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Staffs of Origins

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Created 3 years ago
by shippuden1592
0 Members and 1 Guest are viewing this topic.
1,606 views
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Location: mxGuanajuato
Date Registered: 5 May 2013
Last active: 9 days ago
Posts
225
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Mr. Elemental
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Personal Quote
If you do not take risks, you can not create a fut
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shippuden1592's Groups
What is promised is debt, here are some of my weapons from my last map, I hope and enjoy them.
www.mediafire.com


Credits:
shippuden1592
Jerri13
Sidzzz


How to install

Only once for all staff

1.-In your mapname.csc below:
Code Snippet
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clientscripts\_zombiemode_deathcard::init();
Add this:
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clientscripts\_staffs::init();
2.-In your mapname.gsc find this:
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maps\_zombiemode::main();
above add this:
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maps\_buildable_staffs::main();
3.-In your mapname.map add the parts of the staffs.
STAFF OF WIND
In your _zombiemode.gsc below:
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maps\_zombiemode_weapon_box::init();
Add this:
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maps\_zombiemode_weap_staffs_wind::init();
In your generic_human.atr search this:
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ai_zombie_taunts_9
And below add this:
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            ai_zombie_afterlife_stun_a
            ai_zombie_afterlife_stun_b
            ai_zombie_afterlife_stun_c
            ai_zombie_afterlife_stun_d
            ai_zombie_afterlife_stun_e
            ai_zombie_airstaff_death_vacuumed_a
            ai_zombie_airstaff_death_vacuumed_b
            ai_zombie_airstaff_death_vacuumed_c
            ai_zombie_airstaff_death_vacuumed_midair_a
            ai_zombie_airstaff_death_vacuumed_midair_b
            ai_zombie_airstaff_death_vacuumed_midair_c
            ai_zombie_airstaff_death_vacuumed_midair_d
In your mod.csv add this:
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weapon,sp/wind_staff_zm
weapon,sp/wind_staff_upgraded_zm
xanim,ai_zombie_thundergun_getup
xanim,ai_zombie_thundergun_getup_a
xanim,ai_zombie_thundergun_getup_b
xanim,ai_zombie_thundergun_getup_c
xanim,ai_zombie_thundergun_getup_quick_a
xanim,ai_zombie_thundergun_getup_quick_b
xanim,ai_zombie_thundergun_getup_quick_c
xanim,ai_zombie_thundergun_hit
xanim,ai_zombie_thundergun_hit_armslegsforward
xanim,ai_zombie_thundergun_hit_deadfallknee
xanim,ai_zombie_thundergun_hit_doublebounce
xanim,ai_zombie_thundergun_hit_faceplant
xanim,ai_zombie_thundergun_hit_flatonback
xanim,ai_zombie_thundergun_hit_forwardtoface
xanim,ai_zombie_thundergun_hit_jackiespin_left
xanim,ai_zombie_thundergun_hit_jackiespin_right
xanim,ai_zombie_thundergun_hit_jackiespin_vertical
xanim,ai_zombie_thundergun_hit_legsout_left
xanim,ai_zombie_thundergun_hit_legsout_right
xanim,ai_zombie_thundergun_hit_stumblefall
xanim,ai_zombie_thundergun_hit_upontoback
xanim,ai_zombie_thundergun_sprinter_getup_a
xanim,ai_zombie_thundergun_sprinter_getup_b
xanim,ai_zombie_thundergun_sprinter_getup_c
xanim,ai_zombie_afterlife_stun_a
xanim,ai_zombie_afterlife_stun_b
xanim,ai_zombie_afterlife_stun_c
xanim,ai_zombie_afterlife_stun_d
xanim,ai_zombie_afterlife_stun_e
xanim,ai_zombie_airstaff_death_vacuumed_a
