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Contact Support - Help Center Get help on the UGX Discord. Join it now!He means rounds, where there is both zombies and dogs, which use spawn_zombie thing, same thing as here:
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
He means rounds, where there is both zombies and dogs, which use spawn_zombie thing, same thing as here:
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
your defining this twice in two different places
_zombiemode.gsc
&
_zombiemode_dogs.gsc
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Yes. This is because when it's a zombie round this will get the maximum amount of zombies that spawn in that round and when it's a dog round it will get the maximum amount of dogs that spawn in that round. Because call of duty uses 2 different spawning function for dog rounds / zombie round i have added it twice. These two functions will never be called together in 1 round. So therefore there shouldn't be a problem.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Yes because before a dog or zombie is spawned in a mixed round there is already a maximum enemies(Zombies/Dogs) defined. So for example the maximum enemies is 72. When a zombie spawns, 71 enemies still have to spawn(These enemies can be dogs or zombies). When a dog spawns, 70 enemies still have to spawn(These enemies can also be dogs or zombies). This will go on and on. Until it reaches 0 and no enemies will be spawned, then it will wait until all the enemies are dead and the next round will start.
My counter only grabs the maximum enemies that can spawn in that round.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i'm sure because when a zombie is spawned the maxium is lowerd with -1, and when a mixed dog is spawned it's again lowered with -1. Before either one of those spawns it first check if it can spawn(It check if the maxium is higher than 0). Doesn't matter if it spawn first the zombie and then checks if it can spawn a dog and then spawns a dog.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I really don't know what I'm doing wrong, I've followed this tutorial about 10 times, but every time I go in game, the counter stays at 0, doesn't matter how many zombies spawn...
Anyone know what I did wrong?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Im a noob in scripting and i managed to do it easily. Make sure you edit the script correctly. Also try to rebuild the mod
I have rebuilt the mod, several times even.
But it didn't make a difference, sadly.