Thanks :) I've been searching forever for something like this. I've been using Blender but I can't wrap myself on how to port animations. So thanks very much ;DThis is only for xmodels currently - I don't know if he plans on doing an animation exporter or not.
Great job Aidan! You just made someones day! (not mine because I use the 8.5 version)
If youll make an anim exporter plus notetrack support then we would finally have an alternative to Maya 8.5!
This is only for xmodels currently - I don't know if he plans on doing an animation exporter or not.
it didnt work for me i have 11Well since the application is made for 2012 and 2013, I wouldn't expect 2011 to work...
Well since the application is made for 2012 and 2013, I wouldn't expect 2011 to work...:(
i get an error when trying to xport a xanim:Oops, I forgot to remove that line of code lol. I'll fix it soon and post an update. Either way, your getting that error because you didn't select any joints to export.
(http://snag.gy/T7LAY.jpg)
I know it's greedy but is it possible to make an option like the original tools where you could switch the gun in a viewmodel rig? (like the cod 4 m16 one) ::)I can try :P
I know it's greedy but is it possible to make an option like the original tools where you could switch the gun in a viewmodel rig? (like the cod 4 m16 one) ::)you can rename m16.VMGun.mb to m16nope.VMGun.mb and Maya will prompt for the file location and you can choose you VMGun file.
Newest UGX weapon was entirely animated with maya using this tool, works like a charm. :)Finally a reason to upgrade to maya 2013 student edition, thanks saje ;)
is there any reason why when i try and export it gives me this error ? http://i.imgur.com/BaH8QiK.png (http://i.imgur.com/BaH8QiK.png) and i loaded up the window/plugin manager and click load on the on both of those file and it gives me errorSelect hierarchy, but DESELECT things that are not meshes or joints.
http://i.imgur.com/JNcM5nM.png (http://i.imgur.com/JNcM5nM.png) and reason why it dose this
I tried running a model through Black Ops 1's Asset Manager after exporting the model with the tool in 2012 64-bit and it came up with this error and doesn't convert the model:
http://prntscr.com/2ya2um (http://prntscr.com/2ya2um)
But if Treyarch's tool for Maya 8.5 is used on the same model, it works fine.
*Fixed image, failed with url :P*
I just now tested to see if it works with WaW and it doesn't work either, strange though that it works with the Treyarch version of the tool and not yours. Could there be something within the code for verts that makes it non-working?
Weird, fixed it by doing Average Normals...
Edit: Actually, it worked when I didn't select any joints for exporting. When I selected the joints and exported it, it gave the error. It also changed the Tri_Vert_Ratio number now from 8.20144 to 8.26087.
it says on the plug in in maya a update is avalable please check ugx-mods for more info it dosnt download it
In the same folder, create usersetup.mel (if you don't already have one). Add this code to the end of the file:
Code: [Select]
python("import CoDExportTools");
im unclear on where this is going?? where do i add this file?? please help. do i create a new .mel file and just add that line of code in or do i add it to your script that i downloaded from you... sorry not very good at placing scripts or changing/adding them
In your "My Documents\maya\<maya version>\scripts\" folder, check to see if you have a file called "usersetup.mel". If you don't have it, create it. (Make sure you don't accidentally name it usersetup.mel.txt if you have "hide extensions for known file types" enabled.) Open it with Notepad (not WordPad) or some other script editor and add this line to the end of the file:Thanks man got it working.
The "CoDExportTools.py" script you downloaded should go in the same folder as the usersetup.mel, but you don't need to change anything in it.
Once you do all that, restart Maya and if you did it correctly you should see a "Call of Duty 5 Tools" menu at the top of the main window.
Thank you for this man!
I haven't Exported anims yet but the models works fine!
can you tell me how i can change the names of the materials because there were exported wit a ":" in it and i can't export materials with it in...
does it work for 2015?
Just updated to Version 1.5, with some cool new features :D The tools can now import CoD5 models, including the skeleton rig and can add IK Handles on character models. I also added an IWI to DDS converter, and the script will auto update now.
For future versions, I'm planning to add in XAnim importing, and then add in support to import models/anims from CoD4 and from FastFiles.
The name of the project changed from CoDExportTools to CoDMayaTools, so you need to uninstall the previous version first before installing the new version! (Just change the name of the file in your usersetup.mel file to the new name.)
