UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: bigboyys12345 on July 12, 2014, 12:06:11 am

Title: Undead Forest Updated v1.1
Post by: bigboyys12345 on July 12, 2014, 12:06:11 am
Pictures Below
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpTzcEK2.jpg&hash=fc85125563f39c53e73f7390f4d371b36b9422f2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7QTS3qi.jpg&hash=10b51f9c72ec1ee7e5b0c6630b98e4aa561d7247)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiOgU8T7.jpg&hash=bdb0480adef74209aa84596f6f8bd80965be6cba)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMTJZYdU.jpg&hash=16ff11ceb57ba1b7d37d42daca4c02dfe558044f)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZSy6HCq.jpg&hash=7e6a25c9aee851c1c7dc7326de51bc692bdf7392)
Features:
No dogs
UGX Mod 1.0.4
Soul Chest
Fire Trap
PAP
medium/large map
Custom skinned zombies
Custom HUD
UGX Jukebox
(NEW!!!) Buyable ending

Changes:
Moved soul chest from tunnel to pap room
Fire actually lights zombies on fire and does more damage(sometimes they run far before they die)
little bit more detail in pap area
Buyable Ending!!!!!
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2z8N1pC.png&hash=ecf9fe5dff707b5d420400880251bbeb485b8c7a)

Mapping and Scripting Support:
All the great people at UGX forums
JR-Imagine for the custom HUD
BluntStuffy for the soul chests
treminaor for UGX Jukebox
MakeCents for the fire trap
Alerion for opening text
ConvictioNDR for fixing the 625mb file

This is my first map!!!! Also I didnt have any beta testers besides myself so if there are any issues/bugs please tell me and I will do my best to fix them!!! If you enjoy this map and have suggestions for another please let me know!!


http://www.mediafire.com/download/v6hz6qy1jxremng/nazi_zombie_forest.exe (http://www.mediafire.com/download/v6hz6qy1jxremng/nazi_zombie_forest.exe)
Title: Re: Undead Forest
Post by: Alerion on July 12, 2014, 12:14:42 am
It looks pretty good from the screenshots, but Ugx1.1? :troll:
Title: Re: Undead Forest
Post by: iBarnett on July 12, 2014, 12:19:59 am
ya 1.1?? don't think so. and wow 600+ mb is a massive map size. looks good though.
Title: Re: Undead Forest
Post by: pashan on July 12, 2014, 12:26:17 am
625 MB!!!!!!!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwww.reactiongifs.com%2Fr%2Ftriple.gif&hash=f93aadcc8d5ba61c13b46d4c6e62fd8bee8e2d08)
Title: Re: Undead Forest
Post by: bkcarlito on July 12, 2014, 12:36:39 am
Does it have a buyable ending? Or objectives?
Title: Re: Undead Forest
Post by: Dust on July 12, 2014, 12:57:25 am
600 mb, what all did you pack in here?????

Also does it have a buyable ending.
Title: Re: Undead Forest
Post by: steviewonder87 on July 12, 2014, 01:07:14 am
600mb for a UGX mod map means you did something wrong....
And isn't the hud a little bit too big and distracting? Map looks decent though for a first map, a hell of a lot better than most people's  ::)
Title: Re: Undead Forest
Post by: P0tZ on July 12, 2014, 01:35:05 am
fun map. Very good for a 1st attempt.
the 3rd chest is tough but still
Thanks for the share
Title: Re: Undead Forest
Post by: bigboyys12345 on July 12, 2014, 01:45:53 am
ya 1.1?? don't think so. and wow 600+ mb is a massive map size. looks good though.
It looks pretty good from the screenshots, but Ugx1.1? :troll:

Whoops my bad  :lol:

Post Merge: July 12, 2014, 01:47:35 am
600mb for a UGX mod map means you did something wrong....
And isn't the hud a little bit too big and distracting? Map looks decent though for a first map, a hell of a lot better than most people's  ::)
Thanks and i have know idea why its so big, do you know anyone that could look through the files and let me know why its 625mb?
Title: Re: Undead Forest
Post by: Guilhermex12 on July 12, 2014, 01:49:14 am
wtf, 625MB!  :o :o
Title: Re: Undead Forest
Post by: bigboyys12345 on July 12, 2014, 01:52:48 am
wtf, 625MB!  :o :o
625 MB!!!!!!!

