The Conquered W.I.P.

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Created 161 days ago
by Undeadmetal
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Location: usOregon
Date Registered: 20 August 2014
Last active: 6 days ago
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The Conquered
Mapping Progress
7%

Behind The Scenes Progress
45%
You get lost and find yourself in the land of the conquered.
Mysterious powers seem to resonate from further in the castle. Do you have what it takes to conquer the conquered or will you be vanquished like the rest?
So I have spent months working in the background figuring things out better to my liking. I finally hit the worldspawn settings I've been wanting so I began building. I've spent a longtime thinking about this map style and have now have begun. Currently I am porting over all the models I'll need to continue the correct theme/vibe. (slowly) I have a lot of other things added as well and more to come. I am currently trying to do this map piece by piece, day by day to keep it easy on my head. In another words slow. Everything you see is Alpha state and may change such as details. Currently the progress is simple like I said behind the scenes lol. Also I have a lot to fix code wise. such as fire staff :/it currently causes the fx on the other staffs to not work once fired. Honestly have to figure out why lol, im sure its simple.
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Current Features:


Bo3 Weapons
Bo2 Staffs (2/4) Working Correctly
Bo1-2-3 Perks
Randomized Perk Machine Loactions
 Afterlife (Not added to due to lots of bugs at the moment, working on fixing)


Current Credits:
Harrybo21 (Perks)
NateSmithZombies
Shippuden1592
Tim Smith
Tom-Crowley
Dukip (The Hud)
Jerri13
Deper
Gogeta
Scobalula
Tito
Ricos
Dr.Squidbot
DTZxPorter
DamianoTBM
There are still more people I will be adding to the list :)


I know I have many previous projects but I consider this my first real one. I mapped so much worse than I do now, most of them were built incorrectly, upon other things.
Last Edit: July 02, 2019, 08:17:44 am by Undeadmetal
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The Conquered
Mapping Progress
5%

Behind The Scenes Progress
42%
You get lost and find yourself in the land of the conquered.
Mysterious powers seem to resonate from further in the castle. Do you have what it takes to conquer the conquered or will you be vanquished like the rest?
So I have spent months working in the background figuring things out better to my liking. I finally hit the worldspawn settings I've been wanting so I began building. I've spent a longtime thinking about this map style and have now have begun. Currently I am porting over all the models I'll need to continue the correct theme/vibe. (slowly) I have a lot of other things added as well and more to come. I am currently trying to do this map piece by piece, day by day to keep it easy on my head. In another words slow. Everything you see is Alpha state and may change such as details. Currently the progress is simple like I said behind the scenes lol. Also I have a lot to fix code wise. such as fire staff :/it currently causes the fx on the other staffs to not work once fired. Honestly have to figure out why lol, im sure its simple.
(-- Complex content (will be) removed from blockquote --)

Current Features:


Bo3 Weapons
Bo2 Staffs (2/4) Working Correctly
Bo1-2-3 Perks
Randomized Perk Machine Loactions
 Afterlife (Not added to due to lots of bugs at the moment, working on fixing)


Current Credits:
Harrybo21 (Perks)
NateSmithZombies
Shippuden1592
Tim Smith
Tom-Crowley
Dukip (The Hud)
Jerri13
Deper
Gogeta
There are still more people I will be adding to the list :)


I know I have many previous projects but I consider this my first real one. I mapped so much worse than I do now, most of them were built incorrectly, upon other things.
 honestly it's amazing but i think i have to wait to play this map:(
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Location: usOregon
Date Registered: 20 August 2014
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honestly it's amazing but i think i have to wait to play this map:(
 I mean I could always put out a copy now :2funny:  just wouldn't be much to play in the stage its in. I have been adding a little more everyday though this last update actually has some errors and texture mishaps from me making quick changes. I didn't feel like redoing the video so I left it how it was.
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good work on map so far. question tho, why do the zombies have denizen eyes on them on the thumbnail
broken avatar :(
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broken avatar :(
Location: usOregon
Date Registered: 20 August 2014
Last active: 6 days ago
Posts
295
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
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My Contact & Social Links
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Personal Quote
We Are All -Killers- ...Zombie Killers!
×
Undeadmetal's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Oil Rig Beta Access
Oil Rig Beta Access
Undeadmetal's Contact & Social LinksOnlyAGamer
good work on map so far. question tho, why do the zombies have denizen eyes on them on the thumbnail
 Hmm must just look that way in the thumbnail because they don't. Progress is slow but never ending! Uploaded some screenshots for those that never watch the videos. As of now the screenshots have the latest map pictures of course the colors and vision are constantly changing as well with the progress.

 

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