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Everything Else => General Discussion => Topic started by: JiffyNoodles on January 27, 2015, 12:23:00 am

Title: Exo Zombies: what are your thoughts
Post by: JiffyNoodles on January 27, 2015, 12:23:00 am
G'day all, jiffy here, and i just watched some of the ACTUAL exo zombies (not custom W@W exo zombies), and i must say, it looks rather epic. One thing i would like to see them implement is the use of a perk which would neutralise the electric zombie within the mode, as it acts like an EMP, i would be nice to implement a perk like PHD flopper, which would allow you to take no electrical or acid damage from the special zombies. What do you think, fell free to vent your thoughts (both good and bad) down below.
Regards,
J.N
Title: Re: Exo Zombies: what are your thoughts
Post by: Harry Bo21 on January 27, 2015, 12:50:21 am
I havent seen the footage yet, you mind giving us a rundown of some things?

Like what is similar and how so to the Treyarch zombies

Whats new

Level design etc

Just whatever you have noticed by watching these videos :)
Title: Re: Exo Zombies: what are your thoughts
Post by: JiffyNoodles on January 27, 2015, 01:02:04 am
I havent seen the footage yet, you mind giving us a rundown of some things?

Like what is similar and how so to the Treyarch zombies

Whats new

Level design etc

Just whatever you have noticed by watching these videos :)
I can do you one better, here's the video
https://www.youtube.com/watch?v=s7pLiAiWyy8 (https://www.youtube.com/watch?v=s7pLiAiWyy8)
Title: Re: Exo Zombies: what are your thoughts
Post by: Harry Bo21 on January 27, 2015, 01:57:27 am
lol, I asked because im at work and cant see the video lol

Ill watch it when i get home ;)
Title: Re: Exo Zombies: what are your thoughts
Post by: JiffyNoodles on January 27, 2015, 07:34:24 am
lol, I asked because im at work and cant see the video lol

Ill watch it when i get home ;)
sorry man, didn't know. but enjoy
Title: Re: Exo Zombies: what are your thoughts
Post by: timelordalex on January 27, 2015, 03:21:02 pm
anyone here played it yet? worth getting?
Title: Re: Exo Zombies: what are your thoughts
Post by: sevengpluke on January 27, 2015, 03:27:29 pm
anyone here played it yet? worth getting?

Yes i would like to know this as well. Havent Advanced warfare(looked bad) but if this is as good then i get and dlc.
Title: Re: Exo Zombies: what are your thoughts
Post by: MechromancerX on January 27, 2015, 03:48:46 pm
No, it's not worth the price imo, exo suits is the only new thing in my eyes, most things are ripped off from 3arc zombies and edited (perks powerups pap namechange, dogs (and they are bad), that power for each perk felt like origins generators, map isn't that big.

It's not bad, it's just not worth the price, too overhyped.

If it was a 3arc testmap to look if futuristic zombies would make some interest, i would have believed it.

Correct me if i'm wrong.
Title: Re: Exo Zombies: what are your thoughts
Post by: tomikaze on January 27, 2015, 04:59:39 pm
I think Chroma's Exo map might be better than what I've just seen on a livestream all morning  :o
Title: Re: Exo Zombies: what are your thoughts
Post by: timelordalex on January 27, 2015, 05:31:24 pm
well chromas map isnt out yet... i dont mind if exo zombies is like 3arc zombies i like that style, but im not so keen on spending money for one map on a game i dont play often unless people say so
Title: Re: Exo Zombies: what are your thoughts
Post by: SoulTaker on January 27, 2015, 06:18:07 pm
I think Chroma's Exo map might be better that watch I've just seen on a livestream all morning  :o
Nothing against Chroma I know he made the map in such little time, but the map he made was really limited perk wise, weapon wise and the size of the map was small (again I know he had little time).
Title: Re: Exo Zombies: what are your thoughts
Post by: BluntStuffy on January 27, 2015, 06:31:02 pm
well chromas map isnt out yet... i dont mind if exo zombies is like 3arc zombies i like that style, but im not so keen on spending money for one map on a game i dont play often unless people say so

Thinks it's on the NGT forum for download, but not sure.
I agree with the rest though, seems liks a lot of money for just one map and i also need to buy AW first  :troll: ..
Not sure if i'm getting it... But it looks pretty fun imo.
Title: Re: Exo Zombies: what are your thoughts
Post by: Harry Bo21 on January 27, 2015, 09:07:53 pm
I think every one has been begging NGT for Chromas map coz he wrote on facebok yesterday "Guys... its not MY place to give out Chromas map..."

