UGX-Mods

Call of Duty: Black Ops 3 => Help Desk => Mapping => Topic started by: Ed- Canal D9 on October 25, 2016, 06:40:04 pm

Title: Zombie Don't Follow Me
Post by: Ed- Canal D9 on October 25, 2016, 06:40:04 pm
I would like to know why this happens, the zombie simply to follow me in this part of the map, the volume is right and in place

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Title: Re: Zombie Don't Follow Me
Post by: ProKosovich on October 26, 2016, 09:28:27 am
Bump, having a very similar issue. Zombies run to a certain place e.g a wall and continue to run into it only following me when I get very close to them.
Title: Re: Zombie Don't Follow Me
Post by: xxdastormxx on October 26, 2016, 07:31:03 pm
same here! After the update the zombies have been doing that for me... someone help please.
Title: Re: Zombie Don't Follow Me
Post by: xxdastormxx on October 30, 2016, 01:40:12 am
Please someone help i'v tried everything but nothing works ;( my map will be abandoned forever if this isn't fixed, and idk what els to try. ;( RIP );
Title: Re: Zombie Don't Follow Me
Post by: kaizokuroof on November 01, 2016, 09:57:58 pm
Do you have clipping in the way, or a wall that isn't being rendered (caulk) that is blocking them. Could it be a door way that you buy, and your clipping isn't removing? Can you post some screenshots, it may help people give you some ideas as to why it's happening.
Title: Re: Zombie Don't Follow Me
Post by: ProKosovich on November 02, 2016, 11:36:23 am
(https://i.gyazo.com/2845faddf16648695a22d2c4f6aa8a42.jpg)
(https://i.gyazo.com/be4f0222af559ccea3ee9331eb1af4d6.jpg)
(https://i.gyazo.com/f2d41ba148f6c6f45a6d178747043743.jpg)
(https://i.gyazo.com/463824e81ee18c647115c4dcbe7e234c.jpg)
(https://i.gyazo.com/f73122a84f12c29eaee5b8410416546c.jpg)
(https://i.gyazo.com/16d7de49d7c0836d7948be53ecc5d2fc.jpg)
(https://i.gyazo.com/3ada331ab61b310713766a8d198bc8bb.jpg)
(https://i.gyazo.com/37d21c374d2b3954e288e379194539e8.jpg)

The zombies continuously run into the wall and will only target the player when extremely close.
Title: Re: Zombie Don't Follow Me
Post by: xxdastormxx on November 03, 2016, 02:39:20 am
The zombies continuously run into the wall and will only target the player when extremely close.
[/quote]

That's exactly what's happening to me someone please help!!
Title: Re: Zombie Don't Follow Me
Post by: xxdastormxx on November 03, 2016, 03:02:11 am
(https://gyazo.com/b9c272faa27972a1c79937ca117d6fd3)
This is in the starting room. No doors are open. When I open doors this still happens. please help
Title: Re: Zombie Don't Follow Me
Post by: kaizokuroof on November 03, 2016, 11:21:58 am
Are they targeting inaccessible windows?
Title: Re: Zombie Don't Follow Me
Post by: ProKosovich on November 03, 2016, 11:35:51 am
Are they targeting inaccessible windows?

Not too sure but 2 windows they will not go through and run into the wall just like when they're in the map.
Title: Re: Zombie Don't Follow Me
Post by: kaizokuroof on November 04, 2016, 12:57:04 am
So check? Open up the zombie spawner and look for its target. Make sure it's the name of the window you want them to go through.
Title: Re: Zombie Don't Follow Me
Post by: ProKosovich on November 04, 2016, 05:13:44 am
So check? Open up the zombie spawner and look for its target. Make sure it's the name of the window you want them to go through.

I've checked multiple times and they're not going after different target windows. Secondly risers still run into walls. This sin't a problem of inaccessible windows.
Title: Re: Zombie Don't Follow Me
Post by: reckfullies on November 04, 2016, 03:09:22 pm
I've checked multiple times and they're not going after different target windows. Secondly risers still run into walls. This sin't a problem of inaccessible windows.

You did do exactly as it says in this tutorial correct?: Link (https://confluence.ugx-mods.com/display/UGXMODS/BO3+%7C+Adding+Zombie+Spawners%2C+Risers%2C+and+Window+Barriers)

The only other explanation I can think of is something in the way, navigation was somehow generated wrong or you messed something up when creating spawners/zones.
Title: Re: Zombie Don't Follow Me
Post by: ProKosovich on November 04, 2016, 03:15:41 pm
You did do exactly as it says in this tutorial correct?: Link (https://confluence.ugx-mods.com/display/UGXMODS/BO3+%7C+Adding+Zombie+Spawners%2C+Risers%2C+and+Window+Barriers)

The only other explanation I can think of is something in the way, navigation was somehow generated wrong or you messed something up when creating spawners/zones.

The spawns can't be messed up. They worked and when I formatted my PC (The work was backed up, nothing was missing) is when the issue began.
Title: Re: Zombie Don't Follow Me
Post by: reckfullies on November 04, 2016, 04:53:38 pm
The spawns can't be messed up. They worked and when I formatted my PC (The work was backed up, nothing was missing) is when the issue began.

