I want to control when a hud activates/deactives per player. (another function changes i.alpha when triggered) The problem is if I run i.alpha = 1; it will change everybodies huds.
I know two possible solutions. Dynamic variables or
Dynamic Variable: This method throws an error. This way should work because each time it creates a new hud object with a new variable. Anyone know a different method that may work?
Last Edit: January 19, 2017, 01:09:55 am by MegaMech43