From what Ive seen of AW, it looks pretty "over easy"

You automatically have a variation of tombstone, guns can be upgraded 20 times, if you get stuck you just boost out, you can actually manipulate their version of the "mystery box" (3d printer they call it) to get the specific gun you want, apparently its just a case of timing

You get your perks back if you grab that tombstone thing as well as your primary gun

Yeah, it looks fun, but doesnt look even close to the action of 3arc zombies, just seemed easy and slow from all the gameplay ive seen so far, but I cant make a decision until i play it really
Title: Re: Exo Zombies: what are your thoughts
Post by: timelordalex on January 27, 2015, 09:46:44 pm
i heard its actually much harder than 3arc zombies, and in regards to exo abilities, the zombies can do the same as you, and you wont always be able to jump free, i didnt even know there was a tombstone perk. Guns can be upgraded 20 times but people said you dont notice much difference till least the 5th upgrade and although it costs 2500 once, times that by 20, its considerably more than 5000, I quite like the 3D Printer idea despite being the box - not a huge fan of 1000 price tag though, i can see the idea of manipulation as you can see all the weapons constantly changing, you hit it on one specific gun, 6 roll throughs then you get the cauterizer.
Title: Re: Exo Zombies: what are your thoughts
Post by: Harry Bo21 on January 27, 2015, 10:10:19 pm
nah not all the time, but im sure a lot of the time you can jump out the way

And I heard the same thing about upgrading, apparently the effect is extremely small increments

From what I saw of the zombies though they just seem to use their exo abilities to zip about, often without anykind of direction in mind. Ive seen footage of them jumping directly into solid walls and getting stuck lol
Title: Re: Exo Zombies: what are your thoughts
Post by: bportjoey on January 27, 2015, 10:40:45 pm
       played it last night, first impression fun and fast very fast, it is very similar to 3arc Zs but doesn't have the same feel, not a bad thing( i think). Finding the Exo suits replaces "find the power", all the drop are same just named differently, even has a fire sale or i should say "printer malfunction"  :).  Perks a cola are now exo upgrades and are pretty much your standard og 4 including new "exo slam".  Yes the mystery box  or "3d printer" can be manipulated but not as easy as it looks. reminds me of that old spin to win tickets game you played when you were a kid and could never land that dang thing where you want it, better off just closing your eyes and hitting it randomly instead of trying for the cotterizer and getting grenades.  unfortunately no pack o punch but there is a upgrade station the costs 2,500 pts which can be used up to 20 time...yes that 50,000 pts to max out your wepeon, which is why i think have a default tombstone is a very good thing cause who want to put 40,000 into a gun just to lose it cause some emp zombie screws you over, but you better get to that rip drop where you died quickly or it will dissapear  :'(

Zombies are faster than you at a defaul pace unless you are continuously boosting and jumping forward, which i personally dont like, so no more walking a train around.  I didnt play long as it was super late when i got it installed but training seems possible but not as simple as your used to. zombie dog rounds are back dropping max ammo, many zombie variations including a round of gas zombies that if infect you you must get back to spawn are to decontaminate, kinda like vault of glass on destiny.

 I'd like to think im a above average zombies player and as of now this seems alot harder than 3arc Zs as after round 10 it is absolute chaos with what seems like 5 different zombie types coming from every direction including up and down. and the emp zombies really suck as they just kill the flow when your boosting around nicley avaiding the hoards and bam your suit is emped and now useless for a few seconds and the next this you know your laying down begging to be revived

  just a quick run through on what to expect,  again its fun but it to early to tell if there is a replay-ability factor I hope so. at least something to tie us over until november
Title: Re: Exo Zombies: what are your thoughts
Post by: GTTClan on January 28, 2015, 12:06:59 am
YES ITS WORTH IT

I've played it and it's not too bad. Similar to Treyarch's Zombies ALOT but with the EXO abilities, it changes everything. It's a lot of fun trying to get to a high round.

Every model used in this game is super slick and cool to play around including the 3D Printer. You can also pack-a-punch at least 10 times!! Each time with different Mag Capacities, Camo, Attachments, and more!

Zombies are super tough with them having the EMP effect on your EXO Suit, some having the Infections and others just super agressive. Knifing In This Game Feels SOOO RAW at the beginning of the game. I think this game did it best.

