Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Look in nazi_zombie_sumpf and check for the meteor_trigger() function. This is how a basic "damage trigger" looks like. You can see that they have it set so you can only activate the trigger if you're within a certain distance (maybe so you don't accidently shoot it from across the map) but you can easily remove that. The trigger is an ent spawned in radiant that the function grabs, then waits for a player to damage it, and then does something (which in this case threads a voiceover function, which is where you could thread the next shootable trigger function or change any variables you may want i.e. level.steps_completed= 1 etc etc).
Triggers are always in "while" loops but you can remove the outter "for" loop because that makes it so it runs separatly for each player. You probably want it so once a player shoots it, then that step is completed and no one can shoot it. Or look at the Fly Trap easter egg. That one's interesting because it might help you more once you understand the basic trigger in sumpf. It starts with one trigger, that leads to 3 more being created, and then once all 3 are shot then something happens.
I ported the MW2 Intervention into my map and it works perfectly well except the texture is missing for the scope on the regular version and the scog sight on the packed version. Also for some reason I cant pack a punch the normal version
Hey guys
So i'm all done with my zombies map and I made a download for it today to test it out on co-op. The map works perfectly as I intended, however when I go to play my map via Plutonium with a friend, the player who is not the host experiences a couple of major game breaking glitches. The glitches go as follows
- The player cannot obtain a new weapon aside from the starting pistol, neither from a wall buy or the mystery box. When said player does either of those things the points are taken away, but the player remains with only the starting pistol.
- The game takes a 5 second lag spike everytime a zombie swings on the player that isn't the host. From the hosts perspective these are mere freezes but from the second players view it says connection interrupted.
These glitches make my map almost completely unplayable, and after 4 months of hard work its honestly very disappointing, but I don't even know where to look to fix these glitches, The solo experience works flawlessly. I dont know if this sort of thing is allowed on these forums, but I would be willing to pay someone in order to help me out with this, I really just wanna play my creation with my buds. If payment for help is a no-no on here than of course I'll refrain from doing so but I'd really appeciate any sort of guidance. Im listing The specs of my map below.
NOTE: I may be an idiot for this, but I was told not to compile my mapname_patch along with Bluntstuffys panzer, so tomorrow I'm gonna make a new release after compiling with the _patch file to see if this makes a difference. Will make sure to keep the forum updated on my progress
Game:
COD WAW
Assets from other creators:
Harrys Bo21 Perks
Bluntstuffys Panzersoldat
A mirage of weapons from CFGFactory
Bluntstuffys Soul Chests
Again, any help is so greatly appreciated, I can be reached on Discord at CaryOld#4452.
Maybe replace the harry scripts with the default scripts if you didnt do that.