UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: cqgzxcvbnm on November 01, 2015, 01:45:10 pm

Title: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: cqgzxcvbnm on November 01, 2015, 01:45:10 pm
Zombie Revolution Infinite 1.1

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F2hcmbn9.jpg&hash=b3b4eeb791396c9bc3f9a5ceb33bccb990234e41)

made by FirstBlood

This is a MOD base on Nacht der Untoten、Der Riese and Doom3x. it's Started in June 2014, after the development of several times, and finally completed in 2015 Halloween.It has a lot of changes compared with the original map. When I write update log is used Chinese, and My English is very poor, it may take a lot of time to translate it into English. I hope there will be no ambiguity.

The development of this MOD is to accelerate the pace of the original game, the game to get more changes, improve the importance of cooperation, while the repair of the original problem. This MOD will be a challenge!

It is extremely difficult to MOD!!!If you want to play happily kill zombies, play the classic mode.

[Post Updata 2016.02.02]

Important Notes

If you want to run Swamp in this MOD, you must remove "nazi_zombie_sumpf_patch.ff" file from the ZONE folder of your game path.



This is Q&A about runing of Zombie Revolution Infinite 1.1, if you get error in runing this mod, you can take a look.

Spoiler: click to open...
Q:(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2F30ivv61.jpg&hash=85e340cda68219774dd4020b2b23bf9e1d47862f)
A:(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2Fjsn2fs.jpg&hash=7ac9bb609f07701404dea168218cf2fdb0f7b63c)

Q:(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F2u3wfbl.jpg&hash=056f3e6c3794f270373be4ff23b0c67ae52017ec)
A:Make sure to clean with MODS folder, MODS folder cannot have any FF and IWD files.
 It's two examples:
this is clean mods folder, it's right:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F1zo94s5.jpg&hash=c96801f83de6dd1ecbc1a43a729d6c49445c91db)

this is unclean mods folder, it's wrong:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F2cxdpae.jpg&hash=aacd45fa92617aa84090d0e52495e878ad203e0d)

[Post Updata 2016.02.02]
Zombie Revolution Infinite 1.1 is Release! Now, this mod can supports running 6 maps. Not only that, it also comes with some new features.More detailed description will be coming!


I didn't forget you of somewhere cannot download in Mega link. I'm trying to upload in OneDrive.
P.S. google, mediafire, frontfile ----upload file fail, i can't sign on them.


Mega:
mega.nz

OneDrive:
onedrive.live.com

[post updata 2015.12.25]
This is one of the Features of the new version. In the near future, it will be released. I have seen your suggestions, thank you for all.


[post updata 2016.02.02]
this is two new Features of Zombie Revolution Infinite 1.1, have fun!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F20krxad.jpg&hash=949cc4fa1cbebdf35a4307269f158e3254c451d8)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F2s0odbs.jpg&hash=2970c06343093ebc418767f4fdef13244cf659e5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi63.tinypic.com%2F672znq.jpg&hash=bd5b212a402ee78ebf62b21876fbfc0ec266cc46)

Features
This part is just some the key words, read the following details of them!

Spoiler: click to open...
4 Optional difficulty
total 3 main game mode (Revolution, GunGame, Classic) and sub mode (For example, Escape Mode)
Time Mode
Optional start round number Between 1\11\20\40 with Classic Mode
total 11 Perks and new effect
total 6 Specialized Zombies and new effect
Reset zombie animation
Rewrite the rule of Round, Drop Power-Up, Zombies Spawn and Dog Spawn
BOSS zombie from BO2 MOTD and new effect
Buyable Ending (if enable Escape Mode in Revolution Mode)
Zombie Counter
health and Armor HUD
Armor System
Freezing System
Blindness System
Experience System and Challenge (total 130 rand)
Fight skill penalty system in High difficult
Custom Player Models
Custom weapon functions
DolphinDive
new power-up in Different Mode
a lot of new Tip information
Different gameover text in Different Mode
new Menu and HUD
Custom Texture and image
a lot of Custom weapons and Wonder weapons
Device cost for dynamic change
Recoverable and Shared Box
Custom Map setting: Nacht der Untoten, Der Riese and Doom3x
The first person view spectator (press melee key toggle )
Fix health BUG

Screenshots:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F11b69f7.jpg&hash=dcd3f85face9b90d1bef4ddba860e00b8f4e1a10)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F28hocox.jpg&hash=4fc695ca2724237c8f91ec87fa3aa209670e8869)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2Fe1drav.jpg&hash=52279944b34de5a27cd9906f361477c5909266e3)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F23u3kic.jpg&hash=e398b939f2d27c42ddc8b4031f661e434f4659e2)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2F2lw1umt.jpg&hash=3eee57a8d66fac0427e3d9f60a04d3081a7278ec)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2Ft66tm9.jpg&hash=425354ca88bf2ba50499fe1ca44f24f265fd1993)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F2a0mfx3.jpg&hash=c2e6393d04e11e1baaedc47d4d12d48962d9a129)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F2ptoyhg.jpg&hash=fe8d7cff5c3bc837191c50ff87f0aa602e29f79f)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F6iqi46.jpg&hash=8c957397d7f28d16d223a6dc4942e1a60b5df533)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F30c2es0.jpg&hash=38e4144a1053fee3c5775fd274932599e05bd872)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2F69ko60.jpg&hash=51a3379c61e20cbf2798e24296e5601b0919af6e)

Mega:
mega.nz

OneDrive:
onedrive.live.com

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~  Zombie Revolution Infinite CREDITS ~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CREDITS:
FirstBlood
Gbomb     (nazi_zombie_doom3x mapper)
Copper    (nazi_zombie_streets mapper)
Psycofalc  (nazi_zombie_shore mapper)
=AMG=BOX
kiybg
NS/Maver Intgl
[HOG]Rampage
Bamskater33
Tom_Bmx
Sparks
xChaosx
Kill3r
[ASX]Wizzard~Of~Ozz
tito
zombie madness
aka Rorke
elli
susel
Hacker22
Sanya
Darkraptor
T-Max
Red Beret
PhoeniX_NL
ParadoX
JR-Imagine
PROxFTW
BLazeking558
sal24r
DidUknowiPwn
Intricate
WhiteDevil
SparkyMcSparks
Treyarch
Infinity Ward

beta tester:
Cedric 1932
mooomomo1
[百度]Jackyig
[AOZ]Q1ngCheng
[KILL]Mrcainiao
CA
caigua
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: alex-125 on November 01, 2015, 02:43:44 pm
Am i dreaming  :o ?!