Watch the rest for yourself:

Music Easter Egg SUCKS ass in my opinion but that's up to you to decide.
I sadly don't have gameplay, but Syndicate does a good run through of the map: http://youtu.be/Fs2jvXx7pPs (http://youtu.be/Fs2jvXx7pPs)

If you want a better more well known player to the map, it's MrDalekJD:
http://youtu.be/ifZ3_I1vnQg (http://youtu.be/ifZ3_I1vnQg)
Title: Re: Exo Zombies: what are your thoughts
Post by: Harry Bo21 on January 28, 2015, 01:41:52 am
You can upgrade "20" times and only a few of those change the attachments

But all change the camos

From what ive read anyway

I dunno, id like to try it without buying it, i miss rentals...
Title: Re: Exo Zombies: what are your thoughts
Post by: JiffyNoodles on January 28, 2015, 05:50:19 am
There's a reason i gave someone a video, so watch that, or watch another major youtuber do it, you're on the internet, just look it up
Title: Re: Exo Zombies: what are your thoughts
Post by: Harry Bo21 on January 28, 2015, 06:04:55 am
I did, but didnt exactly give me a feel of the game

Like I said, from what i saw it lacked the "chaos" that i love in 3arc zombies. This guy said it is just as chaotic, so i presume the video i watched did not show off its "best moments"

I would like to just play it once or twice to get a feel was my point, but sadly without forking out £80 for a game and DLC ill likely hate, im just a bit sad theres no other option
Title: Re: Exo Zombies: what are your thoughts
Post by: tomikaze on January 28, 2015, 02:38:34 pm

Pros:
-Exo jumping looks really fun (increased mobility)
-The map layout with many places to jump up to and ways to navigate the map by using the Exo suits
-Supply drops
-Dog rounds are back : )



Undecided:
-elemental zombie types are cool, but seem to get annoying too especially after getting Exo reboot spammed by like 5 electricity zombies in a row.
-New weapon upgrading seems like a good idea but each 2,500 credit damage increase seems hardly noticeable. Like maybe you should just save up 12,500 credits and upgrade it 5 times so that you'd actually feel like you have a better weapon.
-The Exo zombies seem very coordinated and deliberate in their movements, more like living soldiers than rotting corpses.
-Most gun firing sounds sound like popping bubble wrap or shooting a child's toy
-The ways the zombies fall down when they die, they like kick their legs out and fall down like a boxer throwing a fight (funny, but very cartoony).
Title: Re: Exo Zombies: what are your thoughts
Post by: DeletedUser on January 28, 2015, 03:45:43 pm
Am I the only one that likes AW gun sounds?
PS Definetly buying it for PC
Title: Re: Exo Zombies: what are your thoughts
Post by: Rorke on January 28, 2015, 04:04:45 pm
its ok but here is what i think:

1, map is a little too small
2, i'm still trying to find out why the security guy's (4 main character's) don't start with EXO suite
3, the pap shocked me!!! there is no animation's for the pap thing no extra sound's
4, i quote "there watching from the satalight" hmmm no help from them then in a way of reinforcement's?
5, no window board's but i guess the point's terminal's make up for lack of window board's
6, dog's spawn in massive amount's at 1 time guess it give it more difficulty

over all score:
replay----------4/10
map detail/size----------9/10
weapon's--------6/10
sound------------10/10
Title: Re: Exo Zombies: what are your thoughts
Post by: Harry Bo21 on January 28, 2015, 04:10:41 pm
They explained it in the story line they released

They are not soldiers, although one of them is a security officer. It said they had absolutely no training, are underprepared and thrown into the zombie apocalypse - or something to that effect

So what I took from that, is the either are not trained to use, or the event is supposed to have happened very suddenly and none of them were aware (The lady quotes on the trailer that she had no idea there even was a section 6 or something) and one of them is just the janitor
Title: Re: Exo Zombies: what are your thoughts
Post by: timelordalex on January 28, 2015, 04:57:09 pm
i also think AW gun sounds are rather dull tbh, similar to BO2 bar the WWs, i think BO1 sounds are the best
Title: Re: Exo Zombies: what are your thoughts
Post by: Rorke on January 28, 2015, 11:31:11 pm
They explained it in the story line they released

They are not soldiers, although one of them is a security officer. It said they had absolutely no training, are underprepared and thrown into the zombie apocalypse - or something to that effect

