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also myself and others have been testing fixes for lots of bugs, its been a while since an update I know, but I want to make sure it all works rather than release and have a major bug again just to need to update it constantly. its close to finish and all problems people are having will be fixed. just wish people would stop reporting them since its written at the top of the OP
who says i haven't?Spoiler: click to open...[close]
This is a great mod. However, Folter Asyl does not seem to work for me. It crashes whenever the map loads. And yes, I have the T4M mod.
Excuse my ignorance, but I don't know exactly how to remove my anti-cheat. In fact, I'm not even sure of which it is. I have PunkBuster, I deleted the "pb" folder and all the files that had "pb" written in their names, but it still doesn't work. Can anyone please make a small list of all the anti-cheats that you know, so that I can figure out if I have some other one installed?
I've bet the map I couple times.
haven't had the time to update, but i can tell you guys all these crashing errors in folter are to do with the hacker. i just need to remove un-beneficiary effects (these do have use, like pretty much all hacker effects, but are less used)
i plan on getting rid of:
hacking traps (was just buying traps cheaper while taking longer, not really useful)
hacking barriers (was useful for extra cash, but it creates more ents for each destroyed windows, and possibly wasn't deleting them correctly)
hack-able players (in a map like this you usually get points fast anyway, also the direct cause of another known bug)
Okay, I've been playing Nightclub for 74 rounds now, and I have to say, I am extremely impressed with how effective the PAPed Rayzorback wonder weapon is. These zombies have over 425,000 points of HP, and it rips through them in just a few shots to the head. Just the idea of it, a Ray Gun combined with a Razorback SMG from Black Ops 3, it's an awesome idea. Why can't this be a real weapon in Treyarch zombies? Oh yeah, and a Ray Gun trap, that's fucking badass.
Also the GobbleGum that supposedly makes your third gun regen ammo when you have Mule Kick, seems to make all your guns regen ammo, whichever one you're holding. I could even regen ammo without it, except for the Rayzorback for some reason. Just thought it would be worth mentioning. And for some reason when I got down on 62, I kept all 3 of my guns, even without Mule Kick.
UPDATE: Round 82, these zombies have a little over a million HP now. How effective is the Rayzorback? A few shots to the head STILL kills them. To tell you the truth, I'm stunned. I don't know if it's a combination of the 27 perks in this map & the helmet I'm wearing, (50% more bullet damage) but I've never seen any variation of a Ray Gun be this effective at this high of a round, so Reaper, you really outdid yourself with this Rayzorback SMG. Give yourself a pat on the back for creating the most powerful Ray Gun variant of all time.
UPDATE 2: Post-game review of the map Nightclub.
Nightclub Round 113 Solo (Game Over)Spoiler: click to open...[close]
Well, after 113 rounds of monotonous high rounding, what could I possibly have to say about this map? Well, most of my thoughts can be found in my round 100 video review of the map on YouTube, but as the last rounds went on, I think I discovered why the Rayzorback is as effective as it is... the zombies' HP has a cap. I believe this, because the Monkey Bomb I threw on round 113 made crawlers. I'm not even kidding. I like the kinda random selection of characters, it adds some variety, but just like any high round, hearing the same quotes over & over again gets old real quick. I like the array of custom perks, it adds some variety to the game of zombies, and some of these I wish could actually be in the real game of zombies. But there's one thing I love about this map pack, one thing that makes it so awesome, and that my friends, is how easy it is to get Liquid Divinium.
Post Game - 483 LIQUID DIVINIUM VIALS!!!Spoiler: click to open...[close]
When I loaded up the GobbleGum selection stage, I nearly shit myself when I saw that I got almost half a thousand vials of Liquid Divinium from one single game of zombies. Why can't it be this easy in the real game?