Was waiting for something like this ! Downloading now !  ;D
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: TOXICRICHTOFEN on November 01, 2015, 03:59:10 pm
ok I'm going to be honest here, I absolutely love what you did here because it gives the old maps a boost to add to the fun. :D ;D
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: dadadodo on November 01, 2015, 06:21:10 pm
my game crashes >:(
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: TOXICRICHTOFEN on November 01, 2015, 06:24:49 pm
my game crashes >:(

Mine doesn't lol
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: dadadodo on November 01, 2015, 06:28:33 pm
Mine doesn't lol
so i'm doomed

Double Post Merge: November 01, 2015, 06:35:00 pm
can you update this mod or what
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: DeletedUser on November 01, 2015, 06:36:49 pm
so i'm doomed

Double Post Merge: November 01, 2015, 06:35:00 pm
can you update this mod or what
use the T4M and the mod works!
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: cse69 on November 01, 2015, 07:13:11 pm
Hi in spanish game version don't works give me error to load in the midle load game my friend have version english and works perfect  :'( thanks for map modded !  https://gyazo.com/2163d05c1108e240a86d11a400111008
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: ped078 on November 01, 2015, 07:16:41 pm
That screen whiteout is a deal killer, or at least you should be able to use PHD to stop it.
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: Wickermick on November 01, 2015, 07:36:54 pm
Hey, Good Idea and brilliant effects. The one thing I hate about this mod though is the not being able to cheat and use Console commands. I like a hard map but when I want to try out all the new features this mod has to offer Unless I have it on Easy (Still quite hard) I cannot do that while running for my life from dogs, Bosses and elemental zombies that paralyse, Blind, burn and freeze you. Maybe take out the troll cheat / Hell mode? Then it would be my perfect mod
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: novadex on November 01, 2015, 09:49:35 pm
This looks awesome!!

I keep getting a page error from the link, after a long spinning loading wheel.
bummer I wanna try this. anyway to get another link up for it? 
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: JZKitty on November 01, 2015, 10:03:49 pm
Works perfectly for me, very challenging, and the "shielding" meter, very different from the "normal" gameplay ^.^
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: HitmanVere on November 01, 2015, 10:59:30 pm
I was playing on normal and holy shit, its a clusterfuck of electric/explosive zombies, freezing Quads and Verruct sprinters :poker: Maybe tad too hard for normal difficulty, I cant image Nightmare, must be hard even with cheats :poker:
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: cqgzxcvbnm on November 02, 2015, 02:23:17 am
That screen whiteout is a deal killer, or at least you should be able to use PHD to stop it.

Revolution mode is recommended for 4 players, solo game will be very hard.

More teammates near you, blind duration is shorter, or you need a shield to further reduce the duration of blindness

you can try to play Classic Mode, only normal zombie and Boss.
For more information, please wait for a moment.In addition, I need some help from the  posts edit. I don't know how to edit my posts,. Edit button not found. :'(


Double Post Merge: November 02, 2015, 01:08:00 pm
Hi in spanish game version don't works give me error to load in the midle load game my friend have version english and works perfect  :'( thanks for map modded !  https://gyazo.com/2163d05c1108e240a86d11a400111008 (https://gyazo.com/2163d05c1108e240a86d11a400111008)

I'm sorry,  I have only been tested in English and Chinese versions. There is no way to verify the spanish version.

Double Post Merge: November 02, 2015, 01:15:54 pm
I was playing on normal and holy shit, its a clusterfuck of electric/explosive zombies, freezing Quads and Verruct sprinters :poker: Maybe tad too hard for normal difficulty, I cant image Nightmare, must be hard even with cheats :poker:

I designed 3 main game modes in this MOD. Revolution mode and GUNGAME do not recommend solo play, because they are very difficult, for example, can only rely on the nearby teammates to get a weakened light zombie effect
A single player only suggests that the classic model, and only the easy difficulty like the official pressure.
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: dadadodo on November 02, 2015, 02:06:20 pm
use the T4M and the mod works!
Even with t4m it crashes
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: HitmanVere on November 02, 2015, 03:11:18 pm
I designed 3 main game modes in this MOD. Revolution mode and GUNGAME do not recommend solo play, because they are very difficult, for example, can only rely on the nearby teammates to get a weakened light zombie effect
A single player only suggests that the classic model, and only the easy difficulty like the official pressure.

Alright, I will try Classic Mode later, thanks
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: abritishguy2 on November 02, 2015, 04:13:44 pm
This mod is insane 20/10 Breaks all matter of WaW zombies (Not saying that the mod doesn't work) Comes with a custom map too :O. You should make this like UGX a.k.a a standalone so mappers can utilize it's features

Keep it up mate I'll be looking forward to the future of this mod
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: Official_TSG_ on November 02, 2015, 06:55:53 pm
Wheres the download button?  ???
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: MajorPwnege01 on November 02, 2015, 08:15:28 pm
It crashes everytime i try to use it (yes i have the T4M thingy)
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: novadex on November 02, 2015, 10:43:17 pm
Hope we can get another link to this, I really wanna give it a try.

 Mega.NZ keeps giving me a page error off this link and all my regular zombie buddies are telling how fun this mod is..... be awesome to have another upload link option pls :'(
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: cqgzxcvbnm on November 03, 2015, 04:16:31 am
Even with t4m it crashes
It crashes everytime i try to use it (yes i have the T4M thingy)
use the T4M and the mod works!

I need to explain that the MOD is not used T4M in the development and testing .

Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: Official_TSG_ on November 03, 2015, 11:15:56 am
I get a need to locate 4kMB to load images error...
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: JiffyNoodles on November 03, 2015, 12:09:34 pm
I get a need to locate 4kMB to load images error...
turn your map texture settings to automatic, and that resolves it
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: cqgzxcvbnm on November 03, 2015, 02:52:10 pm
Hope we can get another link to this, I really wanna give it a try.