So what I took from that, is the either are not trained to use, or the event is supposed to have happened very suddenly and none of them were aware (The lady quotes on the trailer that she had no idea there even was a section 6 or something) and one of them is just the janitor
under trained? seems strange for the ATLAS corp i mean in the campaign all the ATLAS troop's seemed trained to me.....nvm im going into reality now lol
Title: Re: Exo Zombies: what are your thoughts
Post by: GTTClan on January 29, 2015, 01:36:18 am
i also think AW gun sounds are rather dull tbh, similar to BO2 bar the WWs, i think BO1 sounds are the best

MW3 had the best sounds overall COD's but Advanced Warfare is really close.
The zombies in AW though sound really good and realistic.
Zombies in BO2 and others sounded waaaay to auto tuned.

under trained? seems strange for the ATLAS corp i mean in the campaign all the ATLAS troop's seemed trained to me.....nvm im going into reality now lol

I don't think you get it. ATLAS "TROOPS"? Yeah... But the main 4 characters aren't troops... They've got a different job. One's a security guard, the other ones a janitor or something, the next is head of office or some shit and the women is some kind of secretary or something. And are we missing the point of Shane being in this damn game? AWESOME! lol Walking Dead's beast... I don't know if anyone can tell but I just started watching the walking dead. On Season 3 now LOL xD Yeah, I'm late... but good! I don't have to wait for episodes every year. :3

Am I the only one that likes AW gun sounds?
PS Definetly buying it for PC

Agreed.

I did, but didnt exactly give me a feel of the game

Like I said, from what i saw it lacked the "chaos" that i love in 3arc zombies. This guy said it is just as chaotic, so i presume the video i watched did not show off its "best moments"

I would like to just play it once or twice to get a feel was my point, but sadly without forking out £80 for a game and DLC ill likely hate, im just a bit sad theres no other option

Ok firstly, It get's chaotic during rounds 20 and after. The starting rounds are obviously not challenging.
Secondly, just ask a friend if you can try it. Go on there accounts and download the DLC then play. Are you not able to gameshare on XBOX?
 
Title: Re: Exo Zombies: what are your thoughts
Post by: Harry Bo21 on January 29, 2015, 08:08:07 am
Quote
Ok firstly, It get's chaotic during rounds 20 and after. The starting rounds are obviously not challenging.
Secondly, just ask a friend if you can try it. Go on there accounts and download the DLC then play. Are you not able to gameshare on XBOX?

Well yeah there is a way (not a "official way"). I dont usually like to ask people for it though as it involves them giving me their profile log in info

Maybe its just the videos I have watched then, particularly bad points to pick to show of gameplay. Ill try watchin some others
Title: Re: Exo Zombies: what are your thoughts
Post by: DodgeMe on January 29, 2015, 01:20:23 pm
It looks good and stuff but to bad its a dlc and not free atleast the first one it looks really smoth i cant wait to play it ;)
Title: Re: Exo Zombies: what are your thoughts
Post by: DeathBringerZen on January 29, 2015, 02:21:51 pm
I actually quite like it but there is a few issues I find unforgivable. The main one is a lack of pause option on solo. What, the ACTUAL fuck were they thinking with that one? No one is going to attempt serious high rounds when you cannot even pause for 2 minutes to take a bathroom break. If that one is not fixed then this mode will fail.

I am also not a fan of the under-powered PaP style machine. Even at level 20 the weapons are not that great. The EE does lead to a new PaP type machine though but we could not trigger the final step due to it glitching out so cannot comment on the machine till I try it.

Overall it is a decent first attempt from Raven and definitely feels just like a Treyarch map, but unless they add a pause button I will not be buying anymore DLC. I don't mind playing coop but my preferred choice will always be solo and no breaks is just ridiculous.

Also needs some worthwhile leaderboards added instead of the basic and stupid ones included.
Title: Re: Exo Zombies: what are your thoughts
Post by: timelordalex on January 29, 2015, 03:52:13 pm
I dont play solo anyway, but id like a pause option for co-op, and Sledgehammar made the game not raven Death.
Title: Re: Exo Zombies: what are your thoughts
Post by: DeathBringerZen on January 29, 2015, 04:06:16 pm
I dont play solo anyway, but id like a pause option for co-op, and Sledgehammar made the game not raven Death.

Raven Software are the developers behind Exo Zombies, not Sledgehammer.
Title: Re: Exo Zombies: what are your thoughts
Post by: Dust on January 29, 2015, 07:50:41 pm
I actually quite like it but there is a few issues I find unforgivable. The main one is a lack of pause option on solo. What, the ACTUAL fuck were they thinking with that one? No one is going to attempt serious high rounds when you cannot even pause for 2 minutes to take a bathroom break. If that one is not fixed then this mode will fail.

