiukJ2c#ws) 8 month old vid....
:facepalm2: CoD WaW: MTS-255 Shotgun, custom anim's (http://www.youtube.com/watch?v=V116LiukJ2c#ws) 8 month old vid....
But yeh Stuffy 'took' it from Tombone lmao :right:
Maybe Haxman and Mr Tombone should make a map together, Tombone can add all 'his' custom guns and Haxman can do the 'mapping'... :lol:
Maybe Haxman and Mr Tombone should make a map together, Tombone can add all 'his' custom guns and Haxman can do the 'mapping'... :lol:
When playing Solo, Quick Revive only needs a Fuse. No power. There's always a fuse in the starting area or in the worst case behind the first debris. Up to you if you wanna put that fuse in QR or not..Ok, i got that(i feel stupid and i should), but is it a glitch that the Quick Revive machine says you need power when you approach it? That was why I thought it needed power, since I'm not good enough to actually go turn it on. Also, I can confirm the mini panzer glitch. There were way too many for round 5, and I got over 20000 points.
2 glitch spots contact me:
Steam: Timothyy (with white gorilla picture)
Ok, i got that(i feel stupid and i should), but is it a glitch that the Quick Revive machine says you need power when you approach it? That was why I thought it needed power, since I'm not good enough to actually go turn it on. Also, I can confirm the mini panzer glitch. There were way too many for round 5, and I got over 20000 points.
One more thing, the reload time on the Mauser Akimbo is totally messed up. While the real reload takes forever, you can reload cancel just after both mags are dropped, halving its effective reload time. Not sure if this is mistake or dev choice. :poker:
I love this map but there is one big glitch that nobody got. When I start a match, I get 2 crazy huge hordes of zombies and then they don't spawn...plz fix or help.
I really, REALLY love this map, but the Soldat glitch pointed out earlier as well as the mule kick glitch kinda ruin some of the fun. Another thing you could *maybe* fix is the fact that my game crashed on round 14. Power Ups started to lose their particle effects and the guns and the gersch device possessed no effects, as well. I will come back and play this map again and again even if these can't or won't be fixed, but I just thought that you can because I want to high round on this. The overload might stop me from that and keep crashing my game :P. But HEY, well designed map with really fun weapons and perks (ammo-matic is my fav). I hope to see more from you guys in the future!
I knew about the Mauser-reload cancel, i'm not sure what make's the engine decide at what point the reload is "done". Dont think i can fix it by just changing the timers, so for now use it to your advantadge ;)Should be reload add time I believe, but instead of changing that maybe just make the actual reload time like half anyway lol :P
Not sure about the QR hintstring for needing power. Will have a look at it.Here's a picture showing what happens when you approach the QR machine without putting a fuse in. (I did this on round 1)
Panzer Glitch should be fixed, also mule kick. Allready did some testing, gonna do another more extensive test tonight. Should both be fixed next update.Confirmed. Panzer glitch is fixed, i got thru a panzer round no prob. However, can they steal your guns? I had a FAD and an STG44, and when I ended the round my STG was missing. During the round, one of them hit me and this weird sound effect played, but i'm not sure what did it. Also, on a side note, where di you get the STG model from? It's not WaW and I don't think its BO2 either. Will continue testing, be back with more news soon.
So i tried gungame, and on the first round a horde of sprinters ripped their way in and murdered me, who only had a M1911.
Is this a bug? They were really strong and there were WAY more than the normal amount round 1. In addition, there was one zombie who had black boxes surrounding his hands. i couldn't get a screenshot (too busy dying), but it definitely wasn't normal.
Srry, no steam.. ( use disc version ) Also not gonna add everybody that found a glitch. Please post them below if you want..
Not sure about the QR hintstring for needing power. Will have a look at it.
Panzer Glitch should be fixed, also mule kick. Allready did some testing, gonna do another more extensive test tonight. Should both be fixed next update
I knew about the Mauser-reload cancel, i'm not sure what make's the engine decide at what point the reload is "done". Dont think i can fix it by just changing the timers, so for now use it to your advantadge ;)
Are you playing Clasic mode? or another game-mode?
