you can move an FX, but what you will want to do is use the function named where 'id' is the FX id, ent is the script_model that you want to play the FX on, and tag is the model tag you where you want the FX attached. example: PS: if you ran it in developer mode you should have gotten an error saying "Type String is not an entity and cannot call EnableLinkTo"
you can move an FX, but what you will want to do is use the function named where 'id' is the FX id, ent is the script_model that you want to play the FX on, and tag is the model tag you where you want the FX attached. example:
PS: if you ran it in developer mode you should have gotten an error saying "Type String is not an entity and cannot call EnableLinkTo"
Close, but no cigar. According to the api (root/docsmodtools/bo3_scriptapifunctions.html) search for playfxontag. I use a lot of custom fx in my projects and am familiar with this topic. Im on standby at work right now, but give me an hour and I'll give you (original poster) a proper example once I get home. (On mobile) Double Post Merge: November 29, 2017, 11:55:48 pm