When extinction first came out, wasn't that the case as well? You couldn't pause the game on solo, but I believe they did fix that in a later update. I stopped playing ghosts after the first month it was out so I am not sure, but I thought that was the case. Hopefully it is the same on Exo Zombies.
Title: Re: Exo Zombies: what are your thoughts
Post by: DeathBringerZen on January 29, 2015, 08:06:24 pm
When extinction first came out, wasn't that the case as well? You couldn't pause the game on solo, but I believe they did fix that in a later update. I stopped playing ghosts after the first month it was out so I am not sure, but I thought that was the case. Hopefully it is the same on Exo Zombies.

Unfortunately, no, they never did add a pause option into Extinction which is what makes me suspect we will never see such a feature added to Exo-Zombies either, though it does seem to be more popular than Extinction was already, so you never know.
Title: Re: Exo Zombies: what are your thoughts
Post by: GTTClan on January 29, 2015, 10:34:39 pm
Ok yeah, Like DeathBringerZen said, PAP is weak. I mean I expected more from it.
Damage wise. It's like your wasting 2,500 each time for a paint job, and attachments some, that don't even help like the Thermal.

Although, MK25 is powerful. You must complete the EE and then you can PAP to MK25 but only once so It's an instand 25 form 20. Makes it a lot stronger. Add's Diamond Camo and maybe 1 more attachment depending on your weapon. Still, it's not as good as Treyarch's PAP.

Credit To MRDALEKJD:

 (https://pbs.twimg.com/media/B8fA9ZwCYAALT02.jpg:large)
Title: Re: Exo Zombies: what are your thoughts
Post by: geh233 on January 29, 2015, 11:35:41 pm
No, it's not worth the price imo, exo suits is the only new thing in my eyes, most things are ripped off from 3arc zombies and edited (perks powerups pap namechange, dogs (and they are bad), that power for each perk felt like origins generators, map isn't that big.

It's not bad, it's just not worth the price, too overhyped.

If it was a 3arc testmap to look if futuristic zombies would make some interest, i would have believed it.

Correct me if i'm wrong.
well they didnt really "rip off" zombies considering treyarch and sledgehammer games both develop the same game under the same franchise. and remember the dlc also comes with the new guns and the 4 multiplayer maps (which were really fun imo) id say it was worth the price. honestly this was one of the only worth-it dlc since MOTD for blops 2 dlc

Double Post Merge: January 29, 2015, 11:38:54 pm
i think the zombies is fun. its not the most amazing thing ever, but it is a great revival of zombies after the "Tranzit" incident back in 2013. and with all of the other content for multiplayer (surprisingly fun 4 maps and a kickass new gun), i feel comfortable saying that the dlc is well worth 15 dollars.
Title: Re: Exo Zombies: what are your thoughts
Post by: JadenSzewczak on January 30, 2015, 02:21:17 am
Needs
- A pause option on solo
- Weapons (Dual Wield XMGs, EPM3, MDL, MP443 Grach etc.)
- Variery of Perks (Exo Sprint/Unlimited Sprint for example)
- More Scorestreaks from Care Packages (XS1 Goliath for example)
- Crazy Powerups (Random Exo Upgrade, Upgrade Station Power Surge etc.)
- Stun Grenades, Semtex etc.
Title: Re: Exo Zombies: what are your thoughts
Post by: Harry Bo21 on January 31, 2015, 07:30:23 am
I love seeing people ask for a solo pause feature - heres what will happen

Youll all pause, then zip of to get drinks or something

while your away, at least one of you with have a momentary internet problem on your side and kget kicked from the lobby, which as we all know, tends to mess everything up for everyone

By the time you come back this "internet issue" will have resolved itself, then everyone will "assume" that its the games fault, or the severs fault, or xbox, or psn, or anything but YOUR side and blast it online as a "useless feature"
Title: Re: Exo Zombies: what are your thoughts
Post by: Ping998 on February 13, 2015, 09:19:47 pm
I'll be honest and say I'm not a real fan of Exo Zombies. To me, it's just not different enough. It lacks the charm that Treyarch zombies has and I don't think it will ever live up to Treyarch's best mode.

