There is actually an easier way. GSC scripts have two functions built in call Hide and Unhide. What I ended up doing is I wrote the script in a way where at the start of the match, the objects utilize the Hide function to not be seen. Then, once the easter egg step is completed, I declare the Unhide function on the object and they instantly appear inplace. I've done this for destructible walls too where I'll Hide the debris from the wall being blown up, and then once the function deletes the wall from it exploding, then I'll unhide the debris and by the time the smoke clears from the projectile or grenade there is debris on the ground from the wall being destroyed.