UGX-Mods

Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Scripts => Topic started by: jei9363 on May 25, 2014, 10:57:11 pm

Title: [Map Add-On 7] Origins Generators
Post by: jei9363 on May 25, 2014, 10:57:11 pm
https://www.youtube.com/watch?v=hkYyNxdnknQ (https://www.youtube.com/watch?v=hkYyNxdnknQ)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F157lun4.jpg&hash=7335d415fb8acfd3f01a5bdb6f4af5741bdd54ff)

download the most recent files from here and put them in your AppData folder.

http://ugx-mods.com/forum/index.php?topic=2767.0 (http://ugx-mods.com/forum/index.php?topic=2767.0)

download this:
https://www.mediafire.com/?l9k0gszdbqe029i (https://www.mediafire.com/?l9k0gszdbqe029i)

place in: Call of Duty World at War\map_source\_prefabs

place 4 or more generators in your map around your 4 WAW perks

place spawners around the generators(should be 500 units away from other spawners for other generators)

give each spawner the targetname

Code Snippet
Plaintext
generator_spawners

place in _zombiemode.gsc

Code Snippet
Plaintext
level.usesDiesel = true;
maps\bam_bo_mod_generators_system::generators_init();

place you power switch some-where out of sight in your map if you want it so only the generators turn the power on.

once all generators are powered, the power will turn on.

go into your_zombiemode_spawner.gsc

find:

Code Snippet
Plaintext
zombie_death_points( origin, mod, hit_location, player,zombie )

change:

Code Snippet
Plaintext
if(IsDefined(zombie.marked_for_death))

to

Code Snippet
Plaintext
if(IsDefined(zombie.marked_for_death) || isDefined(zombie.isCrusader))

change:

Code Snippet
Plaintext
if( is_magic_bullet_shield_enabled( self ) )

to

Code Snippet
Plaintext
if( is_magic_bullet_shield_enabled( self ) || isDefined(self.isCrusader) )
Title: Re: [Map Add-On 7] Origins Generators
Post by: DeletedUser on May 26, 2014, 02:06:15 am
As always, amazing. :D
Title: Re: [Map Add-On 7] Origins Generators
Post by: n123q45 on May 26, 2014, 04:21:23 am
no offense dude, but slow these projects down. make sure they have proper testing both solo and co op, I would spend at least a weeks of testing for your mini projects
Title: Re: [Map Add-On 7] Origins Generators
Post by: steviewonder87 on May 26, 2014, 03:31:15 pm
Have you at least tested this in co-op? Because you never seem to do that with anything, there must be someone willing to help you test this stuff...because otherwise you post like 5 updates and stuff is still broken... ::)
Title: Re: [Map Add-On 7] Origins Generators
Post by: jei9363 on May 26, 2014, 03:34:56 pm
well whats broken with this one? didn't seem to be that much room for co-op glitches. This was going to be the last one for a while until all the bugs are reported and fixed

Post Merge: May 26, 2014, 03:39:17 pm
I wanted this to be kind of a commmunity effort to find bugs. but yeah when fixing the bugs I should co-op test more. the wunderfizz should've been fixed fully though
Title: Re: [Map Add-On 7] Origins Generators
Post by: Gunoftruth on May 26, 2014, 03:51:41 pm
well whats broken with this one? didn't seem to be that much room for co-op glitches. This was going to be the last one for a while until all the bugs are reported and fixed

Post Merge: May 26, 2014, 03:39:17 pm
I wanted this to be kind of a commmunity effort to find bugs. but yeah when fixing the bugs I should co-op test more. the wunderfizz should've been fixed fully though

Not be mean at all jei but:

I was only out all stuff to get it to work:

EC And VA

I did not get:
Wunderfizz to work
Didnt try landers or generators yet

and i didnt get your BO perks to work


I suggest:

Making gscs with these preinstalled

So get brand new gsc and all we got do is overright ours with the ones you made installed

so it easier, but if we have already edited ones, we just follow the tuts and installed ours.

