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Messages - Salamanca21

duuuude that's sick such a nice map!
113 days ago
dude this map is amazing you should really add custom weapons to the map and if you need help with porting weapons am here to help you
187 days ago
Warning:This is going to replace the original perk machines so make a back up if you are going to use them later.

Machines From BO3:
1-Quick Revive
2-Juggernog
3-Speed Cola 
4-Double Tap
5-Dead Shot

Machines From BO2:
6-PHD Flopper
7-Marathon
8-Mule Kick

If you used this in you map make sure to credit:
Scobalula-->Greyhound
DTZxPorter-->Wraith Archon
Cortland-->BO2 assets
Treyarch & Activision-->Original Assets
Salamanca21(me)-->Converting the assets into BO1


download link:http://www.mediafire.com/file/unth6wou5t27thf/Salamanca21's_BO3and2_perk_machines.rar/file

253 days ago
download link is broke plz fix
 fixed
266 days ago
link:
http://www.mediafire.com/file/ugdbj1uq5a8vbvq/BO3_MP40_BySalamanca21.rar/file
if you used this weapon in your map please credit:
xSanchez78 -- t7-5 conversion rig
DTZxPorter -- BassDrop
Scobalula -- Greyhound, Weapons porting tutorial & Cod Maya Tools
Khel Mho -- help with textures
HitmanVere -- WPI
Aidan -- CoD Maya Tools
Ray1235 -- CoD Maya Tools
MakeCents -- WPI
Salamanca21--porting the weapon

268 days ago
https://www.youtube.com/watch?v=e_BVB-66rcw

if this helped you credit will be appreciated:)
269 days ago
when i open asset manager i get this error:
error height=1024

it was working fine before idk why did this happen i didnt do anything to the files
so any fix please?
289 days ago
make sure to credit :
DTZxPorter-->WraithArchon & BassDrop
Aidan-->CoDMayaTools
xSanchez78-->t7-5 conversion rig
Khel Mho-->AO and ENV textures tutorial
Scobalula-->CodMayaTools2.0
Ray1235-->CoDMayaTools2.0
Salamanca21-->porting the gun:)
link:
https://www.mediafire.com/file/fw8ed8velzq3tdf/BO3_AK74BySalamanca21.rar/file

If You Used This In Your Map Please Credit Me.
ENJOY!

291 days ago
copy the weapons folder and the images folder and place them in you mod by going to mods\YOURMAPNAME\
just paste them there the open the mod.csv in you map folder and copy the 2 lines in the mod csv in the winrar and paste them in ur mod.csv
thats it
294 days ago
make sure to credit :
DTZxPorter-->WraithArchon & BassDrop
Aidan-->CoDMayaTools
xSanchez78-->t7-5 conversion rig
Khel Mho-->AO and ENV textures tutorial
Salamanca21-->porting the gun:)

link:https://www.mediafire.com/file/9ycvn1dypstqfcz/BO3_Katana_bySalamanca21.rar/file

if you use this weapon in your map, please credit me.
ENJOY!
295 days ago
ok i used cz75dw_upgraded_zm and cz75lh_upgraded_zm  everything is working for the right hand but the left hand has no muzzleflashes and the shells ejects from the middle and the mag isnt getting out in the reload anim and the bolt isnt moving in the first raise anim it was moving in maya am sure i also redone the anim to be sure and also there is no sounds so any fix?
here is a video shows you the problems:https://www.youtube.com/watch?v=GiVE8ETmqk8
please help.
296 days ago
Yes this is totally possible. Your lights need to be real lights. Not just adding a light to your map (if you just add a light and leave it you notice that no shadows are added when rendered). This can be done by setting the light to PRIMARY_OMNI or PRIMARY_SPOT and setting it up with an info_null (right click menu) and selecting the light first then the info_null and hitting w. Then while just selectiing the light hit n and do this for the kvps:

targetname:light_electric
intensity:0.001
script_float:1

Script float is what it will change to once the power is activated and intensity is what it will be before.
Be sure to set up the light properly with PRIMARY_OMNI or PRIMARY_SPOT and the info_null and don't make the fov_outer bigger than 120 or else it won't render it right and keep the fov_inner lower or the same as the fov_outer.
Also as a side note lighting may be weird before you put in your script_brushes (if using those for your doors) not really an official thing but i noticed that when messing around with lighting.
 i tried that it didnt work

302 days ago
you can find zombies' sounds (moans) in raw\sound\vox\zmb\standard
in there you will find attack,death,sprint,etc am not sure but i think if you replace them with your sounds it will work am not sure i didn't try it
and also you have to convert your sounds with BassDrop so they work in game
302 days ago
so i am adding zombie now but i have a problem when i put risers outside my map to break through a barrier they just stand still idk why but when i put them in my map they work fine they attack players and move but the problem is when they are outside the map they dont break through the barrier
radiant pic:
radiant height=1024

in game pic:
in

 any fix?
note:if you want to open the pics you have to open them in new tap.

305 days ago
Looks good!
i think you just have to add mw1,2,3 weapons because i dont think bo3 or iw weapons will fit the map
305 days ago

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