 Mega.NZ keeps giving me a page error off this link and all my regular zombie buddies are telling how fun this mod is..... be awesome to have another upload link option pls :'(

Sorry, I can not log in to Mediafire and frontfile,  their page are not open.
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: MrStealYourGrill on November 04, 2015, 10:37:20 pm
you should really make this like a UGX mod. would be sweet, and great mod.
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: cqgzxcvbnm on November 05, 2015, 05:43:08 am
This mod is insane 20/10 Breaks all matter of WaW zombies (Not saying that the mod doesn't work) Comes with a custom map too :O. You should make this like UGX a.k.a a standalone so mappers can utilize it's features

Keep it up mate I'll be looking forward to the future of this mod

you should really make this like a UGX mod. would be sweet, and great mod.

If there is enough time, I will think about it. Thanks for your suggestions.
(Because of the development of this MOD, just for Der Riese. :P )
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: raaron900 on November 08, 2015, 12:34:20 am
After you download the file can you than like put it on a usb to ur xbox and than Play it ????????
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: Dust on November 08, 2015, 01:52:12 am
After you download the file can you than like put it on a usb to ur xbox and than Play it ????????

No, custom maps are only for PC World at War. You cannot play it on consoles.
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: steviewonder87 on November 08, 2015, 01:54:39 am
After you download the file can you than like put it on a usb to ur xbox and than Play it ????????
Jesus....:kidding:

No.
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: adfgdagasdf2 on November 08, 2015, 09:07:33 am
This mod looks so awesome, but it's SUPER unstable. Without fail, I get two "unknown" errors, followed by a game crash. Did that with and WITHOUT T4M. Is there anything obvious I'm missing, or is there a fix I don't know about?
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: cqgzxcvbnm on November 11, 2015, 02:22:31 am
This mod looks so awesome, but it's SUPER unstable. Without fail, I get two "unknown" errors, followed by a game crash. Did that with and WITHOUT T4M. Is there anything obvious I'm missing, or is there a fix I don't know about?

Automatic texture

and Corpse Number  is tiny.
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: Harry Bo21 on November 11, 2015, 02:36:04 am
Revolution mode is recommended for 4 players, solo game will be very hard.

More teammates near you, blind duration is shorter, or you need a shield to further reduce the duration of blindness

you can try to play Classic Mode, only normal zombie and Boss.
For more information, please wait for a moment.In addition, I need some help from the  posts edit. I don't know how to edit my posts,. Edit button not found. :'(


Double Post Merge: November 02, 2015, 01:08:00 pm
I'm sorry,  I have only been tested in English and Chinese versions. There is no way to verify the spanish version.

Double Post Merge: November 02, 2015, 01:15:54 pm
I designed 3 main game modes in this MOD. Revolution mode and GUNGAME do not recommend solo play, because they are very difficult, for example, can only rely on the nearby teammates to get a weakened light zombie effect
A single player only suggests that the classic model, and only the easy difficulty like the official pressure.
You cannot edit your posts until your post count is over 20 ( ant spam measure )

In the meantime, just post your changes as a comment and we will update it for you
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: MadMart on November 20, 2015, 12:29:53 am
Why some maps so problematic  :(
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: DeletedUser on November 21, 2015, 09:51:49 pm
None of the maps work.

Nacht der Untoten fully loads but then does not let me start the mission, and Der Riese and the other map yell at me because of a script error, unknown function.
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: Bumblebee0712 on November 26, 2015, 06:59:38 pm
There are two things I don't like:
1) I think this somehow messed up my regular solo der riese (every time i buy a gun off the wall I get 'Default Weapon'
2)  I cannot get rid of the boss, is there anyway to play without the boss? I understand that the map is meant to be played with friends but i play alone alot and the boss keeps killing me (I'm pretty bad against him... he is too quick).
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: Scobalula on November 26, 2015, 07:15:51 pm
There are two things I don't like:
1) I think this somehow messed up my regular solo der riese (every time i buy a gun off the wall I get 'Default Weapon'
2)  I cannot get rid of the boss, is there anyway to play without the boss? I understand that the map is meant to be played with friends but i play alone alot and the boss keeps killing me (I'm pretty bad against him... he is too quick).

For the first one make sure when you go into Mods it doesn't say "Launch without Mods", if it does, click it and try playing again.
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: cqgzxcvbnm on November 27, 2015, 10:52:12 am
You cannot edit your posts until your post count is over 20 ( ant spam measure )

In the meantime, just post your changes as a comment and we will update it for you

In near future, I will update the introduction. thanks.
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: IdiotWithaRifle on November 30, 2015, 01:41:06 pm
So first off, the menu screen looks great, the menu music is also amazing, but whenever I attempt to load into a map I keep getting the error "Needed to alocate 4096MB to load images".  Mostly I was wondering if there was anyway client side to lower the requirements, as only 3800MBish, of the 4096MB I have is usable. :(
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: Bo2rock on December 02, 2015, 11:52:57 pm
Can anyone help me please i go to load the game and about half way through the loading it crashes and in the console it says (Needed to allocate at least 4096.0 MB to load images)
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: noahsson on December 03, 2015, 12:19:07 pm
hi i have tried all the modes and it crashes abd i hav etryed with T4M and it crashes idk what to do :(
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: dadadodo on December 03, 2015, 01:38:08 pm
problem solved my mods menu was the problem nice mod bro
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: dajokaman759 on December 03, 2015, 06:58:32 pm
Can you also add a toggle option to turn on/off the boss for classic mode?
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: claytonkole on December 03, 2015, 08:20:55 pm
Unplayable. lowest setting still freezes. what can i do
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: CannedSniper on December 04, 2015, 02:33:48 am
I find it interesting but the blindness is a killer on the eyes
and i like the nova crawlers and all but their gas range just wow.....and like everyone else normal difficulties kinda feels a little rapey

but over all  interesting features  and brings back my old waw days
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: cqgzxcvbnm on December 04, 2015, 03:02:18 pm
So first off, the menu screen looks great, the menu music is also amazing, but whenever I attempt to load into a map I keep getting the error "Needed to alocate 4096MB to load images".  Mostly I was wondering if there was anyway client side to lower the requirements, as only 3800MBish, of the 4096MB I have is usable. :(
Unplayable. lowest setting still freezes. what can i do
hi i have tried all the modes and it crashes abd i hav etryed with T4M and it crashes idk what to do :(
Can anyone help me please i go to load the game and about half way through the loading it crashes and in the console it says (Needed to allocate at least 4096.0 MB to load images)

set Automatic Texture.

and Corpse Number is tiny.
I think this setting should be able to run it. :P

Double Post Merge: December 04, 2015, 03:30:35 pm
Can you also add a toggle option to turn on/off the boss for classic mode?