~Gun :)

Title: Re: [Map Add-On 7] Origins Generators
Post by: haxman123 on May 26, 2014, 05:29:19 pm
This looks amazing :D thanks for sharing with us dude :D
Title: Re: [Map Add-On 7] Origins Generators
Post by: jei9363 on May 26, 2014, 05:35:14 pm
Not be mean at all jei but:

I was only out all stuff to get it to work:

EC And VA

I did not get:
Wunderfizz to work
Didnt try landers or generators yet

and i didnt get your BO perks to work


I suggest:

Making gscs with these preinstalled

So get brand new gsc and all we got do is overright ours with the ones you made installed

so it easier, but if we have already edited ones, we just follow the tuts and installed ours.

~Gun :)

there's no reason these wont work, they may have glitches, yes. make sure the files you are editing for the scripting portion of the tutorials are the ones that are used in your mod, and not in raw.
Title: Re: [Map Add-On 7] Origins Generators
Post by: Gunoftruth on May 26, 2014, 06:07:59 pm
So u cant make already installed to the GSC?  :o


And half time there errors, if u want u can help me out on getting some this stuff to work ~Gun

Title: Re: [Map Add-On 7] Origins Generators
Post by: haxman123 on May 26, 2014, 06:21:34 pm
Not be mean at all jei but:

I was only out all stuff to get it to work:

EC And VA

I did not get:
Wunderfizz to work
Didnt try landers or generators yet

and i didnt get your BO perks to work


I suggest:

Making gscs with these preinstalled

So get brand new gsc and all we got do is overright ours with the ones you made installed

so it easier, but if we have already edited ones, we just follow the tuts and installed ours.

~Gun :)

I agree but it worked fine when i tried could just be your waw :/
Title: Re: [Map Add-On 7] Origins Generators
Post by: Gunoftruth on May 26, 2014, 06:22:41 pm
I agree but it worked fine when i tried could just be your waw :/

No just script errors probly cause im bad at adding scripts :/. Would u want help me out maybe?
Title: Re: [Map Add-On 7] Origins Generators
Post by: DeletedUser on May 26, 2014, 07:26:59 pm
Anybody else have it where the crusaders are the default women soldier model? How do I fix this? Also the generator arms are all black.  ???
Title: Re: [Map Add-On 7] Origins Generators
Post by: jei9363 on May 26, 2014, 10:32:04 pm
Anybody else have it where the crusaders are the default women soldier model? How do I fix this? Also the generator arms are all black.  ???

ill look into it. hows the functionality/sounds?
Title: Re: [Map Add-On 7] Origins Generators
Post by: DeletedUser on May 27, 2014, 02:03:43 am
The sounds are fine. The icon on the generator is a green checkerboard.
Title: Re: [Map Add-On 7] Origins Generators
Post by: jei9363 on May 27, 2014, 07:06:18 pm
The sounds are fine. The icon on the generator is a green checkerboard.

Patch Update (5/27): https://www.mediafire.com/?3k1f1ucm23h2aw6 (https://www.mediafire.com/?3k1f1ucm23h2aw6)

- Crusader models included
- Waypoint for generator included

In Progress:

- Including WunderFizz in logic
- Black generator arms

Post Merge: May 27, 2014, 07:15:42 pm
note the link was recently changed again to include electric cherry things.. sorry :P
Title: Re: [Map Add-On 7] Origins Generators
Post by: Official_TSG_ on May 30, 2014, 11:16:11 am
BAM!!! when i launch my map it stops and goes not responding??! any help!  :rainbow:
Title: Re: [Map Add-On 7] Origins Generators
Post by: BishyFTW on May 30, 2014, 06:09:18 pm
when i compile the map i get theses errors

