UGX-Mods

Call of Duty: Black Ops 3 => Work-in-Progress => Custom Maps, Mods & Tools => Zombie Maps in Progress => Topic started by: Devils_Ace on October 09, 2016, 08:49:21 pm

Title: WIP Bahnhof Zombies
Post by: Devils_Ace on October 09, 2016, 08:49:21 pm
Only spent a couple of hours on the toilet section of the map, wondering if anyone would like me to continue working on this.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F437238244789355772%2FBB53F553C008DB7C5BF3F53E0351830B9D3D6ECF%2F&hash=971c868b8edf18b262f91fd47ff19afb6f8cf4a1)

Double Post Merge: October 09, 2016, 08:53:32 pm
Some More Screenshots Here:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F437238244789355366%2F91F2ED2182210D546B3C6FECEC0676279E9C2C66%2F&hash=48abcc1a02b36c25b31efac5321a692e2a14a7f2)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F437238244789356034%2F2758C5E8FDDAF4759DE8D0277AE71D8D6655B94B%2F&hash=d019291aa9fb1adc934fee97c2f7463c55f2041c)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F437238244789355494%2F2730CC8AD0C9B7CDBE9C02F3CFB66F781F0C0A59%2F&hash=050130001d6e281ea03bb93d522d207d3790a6ff)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F437238244789354871%2FD00C820DF5E6F8D94F1D61BF78D70B0E39A32DA1%2F&hash=b377414017ecf5c4fe36144885f98e4109cad886)
Title: Re: WIP Bahnhof Zombies
Post by: messedupgoat on October 10, 2016, 06:08:37 am
What model are you using for the vines on the wall?
Title: Re: WIP Bahnhof Zombies
Post by: Devils_Ace on October 10, 2016, 01:11:45 pm
Im using the p7_foliage_distictis_ground_192 vine for the walls and p7_foliage_vines_hanging_ledge_64_long for the hanging vines.

Double Post Merge: October 10, 2016, 08:52:02 pm
Update 0.1 - Done some work on the bathrooms and started adding a section of the station and track

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F437238244793412710%2F0A60D15BC4E101995E37617E863E7301DA88CC52%2F&hash=7c28bc6d9aab743da8393f490b5c781edc80087e)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F437238244793412979%2F0DD603B2B67E9DDD83729F5D57DD6BB2ED4A016E%2F&hash=49acbe4ceb28972e09d616f81038431414bfd9a2)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F437238244793413113%2FEB53B25C5DDC2BF545CC2761525688DD3398D227%2F&hash=b618e1032e45e0d4c2ed2a910a0357d30510b39d)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F437238244793413265%2FC4C4A2A0C2E9B6C4FAB1E992E55A8DCEF98566E0%2F&hash=dc8e74264f45dc6bb5cc2f633724df01881ed6f0)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F437238244793413400%2F997CD694D9809D108A20DD99BA2A96483ECB7B52%2F&hash=790b78ad7d91ed4c481790e38d53f5dace962f50)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F437238244793413547%2F3856DB25E7307D720D76EED67E15FDF2804673DA%2F&hash=571490992c3f62c5699f1ab5388cc7b08d8f4761)
Title: Re: WIP Bahnhof Zombies
Post by: HitmanVere on October 10, 2016, 10:29:44 pm
Looking pretty good. Are you going to add moving train as well in the map?
Title: Re: WIP Bahnhof Zombies
Post by: oSo Viper on October 11, 2016, 12:03:04 am
That looks amazing! The spotlights look pretty sharp and bright though, maybe add some variation to the stops between them and more falloff to smooth the edges. Otherwise I'm very excited to see the end result!
Title: Re: WIP Bahnhof Zombies
Post by: kaizokuroof on October 11, 2016, 12:54:56 am
Yeah, super cool map my man. Very keen to give it a run. The overgrown area looks wicked.
Title: Re: WIP Bahnhof Zombies
Post by: Devils_Ace on October 11, 2016, 05:56:52 pm
Looking pretty good. Are you going to add moving train as well in the map?

I was thinking about doing something along those lines, no pun intended xD
Title: Re: WIP Bahnhof Zombies
Post by: Devils_Ace on October 11, 2016, 05:59:43 pm
That looks amazing! The spotlights look pretty sharp and bright though, maybe add some variation to the stops between them and more falloff to smooth the edges. Otherwise I'm very excited to see the end result!