In the old version, I set the toggle option of boss enable, because the classic mode includes 3% special zombie
and BOSS is very strong (It has many strong skills).


now, BOSS is weaker than the old version.  it's more like a humanoid tank. Most of the automatic weapons can deal with the BOSS.
This is a Feature  description of BOSS:

Spoiler: click to open...
  • BOSS attacks have additional damage.
  • BOSS can Seckill Shields and Armor.
  • BOSS will rebound melee damage.
  • BOSS in high health, immune to all explosives damage.
  • Half health and death BOSS, will conduct a self and release the gas smoke.
  • BOSS health is less than half the time, the helmet will fall off, while BOSS temporarily invincible
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: claytonkole on December 04, 2015, 03:14:21 pm
Cool I just got a free Steam Wallet code at http://steamwalletcodes.com (http://steamwalletcodes.com)
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: Virski on December 09, 2015, 04:16:35 pm
Great map and looks amazing but I have had trouble trying to start it. It's refusing to start with / without T4M and I have lowered my corpse count to tiny and set textures to automatic and still nothing. Keep getting this error : (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSO8n0Ph.png&hash=de1e2caa67a7fa3819f36dccb40790ca44be3ed3)
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: cqgzxcvbnm on December 12, 2015, 03:19:04 am
None of the maps work.

Nacht der Untoten fully loads but then does not let me start the mission, and Der Riese and the other map yell at me because of a script error, unknown function.
Great map and looks amazing but I have had trouble trying to start it. It's refusing to start with / without T4M and I have lowered my corpse count to tiny and set textures to automatic and still nothing. Keep getting this error : (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSO8n0Ph.png&hash=de1e2caa67a7fa3819f36dccb40790ca44be3ed3) (http://i.imgur.com/SO8n0Ph.png)

This mod need to run on 1.6 or higher version game.
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: Mr Chimp on December 15, 2015, 06:53:25 pm
Ok,i love the mod,i respect all of your work put into this,but PLEASE,add an option to disable Brutus.He has a lot of health,spawns every 2 rounds and he doesnt fit into the maps.Love you anyways   :)
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: MJGamer on December 19, 2015, 03:45:19 pm
Ok,i love the mod,i respect all of your work put into this,but PLEASE,add an option to disable Brutus.He has a lot of health,spawns every 2 rounds and he doesnt fit into the maps.Love you anyways   :)

I agree with Mr Chimp.
This mod was very fun and has a lot of potential. Hope to see it become playable on Zombie Verruckt and Shi No Numa. Haven't got a chance to play on the custom map included yet. Really liked the idea of perks and pack-a-punch on Nacht der Untoten. Would like to see an option to toggle Brutus on and off and on solo (and possibly on Super Noob) have an option remove some of the insanely fast sprinters. I would also like to see an option to toggle the ability to only have 4 perks at once, or more than 4 perks (to mix it up a little).
Really liked the idea of having the body armour and I liked how you pulled it off using a Juggernaut model and then when armour has been destroyed you become a regular looking soldier. Overall this mod is great and I recommend to anyone looking for a challenge. Recommed 2-4 people (preferably 3-4)
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: cod5REVOLUTION on December 20, 2015, 04:10:17 am
 ;)(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Foi68.tinypic.com%2F2lldcic.jpg&hash=5b382d439c5ee2e1ccdffd82519d05310d81d63b)
Survived 26 Rounds in LV4 with Boss
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: Bungie on December 20, 2015, 07:08:36 pm
Could I get the download link for this mod? I've look everywhere and just can't find it. I'm also new to this site, and WaW modding in general, so that might be why.
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: CynicalScout on December 20, 2015, 11:03:33 pm
How did you manage to edit the stock maps? I want to do this aswell.  :gusta:
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: sonicthecrafter on December 21, 2015, 12:18:23 am
looks like it would be fun, downloading
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: sonicthecrafter on December 22, 2015, 02:27:09 pm
How did you manage to edit the stock maps? I want to do this aswell.  :gusta:

I would like to know this as well. I think it would be fun to do.
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: Harry Bo21 on December 22, 2015, 11:05:25 pm
you can build mods against the stock maps easy enough, just need to select the right "map" for the compile tab i believe
Title: Re: ZombieRevolutionInfinite [base on Nacht der Untoten, Der Riese and Doom3x]
Post by: CynicalScout on December 23, 2015, 04:20:07 pm
you can build mods against the stock maps easy enough, just need to select the right "map" for the compile tab i believe
Hmm, sorry for derailing the topic. But could you explain more in depth? The stock maps aren't in my map select in the compile tab. (I have the most recent mod tools, and the ugx script placer and so on.) Sorry to trouble you, I just think i'll have a lot of fun with this.
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: sonicthecrafter on January 06, 2016, 04:08:45 am
I tryed the map and thought it was pretty cool!
https://youtu.be/khdB04Cd5DE

The boss is a little TOO OP  :'(
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: X0master on January 09, 2016, 05:25:42 am
This is a interesting mod i must say. How did you manage to get the stock maps to work with so many custom features and weapons in it without t4m  :o?
Title: Re: ZombieRevolutionInfinite[base on Nacht der Untoten, Der Riese and Doom3x]
Post by: ApfBirne on January 09, 2016, 09:17:02 am
mine also... :'(
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: HazardousTheEPIC on January 10, 2016, 03:55:22 am
Hey, so I am interesting in playing with this, but do I need to download something extra (I keep seeing this 'T4M or T4D' in the comments), and if I do, will this work with the disk version of WaW?
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: Harry Bo21 on January 10, 2016, 03:59:13 am
you mean "T4M" and for he CD version you need to use a "lanfix" too

But no this map doesnt state anywhere that you need it
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: isrevivingyou on January 10, 2016, 04:51:18 pm
runs for verruckt??
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: cqgzxcvbnm on January 14, 2016, 03:22:08 am
runs for verruckt??

