UGX-Mods

Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: MrDunlop4 on March 28, 2015, 08:17:59 am

Title: Dualwield script
Post by: MrDunlop4 on March 28, 2015, 08:17:59 am
Hey Guys

Is there anyone know how i can get DW guns in my map? Is there a script needed?

Thanks

MrDunlop4
Title: Re: Dualwield script
Post by: Gabrielle on March 28, 2015, 09:55:35 am
Hey Guys

Is there anyone know how i can get DW guns in my map? Is there a script needed?

Thanks

MrDunlop4

You'll have to write it yourself. No scripts are released for the separate ammo shit (not the sync fire). And nobody will give the scripts since they're so greedy lol. (jk)

You can get the dual wield model in your map which doesn't require script, but the whole dual wield principe like in MW2 and higher needs to be scripted.
Title: Re: Dualwield script
Post by: HitmanVere on March 28, 2015, 10:47:51 am
You'll have to write it yourself. No scripts are released for the separate ammo shit (not the sync fire). And nobody will give the scripts since they're so greedy lol. (jk)

You can get the dual wield model in your map which doesn't require script, but the whole dual wield principe like in MW2 and higher needs to be scripted.

Sync also needs a script for muzzle/shellejects :P
Title: Re: Dualwield script
Post by: Gabrielle on March 28, 2015, 10:49:05 am
Sync also needs a script for muzzle/shellejects :P

Oh lol, I didn't know. I'm not an expert on this kind of stuff lol.
Title: Re: Dualwield script
Post by: sevengpluke on March 28, 2015, 01:14:18 pm
http://ugx-mods.com/forum/index.php?topic=5850.0 (http://ugx-mods.com/forum/index.php?topic=5850.0)  :P

Sync also needs a script for muzzle/shellejects :P

What HitmanVere said is required if you make the dual wields the way shown in my tutorial linked above.
Title: Re: Dualwield script
Post by: liamsa669 on March 28, 2015, 02:01:49 pm
http://ugx-mods.com/forum/index.php?topic=5850.0 (http://ugx-mods.com/forum/index.php?topic=5850.0)  :P

What HitmanVere said is required if you make the dual wields the way shown in my tutorial linked above.
that method is the noobish method out there. It doesn't involve any clitentscript editing (which is why the right gun does not have a muzzleflash)
Title: Re: Dualwield script
Post by: Harry Bo21 on March 28, 2015, 08:53:10 pm
Quote
that method is the noobish method out there. It doesn't involve any clitentscript editing (which is why the right gun does not have a muzzleflash)

Quote
http://ugx-mods.com/forum/index.php?topic=5850.0  :P

What HitmanVere said is required if you make the dual wields the way shown in my tutorial linked above.

Quote
Sync also needs a script for muzzle/shellejects :P

... which is what Hitman said...
Title: Re: Dualwield script
Post by: sevengpluke on March 28, 2015, 09:06:01 pm
Thanks. It was also said in the notes section of my tutorial. You could also try what Nukem told me by editing the muzzle flash fx and positioning it for the right weapon. This should also work for the brass fx as well. If you have the fx space for it though. :P