Don't get me wrong, I like it as a gamemode (fun to play) however I do not like how they just re-made Zombies with Exos.
I was hoping for Cyborg zombies like in CoD: Online.
Title: Re: Exo Zombies: what are your thoughts
Post by: JiffyNoodles on February 14, 2015, 09:14:04 am
I see all of you are comparing this to treyarch's zombies, and that's all fine and dandy, but you have to remember, Sledgehammer WAS going for a different variant of zombie, so to speak. For example, instead of losing all of your perks when you go down (like in Treyarch zombies), In Exo Zombies, you actually have to the chance to save the more important perks from being lost when downed (the only way you lose all your perks is by either not having very many perks at all when you go down, or you die). Another thing, the wallbuys, instead of buying just ammo for you gun (treyarch), you buy a brand new gun (sledgehammer), which comes ready to go from the go (no need to reload the mag into your gun). Another thing, let's say your your on high rounds on a Treyarch map, and you haven't had a max ammo for a while, then you trade out your PAP'ed thundergun/RGM2/paralyser etc. for a piece of shit gun (*cough cough M14*), and then you get a max ammo, you'll be bloody pissed, then you have to spend all this money to get it back from the box (unless it's buried, then you don't have to worry -_-) then another 5000 to PAP it again. With Sledgehammer's zombies, let's say you have the CEL-3 Cauteriser at Mk 25, then you too run out of ammo, and a 'full reload' doesn't look like it's coming soon, then you hit the 'printer' and get the AMR9. But have no fear, cause with Sledgehammer's box, you have a good chance of getting it back as the box allows you to choose what weapon you get out of it (amazing, isn't  it?) and also, if you so happen to have upgraded other guns along the way, like said AMR9, you'll get the gun back, at it's upgraded level (ain't it a shame treyarch doesn't have that...). Other things, the different zombie variants. Before you hate on me and say 'but treyarch had variants, the flamer, screamer, electric man etc.' hear me out. THOSE variants only come out every so often (not every round) unlike sledgehammer, where you have to constantly be aware of the EMP zombie, the acid zombie, and the furious red ones. These variant zombies come every round and intend on causing havoc in every instance they can. Another point, the 'upgrade stations' (which you guys intend on calling the PAP). Let me start by saying that they did this perfectly, and now hear me out. Have you every played on zombies and had a PAP'ed gun and found it way too easy to kill the zombies? well if you haven't, then that doesn't apply to you. But anyway, back to the point, the upgrade station is made to counter the previous by making your gun slowly better then leading it up to where you have the Mk 25 (which is basically 'PAP'). This also give you a variety of attachments on your gun, which doesn't cost 5000 to get (*cough cough BO2*). About the MK 25, some of you probably think that it should be open at all times, and i am sad to tell you, that i disagree with you. Why you ask? Well, it makes it a end goal of completing the easter egg, unlike treyarch, where all you got was all perks (which is bloody awesome don't get me wrong) but when you get the MK 25 upgrade station, it makes it so you can get all your guns up to that level, enjoying it forever (unlike treyarch zombies, where it only lasts till you go down, unless you had tombstone :poker:).
Well, that was my rant/statement to all you Sledgehammer haters out there, cause remember Nacht Der Untoten? that was where Treyarch zombies started, and some people weren't willing to give it a try, until they released Verruckt, then Shi No Numa and then Der Reise, where all zombies fans fell in love with it. What was the point of that final sentence, just give Advanced Warfare Zombies a try, and who knows, maybe some of your prayers/complaints will be answered.
Hope you had the time to read all of this, and if you have any problems with either me or my post, feel free to contact me, you know where I'll be.
Regards
JiffyNoodles <3
Title: Re: Exo Zombies: what are your thoughts
Post by: Harry Bo21 on February 14, 2015, 08:51:10 pm
Quote
For example, instead of losing all of your perks when you go down (like in Treyarch zombies), In Exo Zombies, you actually have to the chance to save the more important perks from being lost when downed (the only way you lose all your perks is by either not having very many perks at all when you go down, or you die).
This is just a variation of tombstone

Quote
Another thing, the wallbuys, instead of buying just ammo for you gun (treyarch), you buy a brand new gun (sledgehammer), which comes ready to go from the go (no need to reload the mag into your gun).
Very minor difference, but also in BO1 max ammos force you to reload, but BO2 didnt... These are just minor changes

Quote
With Sledgehammer's zombies, let's say you have the CEL-3 Cauteriser at Mk 25, then you too run out of ammo, and a 'full reload' doesn't look like it's coming soon, then you hit the 'printer' and get the AMR9. But have no fear, cause with Sledgehammer's box, you have a good chance of getting it back as the box allows you to choose what weapon you get out of it (amazing, isn't  it?) and also, if you so happen to have upgraded other guns along the way, like said AMR9, you'll get the gun back, at it's upgraded level (ain't it a shame treyarch doesn't have that...)
This makes the upgrade feature completely pointless after it has been used