The official added too many sound files in Verruckt,so ............... 1600 sound loaded error! :alone:

If I have time, I will consider how to add this map, or create a new project for Verruckt. ;)
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: CR19 on January 14, 2016, 06:09:40 am
So it is like "GUN MOD" from Bops 1 for kino but for nacht der riese etc.? Just modded nacht ?
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: cqgzxcvbnm on January 15, 2016, 03:25:48 am
So it is like "GUN MOD" from Bops 1 for kino but for nacht der riese etc.? Just modded nacht ?

you need read the feature keyword list. :)
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: gibson25 on January 15, 2016, 11:22:40 pm
Big Thanks from France  ;)  8)
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: djbeat75 on January 17, 2016, 10:59:05 pm
I cant play my game dont want load my map
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: isrevivingyou on January 19, 2016, 10:39:58 am
this mod work on verruckt or only for der riese?¿ nice work
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: NateTheGreat987 on January 24, 2016, 09:53:20 pm
So why are there server script compile errors? Shouldn't of this been fixed before the release of the map
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: cqgzxcvbnm on January 27, 2016, 03:18:35 pm
So why are there server script compile errors? Shouldn't of this been fixed before the release of the map

I don't know what's happen your script problem,  :alone:  Because I have not seen this problem in the English 1.7 version and the Chinese 1.7 version.
 On the other hand,  there are many people can run this mod successfully.  :derp:

Maybe you can check the integrity of the game, or I hope you can provide a specific error report in the console to help me fix this problem. ;) 
   
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: novadex on January 28, 2016, 12:12:47 am
Any hopes anyone can setup a mediafire or google link for this mod? I just can not connect to mega UK at all. I've contacted my service provider and they tell me the path going that direction for me is too slow and is timing out, its been that way for the last 4-5 months, id really like to try this mod out.
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: NGcaudle on January 28, 2016, 03:00:23 am
my I suggest that on normal either slowing the zombies down a little or possible removing the wonderwaffe style zombies who blinds u... at least on normal.
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: cqgzxcvbnm on January 28, 2016, 05:23:56 am
my I suggest that on normal either slowing the zombies down a little or possible removing the wonderwaffe style zombies who blinds u... at least on normal.

you can set classic mode , this main mode is no special zombies, and zombies is slowly before 5 round.

Double Post Merge: January 28, 2016, 05:37:16 am
Any hopes anyone can setup a mediafire or google link for this mod? I just can not connect to mega UK at all. I've contacted my service provider and they tell me the path going that direction for me is too slow and is timing out, its been that way for the last 4-5 months, id really like to try this mod out.

I will try to use Google link, but Don't expect too much because Google exiting China. :gusta:

I can't link to mediafire site in my country. :facepalm2:

and
Zombie Revolution Infinite will be updated 1.1 version before the Spring Festival in China (February 7th).
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: MasterJesus on January 30, 2016, 08:24:34 pm
Alright, you have done something here. You took my FAVORITE map EVER (der riese) and gave it custom weapons. Dear lord, this is heaven. The googling I have done for a mod like this. You sir, are a god.

With the praise out of the way, I have some complaints.

Yes, Revolution is difficult solo but I would rather have all the perks than being limited to 4. (would it be possible to reduce some of the custom zombies in solo mode?)

The boss is kind of a pain. He derails the whole game. The after effect when he dies is a game over. If you try and run, a freeze/blind/fire zombie grabs you and kills you (maybe make the boss have its own round and increase its health? having him in a round, even on classic is a death sentence most of the time)

Juggernaut either doesn't work or the zombies do massive damage. I am being double hit and killed with Jugg and without it I can take more hits.

What is the purpose of PHD Flopper if it doesn't protect, or at least reduce, the effects of the zombies/bosses/wunderwaffle? I buy it to keep things from blocking my screen and it doesn't even do that.

The zombie timer is mental. I thought the whole point of rounds was to keep a zombie/crawler so you can either re-buy perks if you died or swap/upgrade guns? Kind of sucks that the zombie dies after 20-30 seconds an respawns faster <.<

Finally... the console commands... I get it, cheating is wrong and we will all be going to hell. However, I for one consider myself pretty good at zombies. When I find an awesome map, though, I like to cheat a bit to heighten the enjoyment. Never god mode/noclip/give all. I just like the unlimited ammo. You mastered the art of trolling and made it kill me when I tried (had a good laugh at that to be honest :D) Maybe allow console to be used in easy mode? I wanna see all the guns and just kick back and enjoy.

Overall though, you did a hell of a job. You made my easy-mode map more challenging. I hope when you update it, you add even more features. I look forward to future projects by you ^+^
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: cqgzxcvbnm on February 01, 2016, 06:04:15 am
Alright, you have done something here. You took my FAVORITE map EVER (der riese) and gave it custom weapons. Dear lord, this is heaven. The googling I have done for a mod like this. You sir, are a god.

With the praise out of the way, I have some complaints.

Yes, Revolution is difficult solo but I would rather have all the perks than being limited to 4. (would it be possible to reduce some of the custom zombies in solo mode?)

The boss is kind of a pain. He derails the whole game. The after effect when he dies is a game over. If you try and run, a freeze/blind/fire zombie grabs you and kills you (maybe make the boss have its own round and increase its health? having him in a round, even on classic is a death sentence most of the time)

Juggernaut either doesn't work or the zombies do massive damage. I am being double hit and killed with Jugg and without it I can take more hits.

What is the purpose of PHD Flopper if it doesn't protect, or at least reduce, the effects of the zombies/bosses/wunderwaffle? I buy it to keep things from blocking my screen and it doesn't even do that.

