UGX-Mods
Call of Duty 5: World at War => Help Desk => Modding => Topic started by: EAT13 on February 28, 2015, 05:27:43 pm
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when i load my map then the next 10 sec it freezes and i see this (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fa5919bb808f6007984d0b879a8515fa5.png&hash=73e16e68e916d4987ef71ebd2b57bfeff7179ae1)
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Run in developer 2;developer_script 1;logfile 1 then the error should now be "readable".
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when i load my map then the next 10 sec it freezes and i see this (http://i.gyazo.com/a5919bb808f6007984d0b879a8515fa5.png)
Did you comment out any player voxes?
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Did you comment out any player voxes?
i turned the off and yes i did
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Uncomment the level_start player voxes in dlc3_vox.
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Uncomment the level_start player voxes in dlc3_vox.
this is the dlc3_vox http://paste.md-5.net/qepuyayiki.tex (http://paste.md-5.net/qepuyayiki.tex)
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Might as well remove the function that plays the sound.
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Might as well remove the function that plays the sound.
Yes, that would also work :) But uncommenting the sounds is a quicker and easier way of letting him know whether that is the actual cause of the SRE or not :P
So remove the '#' you added in front of these lines for all the players, like this -
http://paste.md-5.net/yamogomete.tex (http://paste.md-5.net/yamogomete.tex)
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Yes, that would also work :) But uncommenting the sounds is a quicker and easier way of letting him know whether that is the actual cause of the SRE or not :P
So remove the '#' you added in front of these lines for all the players, like this -
i did that and it still freezes
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i did that and it still freezes
Did you do it for ALL the players? And did you recompile the ff? Or just build the mod?
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Did you do it for ALL the players? And did you recompile the ff? Or just build the mod?
i did both mod and map
Double Post Merge: March 01, 2015, 07:25:43 am
Did you do it for ALL the players? And did you recompile the ff? Or just build the mod?
i did that for all the players
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idk where do disable it in the maps folder which one is it?