Is there a good tut on exporting models with this plugin. Cause its really confusing ???http://ugx-mods.com/wiki/index.php?title=Maya_2012-2014_Xmodel_and_Xanim_Export_Tool (http://ugx-mods.com/wiki/index.php?title=Maya_2012-2014_Xmodel_and_Xanim_Export_Tool)
I would rather a tut that explains how to get it from maya to wawhttp://youtu.be/qmwHUlI4y50?t=10m47s (http://youtu.be/qmwHUlI4y50?t=10m47s)
If project is "CoD Model Tools" why is deFaultfolder set for WaW? (I mean it's irritating for me to go back 3 folders because I do stuff in CoD4, CoD5 and, BO.)
Well right now it only supports CoD5, but I'm working on adding support for other CoD games. If you want it to use another root folder, you can use the "Set Root Folder" button in the menu.SPOILER: cod bo2 support comming soon :) :lol:
SPOILER: cod bo2 support comming soon :) :lol:
Well right now it only supports CoD5, but I'm working on adding support for other CoD games. If you want it to use another root folder, you can use the "Set Root Folder" button in the menu.Tried doing it but since your tool reads default folder and actually adds 'xmodel'/'xanim' to the folder path it breaks.
Tried doing it but since your tool reads default folder and actually adds 'xmodel'/'xanim' to the folder path it breaks.
so i have used this tool for the f2000 and scar-h from mw2 it worked fine for those guns but when i tried animating black ops 2 weapons it just gives me a jacked up idle animation and ive selected all the joints needed in the file any idea on how to fix it>In Maya or in-game?
so i have used this tool for the f2000 and scar-h from mw2 it worked fine for those guns but when i tried animating black ops 2 weapons it just gives me a jacked up idle animation and ive selected all the joints needed in the file any idea on how to fix it>
In game the animations are messed up and in maya they work perfectlyPM me and I'll help you out.
Script seems to work, but source looks terrible. You have to read about structs at least. It's just a pain to see avoiding OOP in languange that mostly rely on it.
does not load on maya 2015For me work in Maya 2015 but 1 thing i notice is that after import eny model u need to flip normals ;)
For me work in Maya 2015 but 1 thing i notice is that after import eny model u need to flip normals ;)
so for some reason maya crashes when i import a .tanim file for my gun has anybody had a problem like this?t-anims aren't relevant to this plugin, please ask in a new topic.
so for some reason maya crashes when i import a .tanim file for my gun has anybody had a problem like this?no well i havnt
Does this work with 3DS Max?No...
Hello members of UGX,
I'm trying to get the CoDMayaTools to work on Maya 2012 x64. Just as the other people have posted before me. I do what the tutorial says to do but I don't see any button at the top of Maya.
Any help would be appreciated. I am new to Maya so maybe do I have to enable it in the window?
(http://i.imgur.com/ietTXjd.png)
(http://i.imgur.com/sgIqmat.png)
(http://i.imgur.com/SuIm1Qo.png)
Sorry that didn't work both options gave me an error:
(http://i.imgur.com/QujwivH.png)
(http://i.imgur.com/yS2lx5H.png)
i have maya 2015 :)
and i have it intalled at when i start it up it doesn't so up. :'(
so i used the scrip editor and it work. :D
but when i shut it down and start it up it doesn't show up >:(
http://imgur.com/4KXAeG7 (http://imgur.com/4KXAeG7)
error a friend got with a simple cube
Can you help me figure out what is causing this error? http://imgur.com/rrbj4dR (http://imgur.com/rrbj4dR)
http://imgur.com/4KXAeG7 (http://imgur.com/4KXAeG7):mother:
error a friend got with a simple cube
Does this work for maya 8.5 and where do i paste my .py file?
What kind of file should I create in my documents > maya > 2016 > scripts?
Note: If you have the old "CoDExportTools" version of this program, make sure to uninstall it first!
1) Download the script below and save it to My Documents\maya\<maya version>\scripts\.
2) In the same folder, create usersetup.mel (if you don't already have one). Add this code to the end of the file:
3) Restart Maya
[
1) Download the script below and save it to My Documents\maya\<maya version>\scripts\.
2) In the same folder, create usersetup.mel (if you don't already have one). Add this code to the end of the file:
3) Restart Maya
Getting this when trying to export:Does anyone know the fix for this? I get this error aswell
(http://image.noelshack.com/fichiers/2016/43/1477510460-s7mu5ojkqryl-802-26-10-2016at21-32-16.jpg)
help please I tried with Maya 2015 and 2016 :(
Does anyone know the fix for this? I get this error aswell