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Messages - Basil_the_leaf

DID NOT LOOK AT POST UNTIL AFTER PLAYING TO KEEP IT AS INTERESTING AS POSSIBLE
 
Pros
-good enviroment outside looks realistic
-house layout is feels like a geniune home
-wall weapons are placed perfectly (personal favorite being the mp40 outside by the betties and STG)
-Perks are simple and thats perfect for the map
-zombies pathing is pretty concise given the nature of custom maps
-Box weapons were handled well
 
Cons
-limited replay value beyond getting a better waves survived, but I mean thats for most maps that dont have an easter egg so
-Map is a little too cramped in the upstairs portion making it difficult to navigate even with few zombies
-camo looks slightly bugged unless the chrome look is intentional
-House interior could use slightly more detail, like items strewn about or furniture flipped over
 
Loved the map, it was very simple and gave off a mix of verucktt and nach both at the same time. I liked the limited perk selection/ weapon selection as many maps tend to go for a "throw it in a blender and see what happens approach" when it comes to porting weapons and perks. it causes the maps to be ethir too easy or really be very linear in how the play. The layout and outside area of the house looks really good, making it really feel like an actual house in the countryside of Germany somewhat. I would reccomened some more interior decor though as the house on the inside kinda felt like a for sale house with very minimal furniture and no real "human touch" to it if you get me. also the upstairs definitely makes sense for the proportions of a real person but the player characters get stuck on the corners ALOT when rounding them which isin't that big of a gripe. the placement and decisions made when choosing what weapons to put on the wall were honestly spot on giving every wall weapon a real chance to be extremely useful.
 
I would rate this a 4 outta 5 it was really pleasant to play. Take care!:thumbsup-smiley:
 
You can see my final stats here!
https://steamcommunity.com/profiles/76561198880944920/screenshot/2323362210753302255/
3 months ago
PLAYED THE MAP COMPLETELY BLIND SO I DID NOT READ THE POST IN ORDER TO MAKE THINGS INTERESTING
 
Pros
-atmosphere and theme was amazing in the first portion
-interesting secrets
-Cool pap camo
 
Cons
-weapon/perk balance felt too in favor of the player
-pretty straight forward design
-weapons felt really overpowered especially the shotguns
-brutus is kind of a joke to fight as you can cheese him by waiting till the end of a round than blasting him before the next wave comes
-The outdoor section could have used more detail/maybe made it more difficult to move like the inside
 
All in all I give the map a 3.5 out of 5 it really was fun in the first half and it kind of started tapering off in difficulty twords the end as the outdoor area is really big and allows for plenty of room to train. Orginally I didin't even know that whole section exisisted! I thought it really was just a box map until I saw the indication to turn the valve which really subverted expectations. Not to say I thought it was shit before that but it definitely made it way more interesting. I really loved the detail you put in the first portion but I kinda wished it kept that consistincy throughout, but of course I understand if that wasen't in mind. Also to go along with the outdoor portions the weapons felt WAAAAAAAAAY too strong either that or the round werent going by quickly as the argus and brecci were absolutely destroying everything with 0 remorse. I finished it at about round 26 or 27 (wouldave screenshot and linked it here but I forgot) I really enjoyed playing and I hope my review helps the next map be even better, take care! :thumbsup-smiley:
 
3 months ago
Really fun challange map, the unique box astetic definitly was goofy and charming. the "secret weapon" was also really fun to play with to. It wasent too hard but not to easy which made it engaging enough. It is a box type challange map but its a unique take on one. 3.5/5
10 months ago
Extremely original concepty mixing the despair and gritty wartime astetic from waw's campaign and blending it with the horrifying and fear inducing nature of zombies with a very unique enviromental enemy. The bombing runs is something ive not ever seen in any other map giving this map a special place in my heart. I was slightly dissapointed you still die in one hit to the bombing runs with phd but that makes sense balance wise, couldave def had it shellshock you instead of killing you. The zombies being able to apear as russian troops also really help sell home the fact the map is based just after a bloody conflict soon turning into an even bloodier one. In short lots of orginal and unique concepts in this map and also alot of care was put into it, easily making it a perfectly casual and fun experience even for those who are new to custome zombies. 5/5 would most def play again.
10 months ago
Made to round 28 on my 3rd attempt, Really good enviroment and pacing, Loved the addition of a unique custom perk that complemented the maps playstyle (found my self being save by it more than once ha), Made good use of unused weapons locked to only campaign including my beloved dinner plate 28, Felt like I was playing a treyarch map and I was ingaged by it 100%. 5/5 would definitly play again with friends or by myself:the_horns: :+1:
 
10 months ago
Liked the look and feel of the map, however the lack of new weapons or varying factors in the gameplay kinda made it feel very confusing. Also the starting weapon is ludicriously overpowerd made it way to easy to rack up points and knife kills in the first area. 2/5
10 months ago
cant open the file for some reason

5 years ago
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