UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: DeletedUser on December 06, 2020, 09:03:57 am

Title: TaXi Prototype 2
Post by: DeletedUser on December 06, 2020, 09:03:57 am
Hello UGX!, this is my second map (im not going to upload the first one, is very barebones), i finished it 2 weeks ago, its pretty small, it took me 5+ months!!
Trailer: (is in spanish because is my main language)



Download:

http://www.mediafire.com/file/1iekzaz224n9ssv/TaXi_Prototype_2.exe/file (http://www.mediafire.com/file/1iekzaz224n9ssv/TaXi_Prototype_2.exe/file)


Features:
- All original WAW weapons are modified, they are now a lot different.

- Black Ops III 3 hit system.

- No dog rounds!

- Verruck Runners.

- Double Tap 2.0 with, my own perk machine texture.

- OP Bowie Knife, with custom texture!

- Music Easter Egg.

- Zombie snipers!

Small/no so important features:
- BO3 Perk and Powerup shaders.

- BO3 round chalks.

- Black Ops Knifing.

- 100 points for proning in front of perk machines.

- BO3 zombie sounds!

- Proper Nuke/Carpenter double points.

- Custom gun shot FX.

Credits:
My IRL friends:

Eduardo: for the PaP drawing.

Sebastian: for testing the map with me.



The UGX Forum:

alaurenc9 for fix zombies hitting you during nuke.

Andy Whelan for the simple intro text.

ConvictioNDR for double tap 2.0.

DidUknowiPwn for do something when player goes down.

DidUknowiPwn for T6 hud.

HitmanVere for Black Ops 1 pause menu.

HitmanVere for Black Ops 3 round chalk-system.

isaacscott935 for shootable bears EE code.

MJPWGaming for fix doubling PaP.

MrDunlop4 for new fx for zombie eyes.

StupidEdits for mistery box and powerup fx.



Thanks:
To the UGX Forum, lets go!, their tutorials on the forum where helpful!
Title: Re: TaXi Prototype 2
Post by: LIGHTNING on December 09, 2020, 05:22:17 pm
The surprising AI enemies that looks like zombies at the start lol and awesome work on it
Title: Re: TaXi Prototype 2
Post by: DeletedUser on December 09, 2020, 07:31:37 pm
The surprising AI enemies that looks like zombies at the start lol and awesome work on it
Thanks!, i work really hard on it!

Title: Re: TaXi Prototype 2
Post by: LIGHTNING on December 10, 2020, 05:54:16 am
Thanks!, i work really hard on it!
yea ure very welcome
Title: Re: TaXi Prototype 2
Post by: Ahvay on December 12, 2020, 08:36:07 pm
I don't get why you modded the guns, it doesn't make sence. However there is a pretty good map design and at least there was some difficulty, I don't have a preference on the sniper zombies but they do deal a ton of damage. The detail on the outside of the map could be worked on unless that is how it is supposed to look.

If there was one constructive crit I could give it would be to bring back the old weapons instead of these modified versions as they don't make sense, also seems like a bit of a debuff on the weapons or a buff on the zombies
Title: Re: TaXi Prototype 2
Post by: Thunderfrost on December 18, 2020, 07:48:01 am
I'm surprised that you're not involved into the CCM Forum, or maybe am I wrong?
Title: Re: TaXi Prototype 2
Post by: Ascended Zombie on December 18, 2020, 03:43:24 pm
Here is our full playthrough of the map: https://www.youtube.com/watch?v=mNrz2YHUKyc&ab_channel=AscendedZombie (https://www.youtube.com/watch?v=mNrz2YHUKyc&ab_channel=AscendedZombie) The reworked weapons and shooting ai are the highlights of the map for sure. Thank you for the map @Deleted Member
 
Title: Re: TaXi Prototype 2
Post by: DeletedUser on December 20, 2020, 01:51:28 am
I don't get why you modded the guns, it doesn't make sence. However there is a pretty good map design and at least there was some difficulty, I don't have a preference on the sniper zombies but they do deal a ton of damage. The detail on the outside of the map could be worked on unless that is how it is supposed to look.

If there was one constructive crit I could give it would be to bring back the old weapons instead of these modified versions as they don't make sense, also seems like a bit of a debuff on the weapons or a buff on the zombies
Hehe, sorry, once you upgrade the guns they are OP, and the mapping, i will make a huge update, re-designing all the mapping, anyway, thanks for the review!

