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Messages - JEmerald174

Hello all, does anyone know how to add ambient sounds to the map? Thank You! :)
2 days ago
Nice work, are you gonna do one for World At War Too?
5 days ago
Yup that works! And if i wanna remove weapons i would have to delete:    include_weapon( "m2_flamethrower_zombie" );   - For Example?
6 days ago
Hello all. Does anyone know how to add/remove weapons from the mystery box
7 days ago
It’s so awesome that you put time to make these cool weapons skye, but I was wondering if your planning to do these gun for World At War Mod Tools? Just asking
10 days ago
Hello, after i spawn in for reason i cannot move, is anybody else having this problem? Let me know how ya fix this, Thank You.
 
SOLVED:
 
While using UGX Standalone, make sure you follow the instruction correctly.
 
11 days ago
Where can the game_font.iwi usually be at in raw? Is it in another folder in raw? Can you direct me to it? Like for example: Root/Raw if you don't mind. Thank You lot.
11 days ago
I keep getting this weird message can someone help me please and be very specific.
 
I try developer 1 but it does nothing at all.
 

12 days ago
Can you please run your map in 'developer 1' mode and tell me which field object is not defined? Thanks! :)
I try developer 1 but it doesn't work, I don't know where to look for this "field object is not defined"
 
 
13 days ago
I try every possible way to try to fix it but nothing works. does anybody know how to fix this? be very specific and Thank You.
14 days ago
It crashed my game giving me an error "Unknown item: Minigun"
2 weeks ago

Can someone tell me how to fix this please? And be specific also please. Thanks


4 years ago
Any idea how to fix this? thank you.
5 years ago
those both will not cause a game crash first of all. the origins_camo one is harmless, and the iw7_efx one seems like you're missing the IW weapon common.

Double Post Merge: June 05, 2019, 03:16:43 pm

Yet again, more BO4 weaponry has released! I forgot to update this post last week, so here's the noted for last week and this week.
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Released:
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BO4 (this week) - M1897 Trebuchet, M1927, Maddox RFB, MOG 12, Mozu, & MX9
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BO4 (last week) - Hellion Salvo, Hitchcock M9, ICR-7, KN-57, and Koshka
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Another BO4 weapon common update, as always, make sure to update this.
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Thanks everyone!
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BO4 weaponry here
Where's the origins_camo location?
5 years ago
Code Snippet
Plaintext
<p>^1ERROR: Material mtl_t6_attach_bullet_camo was not found in gdtDB</p><p>

</p><p> material:mc/mtl_t6_attach_bullet_camo</p><p> xmodel:vm_t6_an94</p><p> weapon:t6_an94</p><p> csv:zone_source/zm_night.zone</p><p>^1The model (vm_t6_an94) uses material (mtl_t6_attach_bullet_camo) but there is no techset for surface 0</p><p> xmodel:vm_t6_an94</p><p> weapon:t6_an94</p><p> csv:zone_source/zm_night.zone</p><p>

</p><p>^1ERROR: Material mtl_t6_tritium_red_glo was not found in gdtDB</p><p>

</p><p> material:mc/mtl_t6_tritium_red_glo</p><p> xmodel:vm_t6_an94</p><p> weapon:t6_an94</p><p> csv:zone_source/zm_night.zone</p><p>^1The model (vm_t6_an94) uses material (mtl_t6_tritium_red_glo) but there is no techset for surface 2</p><p> xmodel:vm_t6_an94</p><p> weapon:t6_an94</p><p> csv:zone_source/zm_night.zone</p><p>

</p><p>^1Effect 'fx/_scobalula/shellejects/mwr/h1_shell_eject_545x39.efx' not found</p><p> fx:_scobalula/shellejects/mwr/h1_shell_eject_545x39</p><p> weapon:t6_an94</p><p> csv:zone_source/zm_night.zone</p><p>

</p><p>^1The model (vm_t6_an94_mag) uses material (mtl_t6_attach_bullet_camo) but there is no techset for surface 0</p><p>

</p><p> xmodel:vm_t6_an94_mag</p><p> weapon:t6_an94</p><p> csv:zone_source/zm_night.zone</p><p>

