Haha... I found the dl link and... I copy the ..\raw\xmodel folder. This is a Worldmodel for blundergat, but not correct (I think), missing material file, so Asset Viewer or TomBmx Xmodel utils can't show me.
Can someone help me? I downloaded Blundergat v1.1 from CGFactory (by MrDunlop4). I want it to be available in the magic box, but unfortunately, there is no world model (maybe it is necessary to be able to choose a weapon from the magic box). Can anyone make available to me the complete Blundergat weapon files?
I copy and overwrite all files from MOD Tools v1.0-1.4 ..\raw\materials and ..\raw\material_properties The problem is solved. Teddy bear is texturized.
I think, that zombie_ factory_ bearpile material file was corrupt.
The MOD Tools (v1.4) and the game (v1.7) up to date.
The treasure chest yesterday is correct, but now isn't. I have no idea what happened. I think the teddy bear xmodel is incorrect for some reason. But the question is I how fix it.
So, I used Sniperbolt's treasure chest, but now missing texture for the teddy bear in game. In the Radiant is this correct, but in the game isn't. I try placed another prefab (original treasure_chest), the problem is same.
The IWI files belonging to the teddy bear are in place (..\raw\images\): bear_n.iwi bear_c.iwi ~bear_s-rgbl-11.iwi
What is the problem with this? Does anyone have any idea?
I tried the above "no cost" script modification and I get the script compile error (syntax error). I found the cause of the problem. On line 5 the less equal relation signal is wrong.
I have a door, the door trigger kvp is: targetname -> key_door
I have 5 script model (keys), the kvp of 5 script model: targetname -> door_key
the script init() variables:
The mapname.gsc:
In the game I can see the 5 keys, I picking up one, then script delete all and open the door. But I just want to see 1 key in different locations each game. Is possible? What did I ruin it?
I can't load my map into Radiant, when I open the map file. The Windows hourglass displayed. I tried in system adminstrator and compatibility mode, but not working. I tried with Launcher and without Launcher, not working. I tried load other map, not working (Windows hourglass waiting), not working.
I can't load map into Radiant, when I open the map file. The Windows hourglass displayed. I tried in system adminstrator and compatibility mode, but not working. I tried with Launcher and without Launcher. Windows 10 64bit.
I use UGX Mod V1.0.4. When I load the map, de menu is displayed, but when I launch my map I get an Unhandled Exception Caught every single time, but I don't know what is wrong. CODWAW is freeze.
How can I find out what may be causing the errors? Debug, or something Log... I have no idea.