The zombie timer is mental. I thought the whole point of rounds was to keep a zombie/crawler so you can either re-buy perks if you died or swap/upgrade guns? Kind of sucks that the zombie dies after 20-30 seconds an respawns faster <.<

Finally... the console commands... I get it, cheating is wrong and we will all be going to hell. However, I for one consider myself pretty good at zombies. When I find an awesome map, though, I like to cheat a bit to heighten the enjoyment. Never god mode/noclip/give all. I just like the unlimited ammo. You mastered the art of trolling and made it kill me when I tried (had a good laugh at that to be honest ;D ) Maybe allow console to be used in easy mode? I wanna see all the guns and just kick back and enjoy.

Overall though, you did a hell of a job. You made my easy-mode map more challenging. I hope when you update it, you add even more features. I look forward to future projects by you ^+^

Thank you for your reply. My English is not good, but I think you can understand what you are saying. (Yes, I was through the translation software to communicate with you), so if my understanding is incorrect, please correct.

 I'm sure other people have these questions, because the zombie revolution infinite change too many things.

 
1) 
Revolution Mode and Gun Game Mode don't limit to the number of perk. If you have enough point, you can get all perks in the maps.

2)
Classic mode limit 4 perks,  but you can have 7 perks when you have "Iron Stomachs Coffee" perk.

3)
 BOSS is very strong because he is prepared for a 4-person cooperation game. I didn‘t think  there are so many single player.

 Well, I believe this is good news:  BOSS of 1.1 version easier to kill when low players or easy difficulty

4)
 Players have two health huds: green hud is human health hud, and blue hud is armor durability hud

 Armor can only be obtained through drops power-up, and Juggernaut and PHD Flopper perk is no effect for armor.
Armor system is a self-contained system, after releases 1.1 version, I will write an introduction.

5)
Yes, PHD Flopper is not valid for freeze/blind, it will reduce the damage from effect of Fire/Electricity zombie.

6)
what is meaning of “The zombie timer” ?Time mode?

7)
No way for console commands in any version.  :troll:     
 
 
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: MasterJesus on February 01, 2016, 08:23:42 am
Thank you for your reply. My English is not good, but I think you can understand what you are saying. (Yes, I was through the translation software to communicate with you), so if my understanding is incorrect, please correct.

 I'm sure other people have these questions, because the zombie revolution infinite change too many things.

 
1) 
Revolution Mode and Gun Game Mode don't limit to the number of perk. If you have enough point, you can get all perks in the maps.

2)
Classic mode limit 4 perks,  but you can have 7 perks when you have "Iron Stomachs Coffee" perk.

3)
 BOSS is very strong because he is prepared for a 4-person cooperation game. I didn‘t think  there are so many single player.

 Well, I believe this is good news:  BOSS of 1.1 version easier to kill when low players or easy difficulty

4)
 Players have two health huds: green hud is human health hud, and blue hud is armor durability hud

 Armor can only be obtained through drops power-up, and Juggernaut and PHD Flopper perk is no effect for armor.
Armor system is a self-contained system, after releases 1.1 version, I will write an introduction.

5)
Yes, PHD Flopper is not valid for freeze/blind, it will reduce the damage from effect of Fire/Electricity zombie.

6)
what is meaning of “The zombie timer” ?Time mode?

7)
No way for console commands in any version.  :troll:     
 

The zombie timer i mentioned is their life span. They suicide after 30 seconds of being alive, I can't keep a crawler :P

Glad to hear the boss is getting player/difficulty change. Will make playing much more fun ^+^

THAT CUSTOM PERK ALLOWS ME TO GET ALL PERKS IN CLASSIC?!?!?! OMG I WISH I HAD KNOWN  ;D  This changes everything. Now I can play only worrying about the boss and get a better rhythm for Harder modes/difficulty.

For sure no console? Not even unlimited ammo? Fine, fine, I will submit to your trollish ways.

Thanks for the reply!
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: cqgzxcvbnm on February 03, 2016, 02:27:07 pm
Zombie Revolution Infinite 1.1 is Release! Now, this mod can supports running 6 maps. Not only that, it also comes with some new features.More detailed description will be coming!
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: explasm on February 03, 2016, 07:51:46 pm
Thanks for the great map. I started the Map "Sumpf" and switched to Escape Mode. But at the beginning it displays me that I choosed Survival Mode.

Perhaps only the message is wrong and the Escape Mode will work properly?!
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: cqgzxcvbnm on February 04, 2016, 04:26:19 am
Thanks for the great map. I started the Map "Sumpf" and switched to Escape Mode. But at the beginning it displays me that I choosed Survival Mode.

Perhaps only the message is wrong and the Escape Mode will work properly?!

Escape Mode is only run on Factory and Doom3x
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: novadex on February 04, 2016, 05:09:11 am
"I didn't forget you of somewhere cannot download in Mega link. I'm trying to upload in OneDrive.
P.S. google, mediafire, frontfile ----upload file fail, i can't sign on them."

Thank you, this should be awesome! ;)
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: ZE~Skullcrusher on February 04, 2016, 09:53:20 am

7) No way for console commands in any version.  :troll:   
     
 
Who told you that i need console commands to cheat?  :troll:
Title: Re: ZombieRevolutionInfinite [updata 1 GIF]
Post by: cqgzxcvbnm on February 04, 2016, 11:13:10 am
Who told you that i need console commands to cheat?  :troll:

you know "that", I know "that", too. :lol:

But as a developer, I had to make a stand for cheater.  :accepted:
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: X0master on February 04, 2016, 11:38:52 pm
Fun mod. i played coop with other players, i don't know if its me having this issue but I don't see the pack a punch machine model and also most pap weapons don't have firing sounds in shi no numa. Btw i was using t4m when i play this mod even though i didn't have to use it.
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: cqgzxcvbnm on February 05, 2016, 02:56:32 am
Fun mod. i played coop with other players, i don't know if its me having this issue but I don't see the pack a punch machine model and also most pap weapons don't have firing sounds in shi no numa. Btw i was using t4m when i play this mod even though i didn't have to use it.

