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origins fluid anim port problem

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Created 9 years ago
by jakob9696
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If you find errors in my post, excuse me for my bad english... I'm italian...

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i'm currently scripting bo2 origins generators but when i ported fluid's anim (fxanim_zom_tomb_generator_fluid_up/down_anim ) they dont move up and down in maya and in APE  but they're glitched...
i think this is a wrong join bind but i'm using wrait .mel file...
Could someone help me about how to fix them, please?
Last Edit: November 23, 2016, 09:20:47 pm by jakob9696
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Hey men, i dont use Maya or other programms.
my problem is the same.
with Wraith, i can only export xanims to .mel or .seanim .... i need .xanim_export or only .xanim to convert it ta a xanim.bin file. for convert i use KronosPreAlpha0.4
APE use only .bin files

I need a convert to .bin files

I hope anybody can help me/us.
Sry for my shit english :P
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Hey men, i dont use Maya or other programms.
my problem is the same.
with Wraith, i can only export xanims to .mel or .seanim .... i need .xanim_export or only .xanim to convert it ta a xanim.bin file. for convert i use KronosPreAlpha0.4
APE use only .bin files

I need a convert to .bin files

I hope anybody can help me/us.
Sry for my shit english :P
I'm not 100% positive so anyone who is a pro can correct me if I'm wrong but I think you may need maya and the Cod Maya Tools to change  seanims into xanim.export
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yeah its correct, but How ?
i dont use maya befor

 
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