Panzer and Mule kick glitch being fixed, see my answer to kylefu42 a few line's up. For the FX disappearing glitch, did you get any special weapons that game that might have caused it somehow? LIke a wonder weapon that's using a lot of FX and you used a lot maybe? Or other things you think you did that game that might have been related?
I played several game's up to round 28 - 30 and never had this happen to me. I'm trying to pinpoint what might be causing it.
Here's a picture showing what happens when you approach the QR machine without putting a fuse in. (I did this on round 1)
(http://i58.tinypic.com/10ok6yx.jpg)Confirmed. Panzer glitch is fixed, i got thru a panzer round no prob. However, can they steal your guns? I had a FAD and an STG44, and when I ended the round my STG was missing. During the round, one of them hit me and this weird sound effect played, but i'm not sure what did it. Also, on a side note, where di you get the STG model from? It's not WaW and I don't think its BO2 either. Will continue testing, be back with more news soon.
(http://i.imgur.com/vkLBmYj.png)
Got this error when i was loading the game with 3 people. I'm not sure if i'm the first person to encounter this error, but who know. Hope you can fix this error.
Regards
JN
Okay first things first... AWESOME JOB ON THIS MAP AND ENVIRONMENT!!!
now that, that is out of the way. we figured since the number 22 was important for the fist. On round 22 we went down to XMAS and I had put up 7 snowman turrets around him in earlier round that we should go and hang by him at round 22 well...... at 22 the rounds just kept going up without any zombies spawning if we stayed by the table... by round 38 we were like wtf is going so we ran out and its was crazy!! 3 waves of mini panzers and LOTS of zombies... here is the link to our game play http://www.twitch.tv/mrshhh79/b/604722472 (http://www.twitch.tv/mrshhh79/b/604722472)
and here is the SS we took at the end..... is the map broken?? did we not do something?? no matter what we did the objective always said save XMAS for the future.... oh and ya the mule kick bug where u have 3 guns then they poof took the snowman gun from me(if that is needed to fin map thats a big issue)......
(http://i61.tinypic.com/1zfk2uh.jpg)
Said it before and i will say it again AWESOME MAP!!!!!!!!! here is the game play link of me and some of my Twitch followers Completing it!!! http://www.twitch.tv/mrshhh79/b/605788254 (http://www.twitch.tv/mrshhh79/b/605788254)
Do Panzers run away after they take your gun? A panzer took my shiny PaP'ed MTS, and somehow it ended up on the other side of the map behind a wall of zombies, so I lost it. This, while a great feature, is annoying as hell, especially when your other gun is out of ammo. (e.g this one time where a Panzer ripped a gun right out of my hands and left me with an empty KAP-40. I died.)
Buff the Light Rifle! Despite being, in essence, a fully automatic ray gun, its damage is nothing compared to even the MKII. On round 15, my PaP'ed Light Rifle was becoming a 3-4 hit kill. Disappointing given how freaking awesome it looks. Also, the Light Rifle's PaP'ed texture has no diamond, and that makes me sad. :'(
Some guns are missing PaP names. For example, the MTS and Light Rifle have no PaP names. I can try (probably fail) to come up with some if you need them.
Make Candy Cane Arena less difficult in solo. Seriously, they come from everywhere, and it gets kinda hectic. Also, I found a glitch. If you shoot zombies before they cross the bridges into the map, they turn invisible (except for their hats), and take no damage. Upon entering the map, they reappear with full health. It makes the challenge more difficult, as you have to wait for them to enter the arena to shoot them.
AmmoMatic Mystery Box reroll is weird. I can't understand how to do it. The message reads something like: Hold Melee and &&1 and &&2 to reroll.
Also, will it work if you've remapped your melee button? (mine is Q, not V.)
That's all for now. Probably not gonna have time to test today, gotta go to a partay. Still been a very fun map, though! My record is round 16, then I quit after making a stupid mistake. :facepalm:
I had no problem with it......once I figured out you could buy ammo for your guns on my fifth time trying it, lol. Good map, I enjoyed it. :D
Candy Cane Arena solo was quite a bitch, :D
(http://i.imgur.com/nLcUXep.png)
had this happen when i massacred a horde outside with the B23R PAP'ed. if you don't know what i'm talking about, the muzzle flash, explosion flash, drop flash, all disappeared.