Double Post Merge: December 20, 2020, 01:52:03 am

I'm surprised that you're not involved into the CCM Forum, or maybe am I wrong?
You are wrong boi, search with the same name :thumbsup-smiley:

Double Post Merge: December 20, 2020, 01:52:42 am

Here is our full playthrough of the map: https://www.youtube.com/watch?v=mNrz2YHUKyc&ab_channel=AscendedZombie (https://www.youtube.com/watch?v=mNrz2YHUKyc&ab_channel=AscendedZombie) The reworked weapons and shooting ai are the highlights of the map for sure. Thank you for the map @Deleted Member

Thanks for the review, you are welcome!
Title: Re: TaXi Prototype 2
Post by: NGcaudle on December 27, 2020, 02:34:28 am
Map is super buggy and I'm pretty sure you had dog rounds unless you updated it after I played it. If you ever need help adding/changing things to you map just ask I could get you double tap 2 machine from tranzit very easy if you ever wanted it or bo1 guns working so you pretty much just drag and drop.
Title: Re: TaXi Prototype 2
Post by: efeyuksel on December 31, 2020, 12:02:29 am
Hey man been playing this over the past couples days trying to get to higher rounds
First of all thanks for your it has provided me with hours of fun
The sniper zombies are a great concept that really mixes up the gameplay by making me take cover and crouch etc which is a contrast to the usual zombies play styke. When I spawn in tho I sometimes get insta-killed by them and sometimes they will kill you in seconds before you have time to react when you go into a new area. Would you ever consider having a special round for zombies with guns and then later they are mixed with regular zombies, just like dogs (and maybe shoot slower and are a bit more forgiving) . It would also be really interesting if you could , say, buy reinforments, friendly npcs that ll shoot and attract zombies maybe idk. I think the idea of having npcs and enemies with guns is a really neat concept.
Having guns function differently is also makes the game feel very fresh, however a couple complaints, the kar98 is just kinda annoying being single shot, the flamethrower is I think just a regular flamethrower with the meter removed which made me go "why?" etc I think the idea is great but the execution might be a bit better.
Finally, there is no good training spot as the enviroment is a bit glitchy and you can get stuck in random places and the only good late game strategy is to camp at the stairs where pack a punch, it d be great if there was a spot to jump down maybe?
Anyways I think it s a really nice little map with a lot of creativity, I ll look forward to new maps from you

Title: Re: TaXi Prototype 2
Post by: DeletedUser on January 04, 2021, 04:44:38 am
Map is super buggy and I'm pretty sure you had dog rounds unless you updated it after I played it. If you ever need help adding/changing things to you map just ask I could get you double tap 2 machine from tranzit very easy if you ever wanted it or bo1 guns working so you pretty much just drag and drop.
Yeah, i removed them and i crearly not tested it, i admit it, bwt, thanks for the review, remember, this is just my second map!, im making a remake of this map from the very roots, and now, i know how to use radiant properly, so expect new stuff!!, thanks for the review!

Double Post Merge: January 04, 2021, 04:46:57 am
Hey man been playing this over the past couples days trying to get to higher rounds
First of all thanks for your it has provided me with hours of fun
The sniper zombies are a great concept that really mixes up the gameplay by making me take cover and crouch etc which is a contrast to the usual zombies play styke. When I spawn in tho I sometimes get insta-killed by them and sometimes they will kill you in seconds before you have time to react when you go into a new area. Would you ever consider having a special round for zombies with guns and then later they are mixed with regular zombies, just like dogs (and maybe shoot slower and are a bit more forgiving) . It would also be really interesting if you could , say, buy reinforments, friendly npcs that ll shoot and attract zombies maybe idk. I think the idea of having npcs and enemies with guns is a really neat concept.
Having guns function differently is also makes the game feel very fresh, however a couple complaints, the kar98 is just kinda annoying being single shot, the flamethrower is I think just a regular flamethrower with the meter removed which made me go "why?" etc I think the idea is great but the execution might be a bit better.
Finally, there is no good training spot as the enviroment is a bit glitchy and you can get stuck in random places and the only good late game strategy is to camp at the stairs where pack a punch, it d be great if there was a spot to jump down maybe?
Anyways I think it s a really nice little map with a lot of creativity, I ll look forward to new maps from you
Hey, im working on a remake rn, so imagine again this map but redesigned, to look like a "nightmare"!!, im working on varius thing based on the reviews like the yours, and many other people comments!, btw, thanks for the review!!

Pro tip:
PaP the m1911!
Title: Re: TaXi Prototype 2
Post by: efeyuksel on January 06, 2021, 05:52:22 pm
Yeah, i removed them and i crearly not tested it, i admit it, bwt, thanks for the review, remember, this is just my second map!, im making a remake of this map from the very roots, and now, i know how to use radiant properly, so expect new stuff!!, thanks for the review!

Double Post Merge: January 04, 2021, 04:46:57 am

Hey, im working on a remake rn, so imagine again this map but redesigned, to look like a "nightmare"!!, im working on varius thing based on the reviews like the yours, and many other people comments!, btw, thanks for the review!!

Pro tip:
PaP the m1911!
Looking forward to it!!!!! I really love the map cant wait to play the updated version