If that is the case then I don't know why people are giving you mapping suggestions, it is clearly a problem with either the program or pc. Nothing to do with the map if you didn't change anything since before you formatted.
Title: Re: Zombie Don't Follow Me
Post by: kaizokuroof on November 05, 2016, 02:39:12 am
If you send me your level file, I can try launching/running on mine to confirm the issue for you.
Title: Re: Zombie Don\'t Follow Me
Post by: ProKosovich on November 05, 2016, 04:19:20 am
If you send me your level file, I can try launching/running on mine to confirm the issue for you.

Okay, i'll start uploading it to dropbox and put the link up as soon as it is done.

Double Post Merge: November 05, 2016, 04:23:12 am
If you send me your level file, I can try launching/running on mine to confirm the issue for you.

Here's the link: https://www.dropbox.com/sh/pqausgqcqls1pyb/AAD-x9ieVsoUNvLw7AJZZLaRa?dl=0 (https://www.dropbox.com/sh/pqausgqcqls1pyb/AAD-x9ieVsoUNvLw7AJZZLaRa?dl=0)

To clarify, is only the map_source needed for you to have a look or will i have to upload the usermaps folder too?
Title: Re: Zombie Don't Follow Me
Post by: kaizokuroof on November 08, 2016, 06:54:35 am
Hey, I just opened it up. I've not been mapping long, but all your clips seem to be done different than the way I have done mine (which work).
They're all appearing as "worldspawn" - Did you make these as brushes? or did you just drag as you would wall and give it a clip texture?
You need to make a script_brush and give it the clip kvps

P.S: Looks like a cool map btw, is it your first one?
Title: Re: Zombie Don't Follow Me
Post by: ProKosovich on November 08, 2016, 07:08:07 am
Hey, I just opened it up. I've not been mapping long, but all your clips seem to be done different than the way I have done mine (which work).
They're all appearing as "worldspawn" - Did you make these as brushes? or did you just drag as you would wall and give it a clip texture?
You need to make a script_brush and give it the clip kvps

P.S: Looks like a cool map btw, is it your first one?

Would you have a tutorial you have used/found on doing the script_brush and clip kvps so I don't stuff any up?

It's my first map, thanks. Needs more detail and some features then it would be a playable/presentable map :)
Title: Re: Zombie Don't Follow Me
Post by: kaizokuroof on November 08, 2016, 07:15:35 am
1) Right click on the map (camera view) -> Script -> Brushmodel
2) Expand the clip over the object/area you want to be clipped.
3) Give it a clip texture
4) Give it a new KVP: "script_noteworthy" with the value of "clip"
5) in the "Navmesh" heading in the entity window set the static_navmesh to True.

This is the method you would use for something like opening a door, but I've been applying it to my clip objects as well.

This is what I've used for clipping on small objects and while I don't understand why your method doesn't work, because by default I believe that zombies navigate around the regular brush, I guess it could be part of your issue.

I would have tested but most of your script_structs and things aren't highlightable. I did look at one of your zombie_spawners but it looked fine, you had it in the correct zone and pointed it to the correct window, so I don't think it is that.
Title: Re: Zombie Don't Follow Me
Post by: ProKosovich on November 08, 2016, 07:28:59 am
1) Right click on the map (camera view) -> Script -> Brushmodel
2) Expand the clip over the object/area you want to be clipped.
3) Give it a clip texture
4) Give it a new KVP: "script_noteworthy" with the value of "clip"
5) in the "Navmesh" heading in the entity window set the static_navmesh to True.

This is the method you would use for something like opening a door, but I've been applying it to my clip objects as well.

This is what I've used for clipping on small objects and while I don't understand why your method doesn't work, because by default I believe that zombies navigate around the regular brush, I guess it could be part of your issue.



I would have tested but most of your script_structs and things aren't highlightable. I did look at one of your zombie_spawners but it looked fine, you had it in the correct zone and pointed it to the correct window, so I don't think it is that.

Really appreciate the quick response. I'll try fixing it all up this weekend. Thanks again.
Title: Re: Zombie Don't Follow Me
Post by: ProKosovich on November 14, 2016, 06:23:41 am
1) Right click on the map (camera view) -> Script -> Brushmodel
2) Expand the clip over the object/area you want to be clipped.
3) Give it a clip texture
4) Give it a new KVP: "script_noteworthy" with the value of "clip"
5) in the "Navmesh" heading in the entity window set the static_navmesh to True.

This is the method you would use for something like opening a door, but I've been applying it to my clip objects as well.

This is what I've used for clipping on small objects and while I don't understand why your method doesn't work, because by default I believe that zombies navigate around the regular brush, I guess it could be part of your issue.

I would have tested but most of your script_structs and things aren't highlightable. I did look at one of your zombie_spawners but it looked fine, you had it in the correct zone and pointed it to the correct window, so I don't think it is that.

I tried what you have you have instructed with no success. Zombies still stand still and don't target me until i'm close to them or in the same room. Have you got any other ideas or is the map just unfixable?
Title: Re: Zombie Don't Follow Me
Post by: kaizokuroof on November 14, 2016, 01:07:26 pm
Errr, long shot. Is your map built in the sky? or have you elevated it above the initial map generation with the 5 perks or w/e? I've actually ran into a bit of a similar road block on one of my maps, all the zombies are spawning, but they walk in the same spot. The only thing I could think that I had done differently, is that the map was elevated above the initial ground that was made.

Check you have that umbra thing, that is near the skybox and if you haven't already try adding a nav_volume to your entire map.

That's about all I can suggest, I'm just a noob myself and all the information I've provided you might hinder you! Probably should have put the disclaimer earlier lol. Sorry!