Are you playing the last update?I'm playing on Warehouse V2. As far as i know, that is the latest version (unless you released and update).
I'm playing on Warehouse V2. As far as i know, that is the latest version (unless you released and update).
beaten in 17 rounds! :) (http://i57.tinypic.com/r7t5li.jpg) but I noticed this bug :lol: (http://i57.tinypic.com/11b3td2.jpg)Good job :) Did you happen to see which gun it was that was invisible in the box?
Good job :) Did you happen to see which gun it was that was invisible in the box?I don't think there was a gun in the box. From looking at it seems like the lid did not reset when the box was used, and that the box was supposed to be closed (no golden light that appears when it was open was seen in the image). Ive had this happen to me a few times.
I don't think there was a gun in the box. From looking at it seems like the lid did not reset when the box was used, and that the box was supposed to be closed (no golden light that appears when it was open was seen in the image). Ive had this happen to me a few times.
>:( Why does that shit never happen to me? I'm terrible at finding bug's.. lolI didn't mean that it has happened to me on your map, I meant that it has happened before on my maps when screwing around with the box. I was just explaining that the gun wasn't invisible from what I saw, the box lid was just glitched.
Does it still let you hit the box when the lid is glitched out? Or does the entire box stop working?
>:( Why does that shit never happen to me? I'm terrible at finding bug's.. lolI had the same box glitch happen to me a while ago. You were still able to hit it, just the lid would not close.
Does it still let you hit the box when the lid is glitched out? Or does the entire box stop working?
(https://c2.staticflickr.com/8/7576/16122680300_042bea193e_c.jpg)
(https://c2.staticflickr.com/8/7519/16124210437_96a4d218bb_z.jpg)
(https://c1.staticflickr.com/9/8602/15687639884_5455a319a2_z.jpg)
(https://c2.staticflickr.com/8/7583/16123898999_25887af9d5_z.jpg)
Tell me if you want any of theese fixed in radiant, im usually free to help out with some mapping anyways :D
stevie :facepalm:I blame you personally Jimmy, you were our only 'beta tester' - it was your job to find this stuff ::) :P
:D
Whenever i play with my friend. We just crash. is there supposed to be a way of changing gamemode form campaign too nazi zombies? cuz i cant find a way. And we always launch semper figame settings>change from coop campaign to Nazi Zombies mode :lol:
I try to play the map and got this errorI just uninstalled my game completely. It could be because you installed mods (e.g changed your common.ff file) Hope this helps
(http://i.imgur.com/uupmQMR.png)
why's that? makes the game a hell of a lot harder, but doesn't make sense.Ask UGX, they made the mod. We didn't choose to have it that way just for this map. ::)
Pretty sure you can buy perks in all game modes except Sharpshooter (can't buy QR in solo on Gun Game also I believe), though Stuffy said there may be issues with other game modes.Oh that may be true actually, this map was only designed only for the classic gamemode, as all the other gamemodes were redundant as far as the contest went so we didn't bother with them.
I started this up and went into gungame, the first round about 50 zombies came out of the windows at once and then it would not advance to round 2. I don't know what is wrong, is it a download issue or a game issue?I don't think gun game is supported properly.
Any chance you could explain how you managed to get the team points working I've tried to do it my self, but I've had no luck.
how did you fix the disappearing models?
he said he fixed disappearing models. how? alot of my bo1 models dissappear at cetain distances. i guess im asking what setting in asset manager controls that
How does one download this map?
hey awesome map but please fix this glitch (Content removed from quote.)
ok still awesome map but did you atleeast review the glitch
ok still awesome map but did you atleeast review the glitchI havent watched the whole 10mins of it, but it's like you said. You just had bad timing going down at the moment you teleport ( should not happen, but i was in a hurry finishing stuff for the deadline so i might have overlooked/forgot something here and there ). It's not something that happens all the time, just give it another go and you should be fine..