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Messages - bondson_47

Hi, thanks for the ideas, here are my thoughts.
 
I dislike both Who's Who and Tombstone. I think they are gimmicky bonuses, are very high variance and difficult to balance, and in some cases they incentivize dying, which is silly. There is really only so much you can do with the "death mechanic".
 
That being said, some community members are fans of these perks,  so maybe I will consider supporting at least Who's Who.
 
My solution:
 
I think Who's Who is best converted to the "upgraded" version of QR. It fits the theme of revival, and helps out a somewhat under-powered QR Pro perk. If people really like Who's Who, perhaps I'll reconsider, but I strongly believe perks should help you *not* die.
 
I'm not interested in Tombstone. Far in the future (Prob BO3, not BO1, but maybe), I would rework the death mechanic so the player is converted to a Zombie instead of simply becoming a spectator. Given a new mechanic to work with, I could create a Tombstone 2.0 that had some non-gimmicky effects.
 
I have been able to circumvent the Vulture FX issue with some clever code. I hope it winds up looking good (non gimmicky) to players :)
 
Thanks for your interest and support of the mod, I enjoy these discussions!
Thank you for replying to my message.
I was just thinking Who’s who and Tombstone have the weirdest mechanics and the most awesome music at the same time, and I’d like to see someone to keep the vending machine and music while using it for other purposes. It doesn't have to be a BO2 perk like mechanic. BO2 should add perks that can immune magma damage in transit, reduce falling damage in die rise. Instead of these weird perks.
 
In addition, I would like to ask if a new feature can be added:
Weapons from the box will come with a random normal camo (multiplayer game camouflage such as Woodland, Sahara)
And upgraded weapons will come with a random PaP camo (like BO3, there are multiple styles)
5 months ago
Hi friend,
 
I am very happy to hear you're enjoying the mod. It has a been a lot of work, but BO1 zombies has always been my favorite, I'm having a great time realizing its potential.
 
Your weapon request is difficult to fulfill unfortunately. Black Ops has a HARD limit on the number of weapons existing within the game, I am pushing up against that limit with the double pack-a-punch pretty closely. I am no good at porting weapons, but if the models are out there it is doable. Unfortunately, it is not high on my priority list at the moment.
 
If you visit my discord, I have cited the features I intend to add next, I will move items up and down on that list considering what the community is interested in most. My brother also seems to like this idea a lot haha.
 
Soon the Beta version will be released which will include the BO2 perks on all the maps too. Stay tuned!
Including Tombstone and WhoWho at the same time?
These two perks may conflict with each other. How to combine their effects?
 
My suggestion:
 
Whoswho:
When you are downed, you can press F to spawn a clone. The clone only has a start pistol.
Rescue yourself within the time limit to take back all weapons and perks (Whoswho will be cosumed).
If you are unable to rescue yourself within the time limit or the corpse cannot be reached (such as falling under the cliff of the moon), you will continue the game as the doppelganger. (Withou any perk or weapons) (All these features are the same as BO2, except you have the option to spawn a clone or not)
If you are downed as doppelganger in solo, it will end the game as you are fully dead.
 
Pro Whoswho version:
Zombies ignore clones.Rescue yourself within the time limit to get back all weapons and perks (including Who skills).
Unable to rescue yourself within the time limit or the corpse cannot be resurrected, you will continue the game as a clone, but retain all your weapons and buffs. (Who skill will be consumed).
 
Tombstone:
Drop a tombstone power-up after the player bleed out (No Press F option no more)
When the player spawns (immediately), if the player is to grab the Tombstone power-up, they will receive the perks (except Tombstone) and guns possessed before going down. (Tombstone stays for 90s ) (Exactly same as BO2 but you don’t need to wait for next round to respawn)
If you are downed and revived by teammates, you will lost all perks.
In solo, Tombstone will only take itself and quick revive after you are revived.
 
Tombstone Pro:
Drop a tombstone power-up after the player downed (No Press F option no more)
Teammates can simply grab that tombstone to immediately revive player, and player can keep all the perks and weapons!
In solo, Tombstone will only take itself after you are revived. Player can keep quick revive perk.
 
Combination:
Player had tomb and whoswho at the same time, the mechanics of respawning depend on the last soda the player drank.
If you have tombstone after whoswho, it would only have the tombstone effect.
If you have whoswho after tombestone, it would only have the whoswho effect.
 
But as extra buff, all the Power-up drops in the map will stay for 20 seconds longer, Power up effect last 10 seconds longer. (Can be accumulated based on the number of players them have tombstone and whoswho at the same time)
 
 
///Vulture aid might be limited by BO1 fx limit, like in Rennaissance Mod(They need to cut Vulture in Ascension and later maps)So you may need to cut off those "Visualize all perks and drops on the map" show up features (Og players already know where they are) Vulture aid should only give you ammo/point drop and green gas effect.
5 months ago
Yes I agree.
I also hope this mod or any other, can add all weapons in BO1 to zombies, including those multiplayer weapon. like uzi, mac, enfield, m60, wa2000.
6 months ago
So how do you play with cheats? And before anyone goes hurr durr just play without them, I have hundreds of times. It's just nice to be able to explore the maps and use whatever weapon I want especially when it's a big mod like this. Also doing devmap (mapname) doesn't work either
Cannot simply use devmap command unless knowing how to edit the file to bypass the restriction.
11 months ago
AdrX00#2242 i kinda have a community dedicated for this mod and other stuff like post BO3 maps
 

Double Post Merge: June 05, 2023, 08:58:36 am

Partisan & the team know every possible bug, Im from the beta test team and spent more than 6 years reviewing it, but he is in a time were he needs to dedicate to his personal life so we'll just let it go for a little while longer. But no worries, someday it might be patched.
 

Double Post Merge: June 05, 2023, 09:06:29 am

I have installed and help other people to install this mod in maybe more than 100 computers in all these years, and if theres something that had consistantly been going on since the beginning is that if you did every installation as it says in the readme, and even after a number of tries like ~25-50 the game still cant run, thats would be something else very specific on the computer specs we will not be able to detect, primarily if the machine is really old and can barely run BO1 good. As stated in the tutorial/readme the mod is really pushing everry limit the engine can handle so its not possible to make it run on every computer. Believe me, i still try.
I wonder if they will add new perks: like Tombstone soda (so we can have all the perks here in BO1-BO3). Or maybe new weapons?
 
In addition, I tested and observed that the reason why this mod always fails to load the map, is because too many zombie models and fx are loaded. Some types of zombies dont show up in certain maps so no need to load up these additional models.
 
In particular, the vulture effect marks the locations of the perks and wall buy on the map, a feature I don't think is necessary as it would confuse the player and take up game resources. (Not convenient even when i was playing the original BO2 buried, all we need is just the stink effect and picking up ammo/points.) Perhaps the team could consider removing this location-marking feature for vultures.
 
Anyway It's the best BO1 mod i've ever tried. GJ.
1 year ago
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