UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nosfrat

As the other person that was having the problem, I found that deleting
Code Snippet
Plaintext
rawfile,maps\_zombiemode_weapons.gsc
from the csv made it work.

Yep, it worked, thanks a lot everyone.
10 years ago
Hey guys. I can't believe that slowly but surely, BO zombies is becoming moddable... So I've tried this tutorial to change a weapon's stats, and nothing else. The only file in my mod is m1911_zm, which I tweaked to make fully automatic and start with full ammo, as a simple test. I followed the steps of the tutorial to the letter, and when I try to play the game, I get an error message during the loading screens, which tells me "server script compil error" or something like that without any additional information as to which file(s) cause a problem, and it tells me to "see console for details", which is obviously impossible as BO doesn't have a console.

I've downloaded this WIP mod and it works fine, so I'm obviously doing something wrong.

I'm guessing that I need other files to go along with the stat file, maybe sounds or .iwi's or whatever (I don't know anything about modding beyond changing values), similar to Der Riese, where simply making a mod containing only weapons\sp\ would result in most weapons being replaced by the default weapon thing ingame... but which files, and where are they?

So my question is, what do I need to make and successfully load a mod that simply alters values in the weapons' stat files (like damage, firetime and such), without anything else (no custom sounds, no custom anims, no custom anything)?
10 years ago
Loading ...