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Der Verruckt Ort - A combination of the themes from classic zombies maps

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Created 4 years ago
by sargeantbug
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Location: englandKent
Date Registered: 21 June 2015
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Each room has a theme from one of the stock WaW maps

Starting room - Nacht Der Untoten
2nd/6th Room  -  Verruckt
3rd Room  -  Shi No Numa Interior
4th/5th Room  -  Der Riese
7th Room Shi No Numa Exterior

(Requires T4M)

Features;

Kino style teleporter                                                                 (Completed)
Black ops 1 Sten, M1911 and Thundergun                          (M1911 needs reload sounds)
A wunderweapon from Bo3 with a simple easter egg       (Still heavy WIP)
                                      
Spoiler
Apothicon Servant
Soul Chests                                                                               (Close to being done)
Shi No Numa Zipline and Flogger                                         (Completed)
Dogs and Verruckt Sprinters                                                  (May make togglable)
Origins STG-44                                                                         (Completed)
Simple Perk Bottle and Hidden Bear EE's                            (Completed)

Bo1 and Bo2 Perks (Double Tap 2.0, Deadshot Daiquiri, Stamin Up, Phd Flopper, Mule Kick, Tombstone Soda, Who's Who, Electric Cherry and Vulture Aid)

Also please keep in mind this is my first map and I am very new to scripting so some features may be buggy or basic when compared to others

Trailers;


https://www.youtube.com/watch?v=b2jL6pFFbHc

https://www.youtube.com/watch?v=7st9q_5F_ig

https://www.youtube.com/watch?v=uKR1TVn2BAk&t=2s

Images;









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Location: englandKent
Date Registered: 21 June 2015
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I am also adding a few Bo1 weapons but the list may change depending on how testing goes

- M14 (PaP not started)
- Galil (PaP not started)
- FAL (PaP not started)
- Famas (PaP started)
- Commando (PaP Testing)
- Python (PaP Completed)
- Spas (PaP Completed)
- SOG Knife (PaP Completed)
- Olympia (PaP Completed)
- Stakeout (PaP Completed)
- Mac11 (Changed to starting weapon, PaP not started)
- Skorpion (Unlikley to stay)
- RPK (PaP not started)
- Type 99 Rifle (arisaka) (PaP Completed)
-Walther (PaP Completed)
-Nambu (PaP Completed)
- Bo2 STG-44 (PaP not started)
- PPSH with a Stick Mag (PaP is normal Pap'd PPSH with Drum)
- Springfield w/ Bayonet (PaP Started but not usable)
- DoubleBarrel Sawn off (PaP Completed)
- Dinner Plate 28 (PaP Completed)
- Tokarev (PaP Completed)
- Origins Playermodels (Richtofen is Player 1 for some variety)
- Hazmat/Richtofen viewmodel (May change to suit the player model or vice versa)

(Weapons are also being rebalanced, nothing too groundbreaking just making weapons like the K98/Type99/Springfield actually usable past round 1)

I have also added ammo types from BluntStuffy's script

- G43 Upgraded = Sturmwaffe DG-1 (Shock Ammo) + (Full Auto)
- All upgraded shotguns (Explosive ammo)
- Ray Gun2 = Zhu Rong (Fire Ammo)
- Ray Gun2l Upgraded = Kagu Tsuchi (Fire Ammo)
- Python = Monty (Explosive Ammo)

These may change or me added to
Kino Teleporter now correctly goes to random rooms with EE stuff inside
The soul chests now fully work as intended in the basic EE that i have set up
After completing the soul chests you are able to collect a reward which atm is the 
Spoiler
Zhu Rong

Hidden monkey bombs are around the map which cost 1000 to pick up and can be placed at a workbench in the kitchen type room for a weapon
Spoiler
The weapon atm is the Sturmwaffe DG-1 but may change

There are saw's placed around the map that allow you to open creates to collect power ups, or in the case of 2 "EE" ones a weapon that is part of the Easter Egg
Spoiler
Its an M1 Carbine
I am still working pretty my 14 hours a day everyday on this map to get it to a high enough standard to release, if anyone has any ideas or feedback on the map please feel free to share them, as positive or as negative as they are, after all whats the point of doing/including something if 90% of players will dislike it

The M1911 from Bo1 has now been replaced with the Colt from Bo3 but may be removed all together depending on how testing goes with the MAC 11

Wonder Weapons currently included:                                       (More WonderWeapons may be added like the Ray Gun MK 2 or the 2 handed ray gun thing in the future)
- Thundergun
- Ray Gun + Fire variants
- Scavanger (Still testing/deciding to include it or not)
- Sturmwaffe DG-1 (Semi WonderWeapon) 

Spoiler
- Apothicon Servant
 
Credits:

- Bo1 weapons and script - Rorke
- HUD - DidUknowiPwn
- Dig Sites - BluntStuffy
- HarryBo21 - Perks/PaP/Power
- Origins Playermodels - MrDunlop4
- Kino Tele - Aidan/Marsvinking
- Bo2 Weapons SpiralModz   (Still testing these on my map)
- Shootable Doors - M.A.K.E C E N T S (and inspiration for making my own map in the first place)
- Bo3 WonderWeapon (in spoilers) ProRevenge, Ricko0z and shippuden1592
- T4M - DidUknowiPwn, Momo5502, SE2Dev and TheApadayo
- MC Suits/MC Spinning Blades (Not yet Implemented) M.A.K.E C E N T S
- Weapon Base/Learning - MrDunlops
- Some Models - mapping_noob

- MC Puzzles - M.A.K.E C E N T S
- Sniperbolt for Prefabs/Tutorials
- MC Arsenal - M.A.K.E C E N T S  (Not yet implemented)

GAM3VIDZ and 
Uptownpapi25
 - For Tutorials

Scobalula - For FX Tutorials

FlickyTuts - He didnt help but go check his YT he makes some great cinematic videos 

I belive that is everybody, but if I missed any Ill be sure to correct the list 
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Date Registered: 20 September 2013
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My published cod maps:

Subzero
Djinncaves
Enclosed (a.k.a baconcube)
Bayern
Snowblind
Furtrelock

Black Ops Perks: https://www.ugx-mods.com/forum/scripts/55/call-of-duty-world-at-war-black-ops-perks/22180/
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gympie6's Groups
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This looks really good!
Can't wait for the release. :)
(Take all the time you need to finish this map)
Last Edit: November 18, 2019, 04:42:43 pm by gympie6
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Location: englandKent
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This looks really good!
Can't wait for the release. :)
(Take all the time you need to finish this map)
Thanks man,
hopefully it shouldnt take me too long to finish this up though, but I sure dont want to rush it
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Well this is being put on hold for a bit because somthing got fucked up and now the majority of the scripts are not working and all of the weapon are also not working.
I have no idea why, everything looks ok and should work, but it doesnt FFS.
All of my back ups got fucked up as well so this is a right pain in the arse that I have no idea how to fix. There goes a year and a halfs worth of progress I guess
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You had me up until Soulchests

 
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