xanim,ai_zombie_airstaff_death_vacuumed_b
xanim,ai_zombie_airstaff_death_vacuumed_c
xanim,ai_zombie_airstaff_death_vacuumed_midair_a
xanim,ai_zombie_airstaff_death_vacuumed_midair_b
xanim,ai_zombie_airstaff_death_vacuumed_midair_c
xanim,ai_zombie_airstaff_death_vacuumed_midair_d
fx,staffs\fx_staff_air_view
fx,staffs\fx_staff_air_twister
fx,staffs\fx_staff_air_twister_implode
fx,staffs\fx_staff_air_explode
STAFF OF FIRE
In your _zombiemode.gsc below:
Code Snippet
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maps\_zombiemode_weapon_box::init();
Add this:
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maps\_zombiemode_weap_staffs_fire::init();
In your generic_human.atr search this:
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body
{
And below add this:
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    ai_zombie_firestaff_death_walking_a
    ai_zombie_firestaff_death_walking_b
    ai_zombie_firestaff_death_walking_c
    ai_zombie_firestaff_death_collapse_a
    ai_zombie_firestaff_death_collapse_b
In your mod.csv add this:
Code Snippet
Plaintext
weapon,sp/fire_staff_zm
weapon,sp/fire_staff_upgraded_zm
fx,staffs\fx_staff_fire_exp_fireball
fx,staffs\fx_staff_fire_mini
fx,staffs\fx_staff_fire_trail
fx,staffs\fx_staff_fire_view
xanim,ai_zombie_firestaff_death_walking_a
xanim,ai_zombie_firestaff_death_walking_b
xanim,ai_zombie_firestaff_death_walking_c
xanim,ai_zombie_firestaff_death_collapse_a
xanim,ai_zombie_firestaff_death_collapse_b
STAFF OF BOLT
In your _zombiemode.gsc below:
Code Snippet
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maps\_zombiemode_weapon_box::init();
Add this:
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maps\_zombiemode_weap_staffs_bolt::init();
In your mod.csv add this:
Code Snippet
Plaintext
weapon,sp/bolt_staff_zm
weapon,sp/bolt_staff_upgraded_zm
fx,staffs\fx_staff_bolt_view
fx,maps\zombie\fx_zombie_tesla_electric_bolt
fx,maps\zombie\fx_zombie_tesla_shock_secondary
fx,staffs\fx_zombie_tesla_electric_bolt
xanim,ai_zombie_tesla_death_a
xanim,ai_zombie_tesla_death_b
xanim,ai_zombie_tesla_death_c
xanim,ai_zombie_tesla_death_d
xanim,ai_zombie_tesla_death_e
STAFF OF ICE
In your _zombiemode.gsc below:
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maps\_zombiemode_weapon_box::init();
Add this:
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maps\_zombiemode_weap_staffs_ice::init();
In your generic_human.atr search this:
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body
{
And below add this:
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    ai_zombie_death_icestaff_a
    ai_zombie_death_icestaff_b
    ai_zombie_death_icestaff_c
    ai_zombie_death_icestaff_d
    ai_zombie_death_icestaff_e
In your mod.csv add this:
Code Snippet
Plaintext
weapon,sp/ice_staff_zm
weapon,sp/ice_staff_upgraded_zm
fx,staffs\fx_staff_ice_view
fx,staffs\fx_freezegun_shatter
fx,staffs\fx_staff_ice_trap
xanim,ai_zombie_death_icestaff_a
xanim,ai_zombie_death_icestaff_b
xanim,ai_zombie_death_icestaff_c
xanim,ai_zombie_death_icestaff_d
xanim,ai_zombie_death_icestaff_e
xanim,ai_zombie_quad_freeze_death_a
xanim,ai_zombie_quad_freeze_death_b
xanim,ai_zombie_crawl_freeze_death_01
xanim,ai_zombie_crawl_freeze_death_02
Last Edit: July 07, 2021, 03:21:02 pm by shippuden1592
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broken avatar :(
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broken avatar :(
Location: arBuenos Aires
Date Registered: 1 July 2019
Last active: 1 month ago
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Bro ya sabes donde traer eso... porfavor publicalo...

 
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