Author Topic: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0  (Read 5473 times)

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Offline Ray1235

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[Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

« on: January 02, 2015, 01:40:41 pm »
Started working on this tool after putting it on hold in June. Basically this tool is what it says, a toolkit which helps you make good animations.
Currently it can generate tag_camera animation based on the weapon movement in current playback range. And it also can remove all tag_camera animations.
MEGA
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End result of an automatic camera anim generation

MP4:
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How to install:
1) go to Documents/maya/*maya version*/scripts/
2) Copy the python script here
3) open usersetup.mel
4) add this:
Code: [Select]
python("import RayToolkit");
5) there should a menu appear when you launch maya

6) Done!
When a new update is released, it will notify you of the update! Next version will have an autoupdater.
Feel free to post your suggestions on how I should expand it :)
Credit:
Aidan (Addicted) - teaching me how to make plugins :D
« Last Edit: June 07, 2015, 04:24:33 am by Ray1235 »
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Offline xXxCowmanxXx

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Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

« Reply #1 on: January 02, 2015, 03:07:54 pm »
Nice :)
« Last Edit: January 02, 2015, 03:13:44 pm by xXxCowmanxXx »
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Offline MrDunlop4

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Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

« Reply #2 on: January 10, 2015, 07:28:13 am »
Thx for sharing :D

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Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

« Reply #3 on: February 14, 2015, 10:08:05 am »
I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:

Code: [Select]
# Error: NameError: name 'RayToolkit' is not defined #


This is how my usersetup.mel looks:

Code: [Select]
python("import RayToolkit");

python("import CoDExportTools");

source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;


And the .py is in the same folder as the usersetup.mel ( documents\maya\2012-x64\scripts\ ).
Did i miss something here?


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« Last Edit: February 14, 2015, 10:10:43 am by BluntStuffy »
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Offline JBird632

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Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

« Reply #4 on: February 14, 2015, 10:11:34 am »
I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:

Code: [Select]
# Error: NameError: name 'RayToolkit' is not defined #


This is how my usersetup.mel looks:

Code: [Select]
python("import RayToolkit");

python("import CoDExportTools");

source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;


And the .py is in the same folder as the usersetup.mel ( documents\maya\2012-x64\scripts\ ).
Did i miss something here?


--
EDIT: And happy birthday btw!  :D
Ah so I'm not the only one with that issue, I gave up and animated the camera myself.
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Offline Centric

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Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

« Reply #5 on: February 14, 2015, 10:15:12 am »
this just makes the shakes when you use certain weapon or reload easier to do right? (Ex. The knife shaking your screen slightly, obtaining perks in exo zomvies)
Learn by doing, not copy and pasting.

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Offline Ray1235

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Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

« Reply #6 on: February 14, 2015, 10:39:26 am »
I just tried using this the first time, because it looks pretty handy. However when i click any of the options that have appeared in maya i get this error:

Code: [Select]
# Error: NameError: name 'RayToolkit' is not defined #


This is how my usersetup.mel looks:

Code: [Select]
python("import RayToolkit");

python("import CoDExportTools");

source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;


And the .py is in the same folder as the usersetup.mel ( documents\maya\2012-x64\scripts\ ).
Did i miss something here?


--
EDIT: And happy birthday btw!  :D
This is my usersetup.mel, just in case:
Code: [Select]
python("import CoDMayaTools");
python("import RayToolkit");
source Tom_Tools;
TomStart;
CreateMenu;
source Tom_Import_xAnimOptions;
Everything seems fine to me, are you sure you are using Maya 2012 or later?
And thanks! :D
« Last Edit: February 14, 2015, 10:39:45 am by Ray1235 »

Offline BluntStuffy

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Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

« Reply #7 on: February 14, 2015, 10:43:54 am »
lol, well the folder is named \maya\2012-x64\scripts\ so that should be 2012 i guess  :)
I'll try a few things and if i get it working somehow i'll post back here, otherwise  :'( it looked like a timesaver

Offline Ray1235

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Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

« Reply #8 on: February 14, 2015, 10:52:57 am »
It is.
Also, if you get it working, don't do it on angled weapons (with rotation different than 0,0,0). I'll add support for that in an incoming update and now I have a reason to do it now (AW MDL, kek).

Offline HitmanVere

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Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

« Reply #9 on: March 06, 2015, 07:50:50 am »
Does this work for anyone else than Ray? I get same thing as Blunt and JBird  ???

Offline Ray1235

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Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

« Reply #10 on: June 07, 2015, 04:25:15 am »
Fixed the bug which prevented the plugin from loading.
Gotta double-check my shit next time  :-X

Offline MrKelmeister123

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Re: [Maya 2012+ Plugin] Ray's Animation Toolkit 1.0

« Reply #11 on: July 13, 2018, 04:39:32 pm »
i came across a error in the script when i went to use the plugin:

Error: TypeError: file C:/Users/cj/Documents/maya/2017/scripts\RayToolkit.py line 66: range() integer end argument expected, got float. #