Hi guys,i think you used the scripts but didn't disable the machine. It's harry's perks so he knows about them more then me.
I have been making a map and have come across a few issues that I'm hoping you guys can help me with.
The main issue that I have encountered is with a 3 weapon bug that is rather strange. It appears to happen when you buy a mixture of wall and box weapons together but doesn't happen if you buy just wall weapons or just box weapons. When you buy a mixture of both it causes the player to have 3 weapons. I'm not too sure if it is relevant but I am using Harry's latest perks in my map but removed the mule kick prefab from the map as I did not want to use the perk. The second issue that I am encountering is with powerups.
When the player picks up a power-up such as Double Points, Max Ammo etc. there appears to be no voice sounds that are normally heard. I am using the default _zombiemode_powerups.gsc script and have only changed nukes and carpenter to work with double points and to be instant nuke. If you guys could help with these issues I would greatly appreciate it.
Thanks in advance for the help. 8)
i think you used the scripts but didn't disable the machine. It's harry's perks so he knows about them more then me.Do you have any idea how I would go about disabling the machine? :P
Do you have any idea how I would go about disabling the machine? :Pit's in his _zombiemode_perks.gsc i think just change the true to false.
I don't know Harry's scripts, but I double it thinks you have mule kick once in a while. It would most likely have to do with the way he is tracking how many guns you have. Either it is a bug you have found, or perhaps something not implemented correctly where you can buy a weapon or the box, but that is just me guessing if this ^ doesn't work.
in my script, make sure youve set this line to your start pistols weapon file name
(https://gyazo.com/68ca4ee94b7f11993cce478a18666f69.png)
only having 3 guns available, im guessing you use the zone source files i included, in root/zone_source/dlc3.csv youll see i commented out all the waw guns. You need to uncomment them and recompile map and build mod. I removed them to bring you under asset limits - there may also be sounds commented out here, explaining your powerups vox not playing
there is a big improvement coming for my perks soon, but its not ready yet, so if you cant resolve this just remove it, and the new version ( which will be a lot easier to use ) will be along soon
I have changed the script to the start weapon I am using but the issue is still there. I'm not too sure you understand what the issue is though, it's not that I only have 3 weapons in my map, it's that I am able to get three weapons without mule kick when buying a mixture of wall weapons and box weapons. Do you have any ideas about that?yes
Love the work btw Harry, keep it up! Thanks for the help!
yesThat's where the issue must lie then? I don't want to have 3 guns so can I change that 3 gun limit to a 2 gun limit? Will that stop the issue from happening? That way only players can have 2 guns instead of the 3 that you have added to the box script?
My box uses a custom give gun function to limit you to 3 guns
The wall guns do not
You would need to edit the wall weapons scripts
That's where the issue must lie then? I don't want to have 3 guns so can I change that 3 gun limit to a 2 gun limit? Will that stop the issue from happening? That way only players can have 2 guns instead of the 3 that you have added to the box script?all you need to do is change over the function
all you need to do is change over the functionTHANK YOU! 3 weapons problem fixed :D, now its just the power up sounds bug :) Does anyone know how to fix it? Also thanks again!!!
in zombiemode_weapons, theres threee instances of "give_weapon" that you need to change
this one for example, line 2058 for me, you would just change to
that one is the wall weapons if memory serves
if you want mule kick to work, id suggest downloading my perk pack, as this is all connected