UGX-Mods

Call of Duty 5: World at War => Help Desk => Modding => Topic started by: EAT13 on February 28, 2015, 05:27:43 pm

Title: Script runtime error
Post by: EAT13 on February 28, 2015, 05:27:43 pm
when i load my map then the next 10 sec it freezes and i see this (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fa5919bb808f6007984d0b879a8515fa5.png&hash=73e16e68e916d4987ef71ebd2b57bfeff7179ae1)
Title: Re: Script runtime error
Post by: DidUknowiPwn on February 28, 2015, 06:39:06 pm
Run in developer 2;developer_script 1;logfile 1 then the error should now be "readable".
Title: Re: Script runtime error
Post by: steviewonder87 on February 28, 2015, 07:10:36 pm
when i load my map then the next 10 sec it freezes and i see this (http://i.gyazo.com/a5919bb808f6007984d0b879a8515fa5.png)
Did you comment out any player voxes?
Title: Re: Script runtime error
Post by: EAT13 on February 28, 2015, 07:44:16 pm
Did you comment out any player voxes?
i turned the off and yes i did
Title: Re: Script runtime error
Post by: steviewonder87 on February 28, 2015, 07:47:45 pm
Uncomment the level_start player voxes in dlc3_vox.
Title: Re: Script runtime error
Post by: EAT13 on February 28, 2015, 07:57:48 pm
Uncomment the level_start player voxes in dlc3_vox.
this is the dlc3_vox http://paste.md-5.net/qepuyayiki.tex (http://paste.md-5.net/qepuyayiki.tex)
Title: Re: Script runtime error
Post by: DidUknowiPwn on February 28, 2015, 08:05:40 pm
Might as well remove the function that plays the sound.
Title: Re: Script runtime error
Post by: steviewonder87 on February 28, 2015, 08:08:10 pm
Might as well remove the function that plays the sound.
Yes, that would also work :) But uncommenting the sounds is a quicker and easier way of letting him know whether that is the actual cause of the SRE or not  :P

So remove the '#' you added in front of these lines for all the players, like this -

http://paste.md-5.net/yamogomete.tex (http://paste.md-5.net/yamogomete.tex)
Title: Re: Script runtime error
Post by: EAT13 on February 28, 2015, 09:22:30 pm
Yes, that would also work :) But uncommenting the sounds is a quicker and easier way of letting him know whether that is the actual cause of the SRE or not  :P

So remove the '#' you added in front of these lines for all the players, like this -


i did that and it still freezes
Title: Re: Script runtime error
Post by: steviewonder87 on February 28, 2015, 09:30:09 pm
i did that and it still freezes
Did you do it for ALL the players? And did you recompile the ff? Or just build the mod?
Title: Re: Script runtime error
Post by: EAT13 on February 28, 2015, 10:05:12 pm
Did you do it for ALL the players? And did you recompile the ff? Or just build the mod?

i did both mod and map

Double Post Merge: March 01, 2015, 07:25:43 am
Did you do it for ALL the players? And did you recompile the ff? Or just build the mod?
i did that for all the players
Title: Re: Script runtime error
Post by: EAT13 on March 01, 2015, 10:45:36 pm
idk where do disable it in the maps folder which one is it?