Code Snippet
Plaintext
ERROR: xmodel 'bo2_p6_zm_tm_generator_arm' not found
failed loading xmodel 'bo2_p6_zm_tm_generator_arm' for asset 'sp/stielhandgranate' found in source file '../raw/aitype/axis_zombie_ger_ber_sshonor.csv'
failed loading 'bo2_p6_zm_tm_generator_arm' of type 'xmodel' found in source file '../raw/aitype/axis_zombie_ger_ber_sshonor.csv'
ERROR: xmodel 'bo2_p6_zm_tm_generator_pump' not found
failed loading xmodel 'bo2_p6_zm_tm_generator_pump' for asset 'sp/stielhandgranate' found in source file '../raw/aitype/axis_zombie_ger_ber_sshonor.csv'
failed loading 'bo2_p6_zm_tm_generator_pump' of type 'xmodel' found in source file '../raw/aitype/axis_zombie_ger_ber_sshonor.csv'
ERROR: xmodel 'bo2_p6_zm_tm_generator_stand_robot' not found
failed loading xmodel 'bo2_p6_zm_tm_generator_stand_robot' for asset 'sp/stielhandgranate' found in source file '../raw/aitype/axis_zombie_ger_ber_sshonor.csv'
failed loading 'bo2_p6_zm_tm_generator_stand_robot' of type 'xmodel' found in source file '../raw/aitype/axis_zombie_ger_ber_sshonor.csv'
and in game only the fluid and pumps are there and the zombies are the womwn zombies, i did download the _patch.ff file. any help?
sorry i'm a noob.
Title: Re: [Map Add-On 7] Origins Generators
Post by: ThisIsPlayar on June 03, 2014, 01:18:38 pm
BAM!!! when i launch my map it stops and goes not responding??! any help!  :rainbow:

Same Problem here. Happens to me after i add

level.usesDiesel = true;
maps\bam_bo_mod_generators_system::generators_init();

in _zombiemode.gsc
Title: Re: [Map Add-On 7] Origins Generators
Post by: Official_TSG_ on June 03, 2014, 08:58:22 pm
Same Problem here. Happens to me after i add

level.usesDiesel = true;
maps\bam_bo_mod_generators_system::generators_init();

in _zombiemode.gsc
I think he should reply to us
Title: Re: [Map Add-On 7] Origins Generators
Post by: Corey on June 04, 2014, 02:20:40 am
I think he should reply to us
lol good luck, bam's gone for a while.
Title: Re: [Map Add-On 7] Origins Generators
Post by: ThisIsPlayar on June 04, 2014, 11:22:39 am
I think he should reply to us

I am sure it wont take him too long to reply :)
Title: Re: [Map Add-On 7] Origins Generators
Post by: GerardS0406 on June 05, 2014, 02:47:20 am
Works Perfectly after testing it like 1000 times

Post Merge: June 05, 2014, 03:25:36 am
nvm I had the generator models built but when I went to them I just saw the hand. Then I saw that I didn't add the correct code into the script so, I added them and then it said syntax error or something like that and the map didn't run!!!! Bam come on test the mods before you release them! Do VIDEO TUTORIALS!!!! Your written tutorials are not written out correctly in my opinion!!!!!  >:( >:( >:( :'(

Post Merge: June 05, 2014, 03:27:16 am
Same Problem here. Happens to me after i add

level.usesDiesel = true;
maps\bam_bo_mod_generators_system::generators_init();

in _zombiemode.gsc
Same Problem here as well!
Title: Re: [Map Add-On 7] Origins Generators
Post by: Official_TSG_ on June 05, 2014, 09:49:42 am
Works Perfectly after testing it like 1000 times

Post Merge: June 05, 2014, 03:25:36 am
nvm I had the generator models built but when I went to them I just saw the hand. Then I saw that I didn't add the correct code into the script so, I added them and then it said syntax error or something like that and the map didn't run!!!! Bam come on test the mods before you release them! Do VIDEO TUTORIALS!!!! Your written tutorials are not written out correctly in my opinion!!!!!  >:( >:( >:( :'(

Post Merge: June 05, 2014, 03:27:16 am
Same Problem here as well!
WHY WONT HE FUCKING REPLY?! ffs
Title: Re: [Map Add-On 7] Origins Generators
Post by: steviewonder87 on June 05, 2014, 09:55:47 am
okay, well im leaving on my internship in clorado so ill be away from the zombie scene for a while. ill work on fixes occasionally. I just tested and its works for me.. hmm

This is why. So basically he's left everyone with a load of broken add-ons and he's fucked off hahaha pretty funny actually  :troll:
Title: Re: [Map Add-On 7] Origins Generators
Post by: GerardS0406 on June 05, 2014, 02:49:30 pm
All he is, is someone who doesn't care about he releases! He doesn't test them or release a video tutorial so we can see how he installs it!!!!!!
Title: Re: [Map Add-On 7] Origins Generators
Post by: Corey on June 07, 2014, 06:12:33 pm
All he is, is someone who doesn't care about he releases! He doesn't test them or release a video tutorial so we can see how he installs it!!!!!!

