i'm working on a banana colada script and i'm adding some slip xanim from bo1 and bo2 but after exported
a tanim and converted in xanim using AssMan, in game if i play a xanim on a zombie it seems that its origin is in a wrong position during this animation.
if the problem was my script i tested it with waw xanim but they worked then it can't be.
here there is a video that show my problem:
In AssMan :
In maya:
please help me ,i'm just learning to work with anims and i don't know which is the solution to my problem