(http://www.reactiongifs.com/r/triple.gif)

Haha and sorry about that working on it!!!
Title: Re: Undead Forest
Post by: jorgep28 on July 12, 2014, 02:12:14 am
downloading right now. looks good for a first attempt.
Title: Re: Undead Forest
Post by: SajeOne on July 12, 2014, 02:24:13 am
Now that you found the solution to the file size problem can you please fix it and re-upload.
Title: Re: Undead Forest
Post by: bigboyys12345 on July 12, 2014, 02:29:10 am
Now that you found the solution to the file size problem can you please fix it and re-upload.
I found the problem and ill let you know when the new link is up it should take about 20 min :)

Post Merge: July 12, 2014, 02:32:27 am
Until the new link is up, you can shrink the file size by going into the mods folder, opening up ugx_guns, go to images and delete the nazi_zombie_forest folder!

Post Merge: July 12, 2014, 02:53:28 am
Now that you found the solution to the file size problem can you please fix it and re-upload.
New link up!!!

Post Merge: July 12, 2014, 02:55:11 am
600mb for a UGX mod map means you did something wrong....
And isn't the hud a little bit too big and distracting? Map looks decent though for a first map, a hell of a lot better than most people's  ::)
wtf, 625MB!  :o :o
625 MB!!!!!!!

(http://www.reactiongifs.com/r/triple.gif)
New link up!
Title: Re: Undead Forest
Post by: Guilhermex12 on July 12, 2014, 03:51:39 am
Look very good  ;D, downloading, i like fire traps, instead of eletric traps  :P
Title: Re: Undead Forest
Post by: bigboyys12345 on July 12, 2014, 04:01:40 am
Look very good  ;D, downloading, i like fire traps, instead of eletric traps  :P
Thanks hope you enjoy the map  :)
Title: Re: Undead Forest
Post by: holz on July 12, 2014, 04:44:23 am
nice thats smaller but in singleplayer i cant start and it shows a 2400 image Limit is reached.
Title: Re: Undead Forest
Post by: bigboyys12345 on July 12, 2014, 05:03:20 am
nice thats smaller but in singleplayer i cant start and it shows a 2400 image Limit is reached.
\
Thanks for notifying me ill see what i can do!
Title: Re: Undead Forest
Post by: Dust on July 12, 2014, 05:04:46 am
You never answered my question. Does this map have a buyable ending? The reason  I am asking if because I prefer maps with  buyable endings over maps without
Title: Re: Undead Forest
Post by: bigboyys12345 on July 12, 2014, 05:19:43 am
You never answered my question. Does this map have a buyable ending? The reason  I am asking if because I prefer maps with  buyable endings over maps without
Sorry about that and no I can add one in if you want me to

Post Merge: July 12, 2014, 05:26:58 am
nice thats smaller but in singleplayer i cant start and it shows a 2400 image Limit is reached.
New Link willl be up soon ill let you know when its avalable

Post Merge: July 12, 2014, 05:50:16 am
nice thats smaller but in singleplayer i cant start and it shows a 2400 image Limit is reached.
new link is up try it out, let me know of anymore problems
Title: Re: Undead Forest
Post by: holz on July 12, 2014, 06:16:47 am
ok thx i try


