script_noteworthy confliction (in_water and find_flesh)

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by Psych
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In my map I need risers to spawn out of the water using the KVP's

[script_noteworthy]
[find_flesh] and [in_water]

at the same time so zombies can rise out of the water and chase the player without a barricade like in shi no numa. Any tutorials on this (as I couldn't find any) or any help anyone can offer? The two script_noteworthys do not work together at the same time. Thanks!

I will make a tutorial after it is solved because there does not seem to be one yet
Marked as best answer by Psych on Today at 03:46:06 pm
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You'll have to combine the two effects of in_water and find_flesh. Relatively simple:

1. Copy _zombiemode_spawner.gsc from raw/maps to mod/maps IF it doesn't already exist.

2. Find the following line (line 359 for unchanged file)
( IsDefined(rise_struct_string) && rise_struct_string == "find_flesh") )
Change it to this:
( IsDefined(rise_struct_string) && (rise_struct_string == "find_flesh" || rise_struct_string == "find_flesh_water")) )

3. Find the following line (line 3498 for unchanged file)
if(IsDefined(self.script_noteworthy) && self.script_noteworthy == "in_water")
Change it to this:
if(IsDefined(self.script_noteworthy) && (self.script_noteworthy == "in_water") || self.script_noteworthy == "find_flesh_water")

4. For your script_noteworthy, use "find_flesh_water".

That should be it, any problems just reply back or PM.
Last Edit: January 11, 2016, 06:41:48 am by mrpeanut188
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You'll have to combine the two effects of in_water and find_flesh. Relatively simple:

Nice! If I may, I would like to suggest using [You are not allowed to view external links. Register or Login to see them] instead of the || with another kvp. Not that there is anything wrong with what you did, just a suggestion to see if you like that way.

For example:
( IsDefined(rise_struct_string) && IsSubStr(rise_struct_string,"in_water")) )

//and

if(IsDefined(self.script_noteworthy) && IsSubStr(self.script_noteworthy, "in_water"))

Then they could use both kvps together... find_flesh in_water
Last Edit: January 11, 2016, 02:35:39 pm by MakeCents
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You'll have to combine the two effects of in_water and find_flesh. Relatively simple:

1. Copy _zombiemode_spawner.gsc from raw/maps to mod/maps IF it doesn't already exist.

2. Find the following line (line 359 for unchanged file)
( IsDefined(rise_struct_string) && rise_struct_string == "find_flesh") )
Change it to this:
( IsDefined(rise_struct_string) && (rise_struct_string == "find_flesh" || rise_struct_string == "find_flesh_water")) )

3. Find the following line (line 3498 for unchanged file)
if(IsDefined(self.script_noteworthy) && self.script_noteworthy == "in_water")
Change it to this:
if(IsDefined(self.script_noteworthy) && (self.script_noteworthy == "in_water") || self.script_noteworthy == "find_flesh_water")

4. For your script_noteworthy, use "find_flesh_water".

That should be it, any problems just reply back or PM.

Nice! If I may, I would like to suggest using [You are not allowed to view external links. Register or Login to see them] instead of the || with another kvp. Not that there is anything wrong with what you did, just a suggestion to see if you like that way.

For example:
( IsDefined(rise_struct_string) && IsSubStr(rise_struct_string,"in_water")) )

//and

if(IsDefined(self.script_noteworthy) && IsSubStr(self.script_noteworthy, "in_water"))

Then they could use both kvps together... find_flesh in_water

Thanks a ton for the help I will get started on this right now and I'll make a tutorial with both of you fully credited after I get it working! +1 to both of you  :gusta:
Last Edit: January 11, 2016, 04:09:16 pm by Psych
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Nice! If I may, I would like to suggest using [You are not allowed to view external links. Register or Login to see them] instead of the || with another kvp. Not that there is anything wrong with what you did, just a suggestion to see if you like that way.
That's probably a better solution, I haven't scripted enough to know all the functions and I haven't taken any classes on coding so everything could probably be more efficient.

 

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