You must read the Important Notes carefully.
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: X0master on February 05, 2016, 03:08:04 am
You must read the Important Notes carefully.
ah my bad, sorry i just download it without even looking at the important notes thanks  :facepalm2:.
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: kuzuri.vii on March 11, 2016, 04:59:06 am
Just played a little bit and I think it is very cool, but I just have one question, why there are 2 download file buttons, I mean is the same file or are different? (I know it is a Mega download and a Drive download but way down on the post these buttons repeat).
Thanks for such an incredible map!
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: TOXICRICHTOFEN on March 13, 2016, 06:12:01 am
hey whats the name of the song in the main menu i freaking love it
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: DocyWhooves on March 29, 2016, 09:42:05 pm
the zombies are so fasters D:
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: abritishguy2 on March 31, 2016, 06:47:39 am
Time to beat the shit out of it Or the other way round :/
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: CreepyLui on May 06, 2016, 04:26:57 am
Please update because I want to play revolution on solo. :alone:
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: Robbie_brown on May 11, 2016, 05:18:02 pm
Where is the dl button?

Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: HitmanVere on May 11, 2016, 06:29:35 pm
Where is the dl button?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fe0dg2vj.png&hash=41358e3c36f6c4a28b37abbb6ee3b80018cbae62)
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: kandbeamer on May 11, 2016, 11:56:28 pm
I'm kinda new to zombie modding and I mostly play custom maps so I wanted to know what this mod does
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: johnst711 on May 14, 2016, 01:11:00 pm
Hey sorry to bother but when the error pops up I did what you said in the pics but still having trouble please help :)
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: Lemurs on Acid on May 14, 2016, 06:28:15 pm
I keep getting this error. Any idea?


"Server script compile error
unknown function
self thread maps\_cheat::set_value();
(see console for details)"
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: colour on May 14, 2016, 11:36:17 pm
I'm kinda new to zombie modding and I mostly play custom maps so I wanted to know what this mod does

essentially it's a bunch of custom maps but it uses the default maps (not verrukt) as the layout
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: anon1 on July 07, 2016, 01:17:13 am
I know this may seem like a git gud statement but can an option be created to remove the Brutus boss? I like everything else but I just dont want to play with an additional boss.
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: SwatT34m on July 23, 2016, 05:17:29 pm
Definetly playing Der Riese with this, cant wait for it to download! :D
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: DREK on August 28, 2016, 10:27:50 am
What is the name of the song in the menu
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: gel14a on August 28, 2016, 12:05:29 pm
Ok. I correctly did everything what's showed on the images which help us fix errors, but I still get an error: script compile error. That happens only on this mod. I've played more than 70 mods so far and none of them had errors... Can you help me fix this?
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: ValconHD on September 23, 2016, 04:13:54 pm
please give me a link
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: Spikejolteon on September 25, 2016, 10:34:22 am
Hey, If you ever update this mod again, Mind removing the " If you get hit by a zombie, you get slowed" thing? I find this dumb, and should be removed. It's a great mod, one of my favorites, but this slowing when getting hit makes it unfun.
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: nomorevideos on December 03, 2016, 11:49:24 pm
Why would you punish players for using "cheats"?
First off, people can play their games however they want. Yes you may make the map, but in the end you are the one who made it public.
Seconded, why punish players for "cheating" when they use cg_fov?
Yes I know it's a "cheat" flagged command, but I am not going into the god damn game options and change the fov via slider from 60 to 90 every time I restart the map.
It's cancer sorry.
I just hate when mapper think they need to restrict players.
I kinda see a reason for it in the beginning, if you maybe have an easteregg and wanna keep players from spoiling secret/hidden areas within the first hour of releasing the map, but restricting and punishing players isn't the answer.
If I host a solo game or online with friends I should be able to play any way I want to. Be it with less gravity, infinite ammo or in my case not having to deal with a cancer default fov that's locked at 60.
60. Sixty.
And no, I'm not going to play your revolution game mode for 2 rounds before I get fucked by some weird fire/ice zombies and then when the game restart go into the game options again and change the fov via slider.
Every mapper should take a good look at the maker of Kino Rebirth and how he handle people using the console and "cheat" flagged commands.
The console is enabled by default and so are the cheats. No need for loading the game via devmap command.
Hey why not just do this, make the defaul fov be 90.
I bet that anyone would prefer a 90 degree fov as default fov over fucking 60.
It boggles my mind how people sometimes spend 100s of hours making something, but then deciding to have some dumb, retarded idea that (almost) completely ruins their project.

There is no reason to punish people for "cheating' in their own damn game.
If you don't like people "cheating" on your maps, don't bother to release them.
Don't tell people what to do.
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: josemassacre on December 04, 2016, 01:59:51 am
Why would you punish players for using "cheats"?
First off, people can play their games however they want. Yes you may make the map, but in the end you are the one who made it public.
Seconded, why punish players for "cheating" when they use cg_fov?
Yes I know it's a "cheat" flagged command, but I am not going into the god damn game options and change the fov via slider from 60 to 90 every time I restart the map.
It's cancer sorry.
I just hate when mapper think they need to restrict players.
I kinda see a reason for it in the beginning, if you maybe have an easteregg and wanna keep players from spoiling secret/hidden areas within the first hour of releasing the map, but restricting and punishing players isn't the answer.
If I host a solo game or online with friends I should be able to play any way I want to. Be it with less gravity, infinite ammo or in my case not having to deal with a cancer default fov that's locked at 60.
60. Sixty.
And no, I'm not going to play your revolution game mode for 2 rounds before I get fucked by some weird fire/ice zombies and then when the game restart go into the game options again and change the fov via slider.
Every mapper should take a good look at the maker of Kino Rebirth and how he handle people using the console and "cheat" flagged commands.
The console is enabled by default and so are the cheats. No need for loading the game via devmap command.
Hey why not just do this, make the defaul fov be 90.
I bet that anyone would prefer a 90 degree fov as default fov over fucking 60.
It boggles my mind how people sometimes spend 100s of hours making something, but then deciding to have some dumb, retarded idea that (almost) completely ruins their project.