Thats a good point, they were really just placeholders while I work on the map but I will definitely go back I change them so there is more variance. If you want to give the map a try as it is right now you can find it on the steam workshop under the same map name.


Double Post Merge: October 11, 2016, 06:01:31 pm
Yeah, super cool map my man. Very keen to give it a run. The overgrown area looks wicked.

Thank you, if you want to give the map a try as it is have a look on the steam workshop where I will be updating the map every Friday and go into more detail about what i'm working on right now and what's to come.
Title: Re: WIP Bahnhof Zombies
Post by: Eacaw on October 13, 2016, 11:00:27 pm
Looking pretty good man, I would have to agree with the statement about the lighting though, other than those spot lights, you've got a good eye for lighting, I'd perhaps think about removing the odd one and softening the rest! I'd also turn the brightness down and use a few broad omni's to light the room up, as looking at it, where it's lit it's very lit up, but the darkness in between each of those spots is very dark. Copy paste them down and turn them into omni lights, increase the radius and lower the brightness and sharpness, it'll help light the room up without being too obtrusive.
Title: Re: WIP Bahnhof Zombies
Post by: Devils_Ace on October 14, 2016, 02:07:30 pm
Looking pretty good man, I would have to agree with the statement about the lighting though, other than those spot lights, you've got a good eye for lighting, I'd perhaps think about removing the odd one and softening the rest! I'd also turn the brightness down and use a few broad omni's to light the room up, as looking at it, where it's lit it's very lit up, but the darkness in between each of those spots is very dark. Copy paste them down and turn them into omni lights, increase the radius and lower the brightness and sharpness, it'll help light the room up without being too obtrusive.

A few good points, I have actually changed the lighting in the new update which should be released later on tonight hopefully on steam but I will take your points in for the future.
Title: Re: WIP Bahnhof Zombies
Post by: Devils_Ace on October 15, 2016, 07:28:17 pm
New update now available on Steam.

More details on what the update included will be found there, thanks.
Title: Re: WIP Bahnhof Zombies
Post by: Devils_Ace on October 19, 2016, 08:10:56 pm
Update 0.21 Is Here

The New Update Includes:

-Updated Lighting
-Partial Fix To Light Bleed
-Lengthened Track
-Closed Off One Direction Of The Track
-Added FX To Some Parts Of The Map
-Added Some Detail To Stairway
-Added Detail To Opposite End Of The Track
-Added New Power Room
-Fixed Lighting Behind Toilet Area Window
-Added Detail Along The Track Area (Cables And Debris; More Will Come)
-Added Detail To The Platform

Some Images Below: (Some Are Out Of Date But Will Be Updated Soon)

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F434987354211121419%2F208ACBC56E6C1DB086815DE4F029F7D7522BB530%2F&hash=dea2864195839517dfc497b771242693bafb68f2)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F434987354211121017%2F32EAC9DFC3167F6970D77BE171E921EB9E550F88%2F&hash=606e2c3b7e989812ff750a7bc167e9b5f4dc21e1)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F434987354211121233%2F550D4DD99A2E0B72F56BA77FE5A078C8C92432F8%2F&hash=3a17fd57e5091c4d083bca03fe5d979556e501d8)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F434987354211121561%2FFD074F116DAA6BE383851F820C25858A84D542A8%2F&hash=20c3204cf371c7e647d39158701b53f430d0e879)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F434987354211121829%2F8C7056962F5CE21FF8318F00672141536AC616AD%2F&hash=e804c7e7675e65a2ed1f32e3c21f3a6a25e3bea6)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F434987354211122102%2F29265E5073465B8BF71D77EC64596DA936092B8C%2F&hash=6d8bc42b838052fe68ac6f5adedcc9ef4b2fdbfb)
Title: Re: WIP Bahnhof Zombies
Post by: Devils_Ace on October 21, 2016, 10:19:22 pm
Update v0.03 Is Here

More Details Can Be Found On Steam.

Steam Workshop Link:

http://steamcommunity.com/sharedfiles/filedetails/?id=778741633
Title: Re: WIP Bahnhof Zombies
Post by: Devils_Ace on October 28, 2016, 02:59:03 pm
Update v0.1 Is Here

More Details Can Be Found On Steam.

Steam Workshop Link:

http://steamcommunity.com/sharedfiles/filedetails/?id=778741633