</p><p>^1ERROR: xmodel 'vm_t6_reflex' is missing</p><p>

</p><p> xmodel:vm_t6_reflex</p><p> weapon:t6_an94_up</p><p> csv:zone_source/zm_night.zone</p><p>^1ERROR: xmodel 'wm_t6_reflex' is missing</p><p> xmodel:wm_t6_reflex</p><p> weapon:t6_an94_up</p><p> csv:zone_source/zm_night.zone</p><p>^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_an94_up'</p><p> weapon:t6_an94_up</p><p> csv:zone_source/zm_night.zone</p><p>^1ERROR: Unable to load weapon 't6_an94_up'</p><p> weapon:t6_an94_up</p><p> csv:zone_source/zm_night.zone</p><p>

</p><p>^1ERROR: Material mtl_t6_misc_blank was not found in gdtDB</p><p>

</p><p> material:mc/mtl_t6_misc_blank</p><p> xmodel:wm_t6_blundergat</p><p> weapon:t6_blundergat</p><p> csv:zone_source/zm_night.zone</p><p>^1The model (wm_t6_blundergat) uses material (mtl_t6_misc_blank) but there is no techset for surface 1</p><p> xmodel:wm_t6_blundergat</p><p> weapon:t6_blundergat</p><p> csv:zone_source/zm_night.zone</p><p>

</p><p>^1ERROR: Material mtl_t6_attach_rail_ak was not found in gdtDB</p><p>

</p><p> material:mc/mtl_t6_attach_rail_ak</p><p> xmodel:vm_t6_galil</p><p> weapon:t6_galil</p><p> csv:zone_source/zm_night.zone</p><p>^1The model (vm_t6_galil) uses material (mtl_t6_attach_rail_ak) but there is no techset for surface 2</p><p> xmodel:vm_t6_galil</p><p> weapon:t6_galil</p><p> csv:zone_source/zm_night.zone</p><p>^1Effect 'fx/_scobalula/shellejects/mwr/h1_shell_eject_556x45.efx' not found</p><p> fx:_scobalula/shellejects/mwr/h1_shell_eject_556x45</p><p> weapon:t6_galil</p><p> csv:zone_source/zm_night.zone</p><p>

</p><p>^1The model (wm_t6_galil) uses material (mtl_t6_attach_rail_ak) but there is no techset for surface 2</p><p> xmodel:wm_t6_galil</p><p> weapon:t6_galil</p><p> csv:zone_source/zm_night.zone</p><p>^1The model (vm_t6_galil_mag) uses material (mtl_t6_attach_bullet_camo) but there is no techset for surface 1</p><p> xmodel:vm_t6_galil_mag</p><p> weapon:t6_galil</p><p> csv:zone_source/zm_night.zone</p><p>

</p><p>^1ERROR: xmodel 'vm_t6_aimpoint' is missing</p><p>

</p><p> xmodel:vm_t6_aimpoint</p><p> weapon:t6_galil_up</p><p> csv:zone_source/zm_night.zone</p><p>^1ERROR: xmodel 'wm_t6_aimpoint' is missing</p><p> xmodel:wm_t6_aimpoint</p><p> weapon:t6_galil_up</p><p> csv:zone_source/zm_night.zone</p><p>^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 't6_galil_up'</p><p> weapon:t6_galil_up</p><p> csv:zone_source/zm_night.zone</p><p>^1ERROR: Unable to load weapon 't6_galil_up'</p><p> weapon:t6_galil_up</p><p> csv:zone_source/zm_night.zone</p>
Code Snippet
Plaintext
^1ERROR: Material mtl_origins_camo_alt was not found in gdtDB   material:mc/mtl_origins_camo_alt     weaponcamo:iw4_camo_44magnum_table       weapon:iw4_44magnum_up         csv:zone_source/zm_night.zone ^1ERROR: image 'i_reticle_t5_rocket_launcher' is missing   image:i_reticle_t5_rocket_launcher     weapon:iw4_at4       csv:zone_source/zm_night.zone 

 How did you get the guns? 'Cause I gettin' errors about the 44magnum and the AT4 and it's crashing my game when I wanna test it saying "Script file not found : Script/zm/zm_night.gsc and my fav file is in my zm files. Can you help me with all this?
5 years ago
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