There is no reason to punish people for "cheating' in their own damn game.
If you don't like people "cheating" on your maps, don't bother to release them.
Don't tell people what to do.
damn someone is salty because they can't play a map like it's intended.
90 percent of map makers put some sort of cheat protection on their maps.
its their choice as it is their map yeah you own world at war but you didn't make the map
so if you want to cheat play a map that lets you cheat, its that easy to do. better yet make your own map
 and shut up then you can do what you want and bitching about an anti cheat just makes you sound like
a salty five year old who just got their candy taken away for being a whiny little shit.
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: nomorevideos on December 04, 2016, 10:00:47 pm
First off all. There is 0 reason to play CoD zombeis with cheats.
Zombie mode is about being challenging and not about turning on god mode/infinite ammo and standing in a corner for 3 hours while holding down m1.
I enjoy certain games that have a challenge, like L4D2 where I 99% of the time play on either expert or adv. difficulty, because unlike normal or easy  where 1 hit from a zombie takes away 1-2% of your health, on adv. and expert it's 10 and 20% (fronthit, not from the back which is halfed for all settings).
I have 0 fucking reasons to play CoD zombies if not for the challenge, but what I'm not going to do is go into the fucking game settings and use the retarded fov slider every 3 minute because I almost instantly die on your revolution der riese map because I have 0 clue on what's going on with those zombie and mechanics.
And I can't learn them, because I die every 3 minutes and after restarting the map I have this cancer fov of 60 again and I have to go into the menu to change it.
And btw, that was on easy. I first played your map with revolution on with nromal diff. and later chnaged to easy for 2 more games until I tried to use devmap to load your map and tried to use cg_fov 100 which then your gay map froze me and I got killed.
GG.
Because that's exactly how you get people to uninstall your PoS map.
I would have gladly learned the rules of this map if it wasn't for the fact it's tedious to die within 4 rounds and you have to over and over change settings.



tl;dr I don't need to use cheats* in order to play a damn map, but if your map is tedious and annoying to play I won't bother to actually play, learn and recommend it. GG on losing out on someone who prob. would have recommended your map to other people. You're prob the worst example of a mapper. Can't even reply proper to criticism (even when my "criticism" had a harsh tone, you can still see that I was pissed about getting straight out punished for using a fov command).


*because having an actual okay fov of 90 or 100 isn't fucking cheating
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: josemassacre on December 04, 2016, 10:55:44 pm
First off all. There is 0 reason to play CoD zombeis with cheats.
Zombie mode is about being challenging and not about turning on god mode/infinite ammo and standing in a corner for 3 hours while holding down m1.
I enjoy certain games that have a challenge, like L4D2 where I 99% of the time play on either expert or adv. difficulty, because unlike normal or easy  where 1 hit from a zombie takes away 1-2% of your health, on adv. and expert it's 10 and 20% (fronthit, not from the back which is halfed for all settings).
I have 0 fucking reasons to play CoD zombies if not for the challenge, but what I'm not going to do is go into the fucking game settings and use the retarded fov slider every 3 minute because I almost instantly die on your revolution der riese map because I have 0 clue on what's going on with those zombie and mechanics.
And I can't learn them, because I die every 3 minutes and after restarting the map I have this cancer fov of 60 again and I have to go into the menu to change it.
And btw, that was on easy. I first played your map with revolution on with nromal diff. and later chnaged to easy for 2 more games until I tried to use devmap to load your map and tried to use cg_fov 100 which then your gay map froze me and I got killed.
GG.
Because that's exactly how you get people to uninstall your PoS map.
I would have gladly learned the rules of this map if it wasn't for the fact it's tedious to die within 4 rounds and you have to over and over change settings.



tl;dr I don't need to use cheats* in order to play a damn map, but if your map is tedious and annoying to play I won't bother to actually play, learn and recommend it. GG on losing out on someone who prob. would have recommended your map to other people. You're prob the worst example of a mapper. Can't even reply proper to criticism (even when my "criticism" had a harsh tone, you can still see that I was pissed about getting straight out punished for using a fov command).


*because having an actual okay fov of 90 or 100 isn't fucking cheating
lmfao kid first off does my name have OP beside it? no. its not my map so all your shit talking about the map phases me zero.
for every one person who hates it im sure there are plenty more that like it, I wouldn't know as I haven't played it but you gotta stop getting salty over nothing, I know weed isn't legal everywhere but man you need to take a few puffs and calm the fuck down haha.
have a great day maybe you can find a map you can actually beat
and what you did isn't criticism it was whining like a baby, there are ways of suggesting things for improvement other than bitching about how much of a scrub you are
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: nomorevideos on December 05, 2016, 05:11:50 am
Well excuse me, your name has "MAPPER" in big fat green letters below it. So I assumed you're hte one who made this, but now I know it's just a signature and not a thingy that this website automatically adds to your own posts if you post on your own releases.
Also "have a great day maybe you can find a map you can actually beat
and what you did isn't criticism it was whining like a baby, there are ways of suggesting things for improvement other than bitching about how much of a scrub you are"

Oh like Clinic of Evil? Because I did beat that 2 days on my first try. And yes actually beat it, as in completing the easteregg.
Are you legit retarded? I know "hur dur don't insult other people on the forums", but you're the one who thinks he can call me shit like "salty", "whiny baby" and "scrub".
I may not make maps, nor would I ever have the patience and dedication to get into mapping, but I can still judge a map.
I don't need to be a mapper or have made a map in order to give criticism.
And making a map like this, where there is a dumb as fuck "anti cheat" that freezes you in place and fucks you up while text says "player is a cheater" is gay as fuck.
I don't play with "cheats" as I said earlier and even if I want to have them because I play with a friend and I just wanna fuck around ingame, then that's MY choice.
There is 0 reason to be an idiot and put that shit into a map.
You are cancer. You feel the need to reply to me, even though you aren't the creator of this map and talk shit to me, simply because I complaint about this map having dumb design choices.
Title: Re: Zombie Revolution Infinite 1.1 [File Updata 2016/02/02]
Post by: MZslayer11 on December 05, 2016, 06:14:07 am
You guys need to take this arguement elsewhere or just drop it. Stop cluttering up this release topic.