

Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!// other #using...
#precache( "model", "p6_zm_tm_packapunch" );
#precache( "xanim", "fxanim_zom_tomb_packapunch_pc1_anim");
#precache( "xanim", "fxanim_zom_tomb_packapunch_pc2_anim");
#precache( "xanim", "fxanim_zom_tomb_packapunch_pc3_anim");
#precache( "xanim", "fxanim_zom_tomb_packapunch_pc4_anim");
#precache( "xanim", "fxanim_zom_tomb_packapunch_pc5_anim");
#precache( "xanim", "fxanim_zom_tomb_packapunch_pc6_anim");
#precache( "xanim", "fxanim_zom_tomb_packapunch_pc7_anim");
#using_animtree( "zm_origins_pap" );
#namespace zm_testing;
REGISTER_SYSTEM( "zm_testing", &__init__, undefined )
function __init__()
{
level flag::wait_till( "start_zombie_round_logic" );
thread test_pap();
}
function test_pap()
{
str_notify ="";
model = GetEnt("zm_origins_pap", "script_noteworthy"); // this is placed in radiant
model UseAnimTree( #animtree );
for( i = 1; i <= 7; i++ )
{
str_notify = "pap_part" + i + "_start";
switch( i )
{
case 1:
// model AnimScripted( str_notify, model.origin, model.angles, %fxanim_zom_tomb_packapunch_pc1_anim );
model SetAnim( %fxanim_zom_tomb_packapunch_pc1_anim );
break;
case 2:
// model AnimScripted( str_notify, model.origin, model.angles, %fxanim_zom_tomb_packapunch_pc2_anim );
model SetAnim( %fxanim_zom_tomb_packapunch_pc2_anim );
break;
case 3:
// model AnimScripted( str_notify, model.origin, model.angles, %fxanim_zom_tomb_packapunch_pc3_anim );
model SetAnim( %fxanim_zom_tomb_packapunch_pc3_anim );
break;
case 4:
// model AnimScripted( str_notify, model.origin, model.angles, %fxanim_zom_tomb_packapunch_pc4_anim );
model SetAnim( %fxanim_zom_tomb_packapunch_pc4_anim );
break;
case 5:
// model AnimScripted( str_notify, model.origin, model.angles, %fxanim_zom_tomb_packapunch_pc5_anim );
model SetAnim( %fxanim_zom_tomb_packapunch_pc5_anim );
break;
case 6:
// model AnimScripted( str_notify, model.origin, model.angles, %fxanim_zom_tomb_packapunch_pc6_anim );
model SetAnim( %fxanim_zom_tomb_packapunch_pc6_anim );
break;
case 7:
// model AnimScripted( str_notify, model.origin, model.angles, %fxanim_zom_tomb_packapunch_pc7_anim );
model SetAnim( %fxanim_zom_tomb_packapunch_pc7_anim );
break;
default:
IPrintLnBold("ERROR");
break;
}
GetPlayers()[0] waittill("weapon_fired");
}
test_pap();
}