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Strange Shell Eject Glitch [Solved]

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Created 12 years ago
by tannnnnaiirrr
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Location: usindiana
Date Registered: 8 December 2013
Last active: 10 years ago
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So once I ported my weapon over to my map (the RPD in this case) it works really well. But, I noticed that when firing, there were 2 different type of bullets coming from the gun, which isn't supposed to happen. I looked in the UGX weapon editor to see what was up, but it only shows the MG42 standard shell effects. But when I fire the gun, it looks like a mix of MG42 shells and standard rifle shells, so what can I do to fix this?

Double Post Merge: October 26, 2014, 05:43:21 pm
solved
Last Edit: October 26, 2014, 05:43:41 pm by tannnnnaiirrr

 
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