Then don't use it. In fact, don't use any of bams mods. That includes the Bo1/bo2 perks. Then see how your map turns out.
Title: Re: [Map Add-On 7] Origins Generators
Post by: GerardS0406 on June 07, 2014, 07:17:06 pm
Then don't use it. In fact, don't use any of bams mods. That includes the Bo1/bo2 perks. Then see how your map turns out.
Take A Joke, Everything I have is working from Bam! Except for the Generators and he can't fix them because he is gone...
Title: Re: [Map Add-On 7] Origins Generators
Post by: tudark on June 08, 2014, 01:31:47 am
ive still got problems with these generators to , but I found that even though I wasn't recompiling my patch.ff, everytime I compiled my map it was putting it back to the old patch.ff.

so everytime I compile map I have to put bams latest patch.ff back in.  This helped with my generators to see them properly and for them to work, the only issue I have is I don't get the crusaders zombies. hope this helps. hopefully someone can help with the crusaders.
Title: Re: [Map Add-On 7] Origins Generators
Post by: GerardS0406 on June 08, 2014, 01:59:46 am
In Launcher you have to delete nazi_zombie_MAPNAME_patch from the list!
Then You Add Bam's Patch
Title: Re: [Map Add-On 7] Origins Generators
Post by: tudark on June 08, 2014, 02:17:27 am
oh ,thanks for that , I tried it but still no crusaders just normal zombies with guns and they just spawn straight away and basically just try and shoot me.
Title: Re: [Map Add-On 7] Origins Generators
Post by: GerardS0406 on June 08, 2014, 05:02:31 am
oh ,thanks for that , I tried it but still no crusaders just normal zombies with guns and they just spawn straight away and basically just try and shoot me.
Hmm Do you use a script placer?
Title: Re: [Map Add-On 7] Origins Generators
Post by: FATKIDSLOV3CAK3 on June 08, 2014, 08:07:01 am
need help im getting a error for bad syntax level.usesdiesel = true; anyone know how to sort this out?
Title: Re: [Map Add-On 7] Origins Generators
Post by: tudark on June 08, 2014, 10:40:35 am
I have used script placer ,but im not using ugx mod does that make a difference.
Title: Re: [Map Add-On 7] Origins Generators
Post by: InFInIX on June 08, 2014, 01:23:49 pm
need help im getting a error for bad syntax level.usesdiesel = true; anyone know how to sort this out?
you putted it over the init() (or main() i'm not sure) function make sure all looks the same
Title: Re: [Map Add-On 7] Origins Generators
Post by: FATKIDSLOV3CAK3 on June 08, 2014, 02:02:04 pm
you putted it over the init() (or main() i'm not sure) function make sure all looks the same


i put everything where bam said to put it all
Title: Re: [Map Add-On 7] Origins Generators
Post by: GerardS0406 on June 08, 2014, 03:28:00 pm
i put everything where bam said to put it all
It didn't work for me anyways so I'm done here... I don't need the genrators!
Title: Re: [Map Add-On 7] Origins Generators
Post by: MurdaInc on June 15, 2014, 03:25:28 am
got this to work, it says missing those xmodels but the crusaders zombies were fine ingame aswell as the other stuff,
the audio repeated generator 4 and 1 twice instead of 1,2,3,4 but other than that worked great.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fw162ds.png&hash=a3edb34e762025bcc0f07663157d75e2d4d4407f)
no path nodes in the pic, so they just standing still..

