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Contact Support - Help Center Get help on the UGX Discord. Join it now!D:/Steam/steamapps/common/Call of Duty Black Ops III/gdtdb/gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 2.211 sec
gdtDB: successfully updated database.
D:/Steam/steamapps/common/Call of Duty Black Ops III/bin/cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:/Steam/steamapps/common/Call of Duty Black Ops III/map_source/zm/zm_arcadia.map D:/Steam/steamapps/common/Call of Duty Black Ops III/share/raw/maps/zm/zm_arcadia.d3dbsp
main: Enter
FPU Precision set to 64 bits
CoD2Map: T7
Build Changelist: 2642364
Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
D:\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
D:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
D:\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
D:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file D:/Steam/steamapps/common/Call of Duty Black Ops III/map_source/zm/zm_arcadia.map
Layer '000_Global/No Comp' ignored
reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
**********************
******* leaked *******
**********************
================================
WROTE BSP LEAKFILE: D:/Steam/steamapps/common/Call of Duty Black Ops III/map_source/zm/zm_arcadia.lin
================================
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 32 brush sides
elapsed time 0 seconds
Finished processing world entity
Ignoring empty brush model entity
Map D:/Steam/steamapps/common/Call of Duty Black Ops III/map_source/zm/zm_arcadia.map entity 21
splitting up large himip volumes...
surfCount went from 64 to 70
Umbra Visibility Groups: 1 groups
<worldvisgroup> 0
Umbra Tome Triggers: 0 total
begin navmesh generation...
tome "__default__", UMBRA volume NOT set - defaulting to = -1000000.0,-1000000.0,-1000000.0 ---> 1000000.0,1000000.0,1000000.0
UMBRA smallest_occluder=72.000 small_hole=4.000