Post Merge: July 12, 2014, 06:23:11 am
now it works in sp
let me try and say how it feels, or we play together how you want.  :)
OMFG the Zombies are realy ugly. ^^
Yeah, i am not sober and dont think i can play a long Time today, but it looks promising now!
Beacause i wait on the great World Cup Final Tommorow in soccer, hope we win.
Yeah normal i am a german and for all others have a great final for watching, and fun. cu
Title: Re: Undead Forest
Post by: boysta2011 on July 12, 2014, 11:54:01 am
not a bad effort on your map, one thing is the trap...zombies dont die they just walk through it :)

when you go down they sit on your face, makes the game a waste of time but thats only my opinion

boysta
Title: Re: Undead Forest
Post by: franco95 on July 12, 2014, 01:12:54 pm
I went out of map when i have jumped and crouch on the window of the first room.
I think that the forest is too small, the forest on nazi zombie APOCH is better than this, I would have preferred if you would have focused more on creating the forest :( .
Title: Re: Undead Forest
Post by: MyNameIsBoB on July 12, 2014, 03:25:29 pm
That tunnel with Jug in it reminds me of a map in Blacklight: Retribution.
Title: Re: Undead Forest
Post by: bigboyys12345 on July 12, 2014, 06:01:36 pm
not a bad effort on your map, one thing is the trap...zombies dont die they just walk through it :)

when you go down they sit on your face, makes the game a waste of time but thats only my opinion

boysta
Sorry about that shoould i try and make them stand still or something? and the zombies do get hurt, when the walk through the trap, they get a short burn time, I didnt want to make the room to easy to camp in, so the trap is only an assist, and since there is no cool down i made it 1250
Title: Undead Forest glitch
Post by: coolfare on July 12, 2014, 08:37:25 pm
i had found a glitch in your map, its right at spawn, the little tower of boxes, climb on top of that then jump onto quick revive the on to the table, the zombies then cant get to you
Title: Re: Undead Forest
Post by: ocxmwys4mod on July 13, 2014, 11:37:24 am
Thank you for sharing 热爱cod的基友屌丝们QQ群145471670  :lol:
Title: Re: Undead Forest
Post by: thezombieproject on July 14, 2014, 05:17:20 am
not a bad effort on your map, one thing is the trap...zombies dont die they just walk through it :)

when you go down they sit on your face, makes the game a waste of time but thats only my opinion

boysta

now u see the point ive been trying to make???  anyway i want to retry the coop 100 soon hit me up when u get on or have time cya!!!!!!


-TZP
Title: Re: Undead Forest
Post by: P0tZ on July 14, 2014, 11:51:57 am
Sorry about that shoould i try and make them stand still or something? and the zombies do get hurt, when the walk through the trap, they get a short burn time, I didnt want to make the room to easy to camp in, so the trap is only an assist, and since there is no cool down i made it 1250
Personally, i would suggest you want the zombies to run AWAY from the downed player..

With the trap, although its an interesting idea, I think you should have stuck with the tried and tested kill and cool down time enabled in that particular area. But it would totally work in an area, say, where you could train through the trap and shoot em as they come thru. Would be fun too. :nyan:
Title: Re: Undead Forest
Post by: MakeCents on July 15, 2014, 04:07:10 pm
Sorry about that shoould i try and make them stand still or something? and the zombies do get hurt, when the walk through the trap, they get a short burn time, I didnt want to make the room to easy to camp in, so the trap is only an assist, and since there is no cool down i made it 1250
You may need a horizontal trap so the zombies are hit more by it. Or add a barricade with a traverse for the zombies, and mantle for players, to slow them down at that entrance, plus modify the damage to relate to the zombies health rather than a constant 50, to make the vertical trap work better. You can also gib there heads, which may help, but is usually better in larger areas.

That room is pretty small, when you consider the runners that is, and no other way out. I would probably go with a cool down time and more power to the trap, like P0tZ said, if you don't give the players another way out of that room, since the fire hurts the player too that is. Maybe a turret aimed at the door would help with the cool down time? I pm'd you, if there is anything I can help with modifying the trap, just let me know.
Title: Re: Undead Forest
Post by: bigboyys12345 on July 21, 2014, 04:42:08 am
You never answered my question. Does this map have a buyable ending? The reason  I am asking if because I prefer maps with  buyable endings over maps without
Just added in buyable ending!!!