Thanks man !!
Title: Re: [Map Add-On 7] Origins Generators
Post by: tudark on June 15, 2014, 11:09:14 am
Murdainc , can I ask how you did the crusaders. did you just put a normal zombie there and change the kvp?
Title: Re: [Map Add-On 7] Origins Generators
Post by: MurdaInc on June 16, 2014, 12:22:03 am
Murdainc , can I ask how you did the crusaders. did you just put a normal zombie there and change the kvp?
yea just change the targetname of a regular spawner to "generator_spawners" instead of whatever zone name it has.

this is the script part that tells you what you need for the spawner:
Code Snippet
Plaintext
level.crusaderSpawns = getEntArray("generator_spawners","targetname");
Title: Re: [Map Add-On 7] Origins Generators
Post by: twgxzombie on July 12, 2014, 12:29:20 pm
wait why is bam gone?  ???
Title: Re: [Map Add-On 7] Origins Generators
Post by: Official_TSG_ on July 13, 2014, 12:01:20 pm
wait why is bam gone?  ???
because his shit doesnt work :pp
Title: Re: [Map Add-On 7] Origins Generators
Post by: InFInIX on July 13, 2014, 12:15:22 pm
wait why is bam gone?  ???

read his reply on titan corp :)
Title: Re: [Map Add-On 7] Origins Generators
Post by: RamboBadass on July 13, 2014, 01:06:24 pm
Note to anyone that's going to use bams stuff .... Don't

Hes gone on a internship so its pointless to use his stuff, he's not around to fix bugs or update.
Title: Re: [Map Add-On 7] Origins Generators
Post by: Yonkers 1v on July 28, 2014, 10:42:49 am
Everything worked perfectly fine for me, if you tell me whats wrong i'll try and fix it for you :D
Title: Re: [Map Add-On 7] Origins Generators
Post by: dadadodo on August 08, 2014, 01:44:39 pm
how do you put origins generators in a custom map
Title: Re: [Map Add-On 7] Origins Generators
Post by: HitmanVere on August 08, 2014, 02:02:35 pm
how do you put origins generators in a custom map

Already made map? Impossible. Your own map? Follow the tutorials
Title: Re: [Map Add-On 7] Origins Generators
Post by: dadadodo on August 08, 2014, 02:21:19 pm
Already made map? Impossible. Your own map? Follow the tutorials
i tried but nothing happend

Double Post Merge: August 08, 2014, 02:35:31 pm
i wait for a custom map with origins generators
Title: Re: [Map Add-On 7] Origins Generators
Post by: GerardS0406 on August 08, 2014, 03:26:21 pm
i tried but nothing happend

Double Post Merge: August 08, 2014, 02:35:31 pm
i wait for a custom map with origins generators
Hey Man I had the same problem and couldn't fix it and I have to agree with VaporKnight that noone really helps you install other files they just say FOLLOW THE TUTORIAL DUMBO, FOLLOW THE DANG TUTORIAL, THERE IS A TUTORIAL SO FOLLOW IT! That is all I ever get!
Title: Re: [Map Add-On 7] Origins Generators
Post by: dadadodo on September 07, 2014, 09:27:08 pm
can't compile the map :(
Title: Re: [Map Add-On 7] Origins Generators
Post by: Yonkers 1v on September 15, 2014, 12:32:05 am
make sure you download the files from here on this page and his add-on page http://ugx-mods.com/forum/index.php?topic=2767.0 (http://ugx-mods.com/forum/index.php?topic=2767.0) you need both, download the file called "ALL IWDs"
Title: Re: [Map Add-On 7] Origins Generators
Post by: Harry Bo21 on September 16, 2014, 06:25:34 am
I cant see it right now as im on a work PC, but if I remember right you made the fluid in the generators red?

Is that still the case, and if so, what made you choose a new colour? (Just curious)
Title: Re: [Map Add-On 7] Origins Generators
Post by: Yonkers 1v on September 20, 2014, 01:50:27 am
I cant see it right now as im on a work PC, but if I remember right you made the fluid in the generators red?

Is that still the case, and if so, what made you choose a new colour? (Just curious)

what? the colour is blue like it supposed to be, work fine for me. and to my knowledge it has always been blue...
Title: Re: [Map Add-On 7] Origins Generators
Post by: Harry Bo21 on September 20, 2014, 09:59:56 am
in the video i thought it was red?
Title: Re: [Map Add-On 7] Origins Generators
Post by: Yonkers 1v on September 21, 2014, 02:20:48 am
in the video i thought it was red?

just watched the video it was blue? lol
Title: Re: [Map Add-On 7] Origins Generators
Post by: Harry Bo21 on September 21, 2014, 09:50:29 am
lol, maybe im thinking of a different video, just ignore me, maybe im going senile lol ;)