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Other things, the different zombie variants. Before you hate on me and say 'but treyarch had variants, the flamer, screamer, electric man etc.' hear me out. THOSE variants only come out every so often (not every round) unlike sledgehammer, where you have to constantly be aware of the EMP zombie, the acid zombie, and the furious red ones.
Kino nova crawlers and dogs both appear randomly in round after wave 15, george was there all the time, Shreikers and napalm zombies all appeared randomly in rounds

Another note on variations is verruct/call of the dead "runners" - thats practically what these red zombies are and again, completely random, just not "red" in Treyarchs

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This also give you a variety of attachments on your gun, which doesn't cost 5000 to get (*cough cough BO2*)
It didnt cost 5000... it "said" it would cost 5000 by default, but if your gun is already upgraded it only actually takes 2000

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About the MK 25, some of you probably think that it should be open at all times, and i am sad to tell you, that i disagree with you. Why you ask? Well, it makes it a end goal of completing the easter egg, unlike treyarch, where all you got was all perks (which is bloody awesome don't get me wrong) but when you get the MK 25 upgrade station, it makes it so you can get all your guns up to that level, enjoying it forever (unlike treyarch zombies, where it only lasts till you go down, unless you had tombstone

BO1:
Call of the dead - DG2 - received after easter egg
Shangrila - Unlocked all perks for one player permanently - reward for completing the easter egg
Moon - Unlocked all perks for all players permanently - reward for completing the easter egg

BO2:
Die Rise - Sliquifier - part of easter egg
MOTD - Hells Retriever/Redeemer - reward from a easter egg
MOTD - Golden spork - reward from a easter egg
Origins - All staffs and upgraded variants - part of easter egg
Origins - G-Strike bombs - reward from a easter egg
Origins - Disable moving stones that get you killed in the crazy place - reward for completing a easter egg
Title: Re: Exo Zombies: what are your thoughts
Post by: ConvictioNDR on February 14, 2015, 09:25:47 pm
This is just a variation of tombstone
No, the variation of tombstone would be the tombstone that pops up where you die and has a limited time before disappearing the next round.

This makes the upgrade feature completely pointless after it has been used
Not really. 20 upgrades takes more than a few rounds to get the points for. Then you just pull another gun out of the printer and it's good for as many rounds it takes to upgrade to 20. It saves quite a bit of time rather than trying for the 1 wonder weapon just to upgrade it again then recycle it when it's out of ammo.

Sledgehammer WAS going for a different variant of zombie
Sledgehammer's zombies
Please stop giving sledgehammer credit for Raven Software's work. Raven Software developed Exo Zombies, not Sledgehammer. If Sledgehammer developed it, it would just been survival with zombies.

As for the mode itself, I think Exo Zombies is fun. It's more fast paced and challenging. I kind of get bored of walking circles around Treyarch zombies.
I think it's a good introductory map to Exo Zombies just like nacht was to Treyarch zombies. I look forward to seeing the mode evolve further in future maps.
Title: Re: Exo Zombies: what are your thoughts
Post by: JiffyNoodles on February 14, 2015, 10:11:16 pm
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This is just a variation of tombstone
But, with tombstone, you had to die for your perks to remain (unless, of course, your playing buried and got the tombestone permaperk)

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Very minor difference, but also in BO1 max ammos force you to reload, but BO2 didnt... These are just minor changes
but, it's always a new gun, never having to reload at the start, but good point, BO1 did have that feature beforehand.
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This makes the upgrade feature completely pointless after it has been used
Do you know how it costs just to get one gun to MK20? Well, if you didn't it costs 50,000 points, and that just for 1 gun, so for you to have the ability to upgrade many guns to MK20, you've either been playing for many, many hours on end, or you just have figured out the perfect technique for earning points. Also, That's what Sledgehammer was aiming for, to reward people who have taken the time to upgrade as many guns as possible, allowing them to have access to them at their respected levels at all times.
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Kino nova crawlers and dogs both appear randomly in round after wave 15, george was there all the time, Shreikers and napalm zombies all appeared randomly in rounds
I understand kino (and moon) had the Novas that were there all the time, but george was a SINGLE boss zombie, not multiple at once like in Exo Zombies, and again, i feel like i already mentioned it, but the shriekers and napalm zombie were all variant zombies THAT APPEAR AT RANDOM ROUNDS (like you just mentioned, and so did i)

