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More hidetags?

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Created 12 years ago
by Rollonmath42
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I do mods/maps for WaW and BO1.
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Is there anyway to bypass the maximum amount of hidetags which is 8? I ported the Galil and tried hiding as much as I could, but it said maximum of 8 tags...

I tried porting again and this time in Maya I deleted all of the attachments but when I view the model, it still has the attachments. Any ideas?
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Is there anyway to bypass the maximum amount of hidetags which is 8? I ported the Galil and tried hiding as much as I could, but it said maximum of 8 tags...

I tried porting again and this time in Maya I deleted all of the attachments but when I view the model, it still has the attachments. Any ideas?
I was not even aware that there was a maximum.... yet another one of the IW Engine's random pointless limits. You were correct in just deleting the attachments yourself, however the only reason it could have "not saved" is if you forgot to re-export the model or did not delete the meshes properly.
broken avatar :(
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broken avatar :(
Location: us
Date Registered: 29 August 2012
Last active: 5 years ago
Posts
220
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
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My Contact & Social Links
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Rollonmath42's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Rollonmath42's Contact & Social Linksrollonmath42Rollonmath42Rollonmath42Rollonmath42
Yeah there is a limit, it'll say in the game when you try loading the gun. I tried with a different gun earlier and it worked like a charm after removing the attachments (RPK). So more than likely I forgot something.

 
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