Are they targeting inaccessible windows?
So check? Open up the zombie spawner and look for its target. Make sure it's the name of the window you want them to go through.
I've checked multiple times and they're not going after different target windows. Secondly risers still run into walls. This sin't a problem of inaccessible windows.
You did do exactly as it says in this tutorial correct?: Link (https://confluence.ugx-mods.com/display/UGXMODS/BO3+%7C+Adding+Zombie+Spawners%2C+Risers%2C+and+Window+Barriers)
The only other explanation I can think of is something in the way, navigation was somehow generated wrong or you messed something up when creating spawners/zones.
The spawns can't be messed up. They worked and when I formatted my PC (The work was backed up, nothing was missing) is when the issue began.
If you send me your level file, I can try launching/running on mine to confirm the issue for you.
If you send me your level file, I can try launching/running on mine to confirm the issue for you.
Hey, I just opened it up. I've not been mapping long, but all your clips seem to be done different than the way I have done mine (which work).
They're all appearing as "worldspawn" - Did you make these as brushes? or did you just drag as you would wall and give it a clip texture?
You need to make a script_brush and give it the clip kvps
P.S: Looks like a cool map btw, is it your first one?
1) Right click on the map (camera view) -> Script -> Brushmodel
2) Expand the clip over the object/area you want to be clipped.
3) Give it a clip texture
4) Give it a new KVP: "script_noteworthy" with the value of "clip"
5) in the "Navmesh" heading in the entity window set the static_navmesh to True.
This is the method you would use for something like opening a door, but I've been applying it to my clip objects as well.
This is what I've used for clipping on small objects and while I don't understand why your method doesn't work, because by default I believe that zombies navigate around the regular brush, I guess it could be part of your issue.
I would have tested but most of your script_structs and things aren't highlightable. I did look at one of your zombie_spawners but it looked fine, you had it in the correct zone and pointed it to the correct window, so I don't think it is that.
1) Right click on the map (camera view) -> Script -> Brushmodel
2) Expand the clip over the object/area you want to be clipped.
3) Give it a clip texture
4) Give it a new KVP: "script_noteworthy" with the value of "clip"
5) in the "Navmesh" heading in the entity window set the static_navmesh to True.
This is the method you would use for something like opening a door, but I've been applying it to my clip objects as well.
This is what I've used for clipping on small objects and while I don't understand why your method doesn't work, because by default I believe that zombies navigate around the regular brush, I guess it could be part of your issue.
I would have tested but most of your script_structs and things aren't highlightable. I did look at one of your zombie_spawners but it looked fine, you had it in the correct zone and pointed it to the correct window, so I don't think it is that.