The map was workng before this update, and when I download the new update I get an error. I reinstall the map three times.So i decided to open the console.log and found this error (Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\mods).
T4-SP (r45) sv_cheats is read only. execing dvar_locker.cfg from disk sv_cheats is read only. Com_TouchMemory: 0 msec. Using sum: 0 Unused command for PC platform was called. CL_Live_StopPrivateParty was called, calling Party_StopParty Calling Party_StopParty() on party Clearing migration data PROFILES: setting server info to 0.0.0.0:0 starting to set profile info.. CL_Live_StopParty was called, calling Party_StopParty Calling Party_StopParty() on lobby Clearing migration data Unknown command "splitscreen" Profile updated successfully! sv_cheats is read only. execing dvar_locker.cfg from disk sv_cheats is read only. Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile gumball_load Database: Assets Sync Started WARNING: Could not find zone 'C:Proogram Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\gumball_load.ff' Database: Assets Sync Finished PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? ------ Server Initialization ------ Server: gumball Database: Assets Sync Started Database: Assets Sync Finished ----- R_Init ----- DirectX reports 32 MB of video memory and 3818 MB of available texture memory. Using video memory size to cap used texture memory at 16 MB. Texture detail is set automatically. Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps Save Message First Frame Shown: 159070 Database: Assets Sync Started Database: Assets Sync Finished BinkOpen failed on CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\gumball_load.bik because: Error opening file. BinkOpen failed on CProgram Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\gumball_load.bik because: Error opening file. R_Cinematic_BinkOpen 'gumball_load' failed: BinkOpen: Error opening file.; trying default. Unloaded fastfile ui PMem_Free( ui, 0 ) Loading fastfile localized_gumball Database: Assets Sync Started WARNING: Could not find zone 'C:Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_gumball.ff' Database: Assets Sync Finished Loading fastfile gumball_patch Database: Assets Sync Started Loading fastfile 'gumball_patch' used 1.29 MB memory in DB alloc Database: Assets Sync Finished Loading fastfile gumball Loading fastfile 'gumball' used 52.35 MB memory in DB alloc Waited 1033 msec for asset 'maps/gumball.d3dbsp' of type 'col_map_mp'. Error: ******* Server script compile error ******* Error: unknown function: (file 'maps/_createdynents.gsc', line 2294) maps\_challenges_coop::unlockAttachment( attachmentunlocker ); * ************************************ Database: Assets Sync Started Database: Assets Sync Finished ******************** ERROR: Server script compile error unknown function maps\_challenges_coop::unlockAttachment( attachmentunlocker ); (see console for details)</p><p>******************** PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? ----- Server Shutdown ----- --------------------------- Database: Assets Sync Started Database: Assets Sync Finished ----- R_Init ----- DirectX reports 32 MB of video memory and 3828 MB of available texture memory. Using video memory size to cap used texture memory at 16 MB. Texture detail is set automatically. Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps Database: Assets Sync Started Database: Assets Sync Finished Unloaded fastfile gumball_patch PMem_Free( gumball_patch, 1 ) Unloaded fastfile gumball PMem_Free( gumball, 0 ) Loading fastfile ui Loading fastfile 'ui' used 39.48 MB memory in DB alloc Waited 655 msec for asset 'loadscreen_mak' of type 'material'. Waited 24 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'. Waited 8 msec for asset 'playlist_sp_recr' of type 'material'. Waited 1 msec for asset 'playlist_sp_reg' of type 'material'. Waited 1 msec for asset 'playlist_sp_hard' of type 'material'. Waited 0 msec for asset 'playlist_sp_vet' of type 'material'. sv_cheats is read only. Save Message First Frame Shown: 162023 Error: Waited 339 msec for missing asset "dvar_locker.cfg". execing dvar_locker.cfg from disk sv_cheats is read only. Lost connection to lobby server. Cmd_AddCommand: dwconnect already defined Cmd_AddCommand: dwdisconnect already defined Cmd_AddCommand: acceptInvitation already defined DW_DNS_RESOLVING DW_GETUSERNAMES(8 msecs) Retrieving usernames Populated dw_user dvars with 1 accounts Profile 'Commander98' already exists secretsauce is 00586000 DW_AUTHORIZING Commander98 DW_AUTHORIZED (417 msecs) DW_LOBBY_CONNECTING DW_LOGON_GETFRIENDS DW_LOGON_GETFRIENDS DW_LOGON_COMPLETE Checking if profile exists.. 14 friends, populating list.. starting to get public profiles for 14 friends.. We have 0 outgoing proposals Messages retrieved ok Profile exists!</p><p> DW_LOGON_COMPLETE starting to get public profiles for 14 friends.. Controller #0 signed in to live Error: line 317: Invalid line in playlist 0 Error: line 322: Invalid line in playlist 0 Error: line 327: Invalid line in playlist 0 Error: line 332: Invalid line in playlist 0 Got friend profiles OK! Got friend profiles OK! Imp read successful Imp read successful Imp read successful Imp read successful PATCH Imp read successful Couldn't write profiles/Commander98/config.cfg. Com_TouchMemory: 0 msec. Using sum: 0 quitting... ----- CL_Shutdown ----- PROFILES: setting server info to 0.0.0.0:0 starting to set profile info.. ----------------------- Database: Assets Sync Started Database: Assets Sync Finished Unloaded fastfile ui PMem_Free( ui, 0 ) Unloaded fastfile patch PMem_Free( patch, 1 ) Unloaded fastfile common PMem_Free( common, 1 ) Unloaded fastfile mod PMem_Free( mod, 0 ) Unloaded fastfile code_post_gfx PMem_Free( code_post_gfx, 0 ) Database: Assets Sync Started Database: Assets Sync Finished
If its anti cheat then how do I turn it off. If i'm missing the localized_gumball.ff then where can I find the file.