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Another note on variations is verruct/call of the dead "runners" - thats practically what these red zombies are and again, completely random, just not "red" in Treyarchs
I understand what you mean, but the verruckt zombies were just extremely fast (as fast as you can sprint, if i'm not mistaken). But there were just strong when they hit you, the red ones pack a heavier punch then the other zombies, and moved faster than the rest (but not as fast as the verruckt ones)

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It didnt cost 5000... it "said" it would cost 5000 by default, but if your gun is already upgraded it only actually takes 2000

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BO1:
Call of the dead - DG2 - received after easter egg
Shangrila - Unlocked all perks for one player permanently - reward for completing the easter egg
Moon - Unlocked all perks for all players permanently - reward for completing the easter egg

BO2:
Die Rise - Sliquifier - part of easter egg
MOTD - Hells Retriever/Redeemer - reward from a easter egg
MOTD - Golden spork - reward from a easter egg
Origins - All staffs and upgraded variants - part of easter egg
Origins - G-Strike bombs - reward from a easter egg
Origins - Disable moving stones that get you killed in the crazy place - reward for completing a easter egg
COTD - Temporary, and you could lose it if you were too trigger happy
Shangri-La: You had to do it multiple times for all players to have access, and that would take many, many hours
Moon: This is the only one i really liked for the fact all players received the perks forever
BO2: These in general are all steps for easter eggs (except the final one mentioned by you). These weren't final outcome of the easter eggs (like the MK 25 upgrade station) but they're still good in their own right. Don't get me wrong, I love the hell's retriever as much as any other zombie player, but it isn't as fulfilling as having a MK 25 generator that's open forever.
 
The bits under the quotes are mine, not harry's

Double Post Merge: February 14, 2015, 10:13:54 pm
Please stop giving sledgehammer credit for Raven Software's work. Raven Software developed Exo Zombies, not Sledgehammer. If Sledgehammer developed it, it would just been survival with zombies.

My bad, thanks for correcting me
Title: Re: Exo Zombies: what are your thoughts
Post by: MechromancerX on February 14, 2015, 10:43:49 pm
Instead of walking circles you walk cilinders now :poker: , gives the game another dimension :troll: 10/10
Title: Re: Exo Zombies: what are your thoughts
Post by: Harry Bo21 on February 14, 2015, 11:49:40 pm
Te only point i set out to make, is that although the ideas are "slightly" different, the majority of the mode remains nearly the same, just with some extras

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No, the variation of tombstone would be the tombstone that pops up where you die and has a limited time before disappearing the next round.

I meant the "persistant" perk from buried... not the standard one...

It makes you lose just one perk on down, if you have quick revive its always that, otherwise its random...

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Not really. 20 upgrades takes more than a few rounds to get the points for. Then you just pull another gun out of the printer and it's good for as many rounds it takes to upgrade to 20. It saves quite a bit of time rather than trying for the 1 wonder weapon just to upgrade it again then recycle it when it's out of ammo.
I say "useless" coz if you can purposefully get the gun you want from the box, your only ever going to upgrade the guns you like, and once they are done they are done, this machine becomes unnecesary. He said you can pretty much pick to get the gun back using this "3d printer", and it will already be upgraded? So you wouldnt touch this again
Title: Re: Exo Zombies: what are your thoughts
Post by: ConvictioNDR on February 15, 2015, 01:38:57 am
Te only point i set out to make, is that although the ideas are "slightly" different, the majority of the mode remains nearly the same, just with some extras
How is that any different than COD every year? Or even any other major game franchise these days. Don't change it, people complain. Change it, people complain. Everyone wanted zombies, so they gave us zombies, just with some extras. That's what was asked for, so that's what was delivered. Now everyone complains that exactly what they asked for is the same as what they already had. Logic? None.
Title: Re: Exo Zombies: what are your thoughts
Post by: mxtxm on February 15, 2015, 01:43:57 am
 They gave the people what they wanted, zombies. As of now my main issue is the size of the map and the upgrade system. Why would people complain about getting exactly what they wanted? I just dont get it.
Title: Re: Exo Zombies: what are your thoughts
Post by: Harry Bo21 on February 15, 2015, 02:25:21 am
How is that any different than COD every year? Or even any other major game franchise these days. Don't change it, people complain. Change it, people complain. Everyone wanted zombies, so they gave us zombies, just with some extras. That's what was asked for, so that's what was delivered. Now everyone complains that exactly what they asked for is the same as what they already had. Logic? None.
1. I didnt say they werent

2. I wasnt complaining...