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Topics - jakob9696

i'm working on a banana colada script and i'm adding some slip xanim from bo1 and bo2 but after exported
a tanim and converted in xanim using AssMan, in game if i play a xanim on a zombie it seems that its origin is in a wrong position during this animation.
if the problem was my script i tested it with waw xanim but they worked then it can't be.
here there is a video that show my problem:


In AssMan :



In maya:



please help me ,i'm just learning to work with anims and i don't know which is the solution to my problem
8 years ago
I ported the blundergat and the blundergat_armor for the upgraded version.
In maya i know how align armor model to the weapon but they aren't binded then during an animation the armor don't move with blundergat.
my question is: How i can bind the viewmodel armor to the blundergat to create the upgraded version?

p.s i'm just learning to use maya then i don't know all about joints and other things...
8 years ago
I ported 2 blundergat models from bo2, then i changed the acid material to an other ; then i  created 2 models with different materials but when i'm reloading, the weapon texture is glitched and i don't know how i fix it. the same happens when i tried to port ray gun mk2 xmodels and xanim but now i'm using blundergat xanim from CFGFactory and they works properly.

please help me.

here there is  a video which show my problem:
8 years ago
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