go into radiant and prep your map to have a platform in one zone, overlooking another zone
add a negotiation node begin with kvps, with script_noteworthy being the end zone
add a negotiation node end with kvps. link the start node to the end node by selecting the start, then end and pressing W
add a script origin with kvps
reason for script_noteworthy
make a black cylinder, shrink it down and rotate it to angle from the start and end points of the zipline. use V to select the vertices of the ends and middle to have nice control over the geometry of your zipline. pull the middle down to get a nice slope in the line
add script_origins along the line. What I did was place all of them above the line, then used the drop down button in radiant so they would automatically drop down to the correct z height along the line.
from the first to the last, use W to link the node with the radius/zone name to node 1, node 1 to 2, and 2 to 3 and 3 to 4....
create a new .gsc file, name it maybe mapname_zipline
add this function. it will find your starting point and the origins that follow
add this function for moving players
and finally
create a script in mods/mapname/animscripts/traverse, name it zombie_climb_down
add
tick the scripts in the mod builder and add
maps\name_or_zipline_script::zipline_init();
in _zombiemode.gsc
under
compile and build!
Double Post Merge: November 09, 2015, 07:43:34 pmif you have a zombie animation from BO you can uncomment this line, and replace with your anim
Last Edit: November 10, 2015, 03:13:09 am by jei9363
Can someone explain this in more detail? I am misunderstanding the directions and my zipline does not work
The starting script origin with the radius KVP's is what you like to new script origins that create your zipline path (in order) If you need more help just message me. I can assure you this tutorial does work I have implemented it twice.
Last Edit: December 31, 2015, 05:07:16 am by Psych