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Messages - commander98

The map was workng before this update, and when I download the new update I get an error. I reinstall the map three times.So i decided to open the console.log and found this error (Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods).

Code Snippet
Plaintext
T4-SP (r45)

sv_cheats is read only.

execing dvar_locker.cfg from disk

sv_cheats is read only.

Com_TouchMemory: 0 msec. Using sum: 0

Unused command for PC platform was called.

CL_Live_StopPrivateParty was called, calling Party_StopParty

Calling Party_StopParty() on party

Clearing migration data

PROFILES: setting server info to 0.0.0.0:0

starting to set profile info..

CL_Live_StopParty was called, calling Party_StopParty

Calling Party_StopParty() on lobby

Clearing migration data

Unknown command "splitscreen"

Profile updated successfully!

sv_cheats is read only.

execing dvar_locker.cfg from disk

sv_cheats is read only.

Database: Assets Sync Started

Database: Assets Sync Finished

Loading fastfile gumball_load

Database: Assets Sync Started

WARNING: Could not find zone 'C:Proogram Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\gumball_load.ff'

Database: Assets Sync Finished

PROFILES: setting server info to 0.0.0.0:0

Couldn't get profiles instance, are we logged on?

------ Server Initialization ------

Server: gumball

Database: Assets Sync Started

Database: Assets Sync Finished

----- R_Init -----

DirectX reports 32 MB of video memory and 3818 MB of available texture memory.

Using video memory size to cap used texture memory at 16 MB.

Texture detail is set automatically.

Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps

Save Message First Frame Shown: 159070

Database: Assets Sync Started

Database: Assets Sync Finished

BinkOpen failed on CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\gumball_load.bik because: Error opening file.

BinkOpen failed on CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\gumball_load.bik because: Error opening file.

R_Cinematic_BinkOpen 'gumball_load' failed: BinkOpen: Error opening file.; trying default.

Unloaded fastfile ui

PMem_Free( ui, 0 )

Loading fastfile localized_gumball

Database: Assets Sync Started

WARNING: Could not find zone 'C:Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_gumball.ff'

Database: Assets Sync Finished

Loading fastfile gumball_patch

Database: Assets Sync Started

Loading fastfile 'gumball_patch'

used 1.29 MB memory in DB alloc

Database: Assets Sync Finished

Loading fastfile gumball

Loading fastfile 'gumball'

used 52.35 MB memory in DB alloc

Waited 1033 msec for asset 'maps/gumball.d3dbsp' of type 'col_map_mp'.

Error:

******* Server script compile error *******

Error: unknown function: (file 'maps/_createdynents.gsc', line 2294)

maps\_challenges_coop::unlockAttachment( attachmentunlocker );

*

************************************

Database: Assets Sync Started

Database: Assets Sync Finished

********************

ERROR: Server script compile error

unknown function

maps\_challenges_coop::unlockAttachment( attachmentunlocker );

(see console for details)</p><p>********************

PROFILES: setting server info to 0.0.0.0:0

Couldn't get profiles instance, are we logged on?

----- Server Shutdown -----

---------------------------

Database: Assets Sync Started

Database: Assets Sync Finished

----- R_Init -----

DirectX reports 32 MB of video memory and 3828 MB of available texture memory.

Using video memory size to cap used texture memory at 16 MB.

Texture detail is set automatically.

Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps

Database: Assets Sync Started

Database: Assets Sync Finished

Unloaded fastfile gumball_patch

PMem_Free( gumball_patch, 1 )

Unloaded fastfile gumball

PMem_Free( gumball, 0 )

Loading fastfile ui

Loading fastfile 'ui'

used 39.48 MB memory in DB alloc

Waited 655 msec for asset 'loadscreen_mak' of type 'material'.

Waited 24 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.

Waited 8 msec for asset 'playlist_sp_recr' of type 'material'.

Waited 1 msec for asset 'playlist_sp_reg' of type 'material'.

Waited 1 msec for asset 'playlist_sp_hard' of type 'material'.

Waited 0 msec for asset 'playlist_sp_vet' of type 'material'.

sv_cheats is read only.

Save Message First Frame Shown: 162023

Error: Waited 339 msec for missing asset "dvar_locker.cfg".

execing dvar_locker.cfg from disk

sv_cheats is read only.

Lost connection to lobby server.

Cmd_AddCommand: dwconnect already defined

Cmd_AddCommand: dwdisconnect already defined

Cmd_AddCommand: acceptInvitation already defined

DW_DNS_RESOLVING

DW_GETUSERNAMES(8 msecs)

Retrieving usernames

Populated dw_user dvars with 1 accounts

Profile 'Commander98' already exists

secretsauce is 00586000

DW_AUTHORIZING Commander98

DW_AUTHORIZED (417 msecs)

DW_LOBBY_CONNECTING

DW_LOGON_GETFRIENDS

DW_LOGON_GETFRIENDS

DW_LOGON_COMPLETE

Checking if profile exists..

14 friends, populating list..

starting to get public profiles for 14 friends..

We have 0 outgoing proposals

Messages retrieved ok

Profile exists!</p><p> DW_LOGON_COMPLETE

starting to get public profiles for 14 friends..

Controller #0 signed in to live

Error: line 317: Invalid line in playlist 0

Error: line 322: Invalid line in playlist 0

Error: line 327: Invalid line in playlist 0

Error: line 332: Invalid line in playlist 0

Got friend profiles OK!

Got friend profiles OK!

Imp read successful

Imp read successful

Imp read successful

Imp read successful

PATCH Imp read successful

Couldn't write profiles/Commander98/config.cfg.

Com_TouchMemory: 0 msec. Using sum: 0

quitting...

----- CL_Shutdown -----

PROFILES: setting server info to 0.0.0.0:0

starting to set profile info..

-----------------------

Database: Assets Sync Started

Database: Assets Sync Finished

Unloaded fastfile ui

PMem_Free( ui, 0 )

Unloaded fastfile patch

PMem_Free( patch, 1 )

Unloaded fastfile common

PMem_Free( common, 1 )

Unloaded fastfile mod

PMem_Free( mod, 0 )

Unloaded fastfile code_post_gfx

PMem_Free( code_post_gfx, 0 )

Database: Assets Sync Started

Database: Assets Sync Finished

If its anti cheat then how do I turn it off. If i'm missing the localized_gumball.ff then where can I find the file.
5 years ago
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