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Messages - ChangCow

Man I feel dumb, thanks brother.
5 years ago
I know 'h' and 'shift+h'  but I was wondering if there's anyway to seperate what you're hiding. On startup I hide all the volumes so I can edit the map and geometry, but hiding something for a moment and then "shift-h'ing" then returns the volumes again. Any reply is appreciated, thank you!
5 years ago
I want to make BO3 maps but I think what would work best for me is learning with another program because the call of duty resources are spread thin. I'd love to start with an engine similar to radiant that has a lot of resources to learn. One that encourages coding and map design. Thank you for any input! :D
5 years ago
I'm not familiar with mapping or lighting that much so I apologize if this is a stupid question. I've searched every corner of the internet and each end of my brain, but I can't find the solution to why some parts of my map are just... odd. I have a prison-ish area where portions of the walls are see through. There's another part of the map that is an underground basement, when opening the door to it, well, it doesn't open. And down the stairs in the actual basement you can't interact with anything, such as picking up parts or hitting the box. Zombie spawners don't work even though the zone doesn't kill you. I plan on uploading a video when it's not late but I hope the description is enough. Even any tips to debugging would be greatly appreciated.

 

Thanks, ChangCow
6 years ago
I'll start off by saying I'm designing this in BO3 but that thread seemed to be dead and they work similarly enough that I hope I can figure it out if they're a little different.

So in my map there is a street level with one exit, and an area above that where you can fall if you're not careful. I'll call that the parkour area. I want to design it so that when you fall from the parkour area, you hit a trigger and that closes the exit for the street area. I then want at the end of the round for that door to be opened again.

So my problem is I don't know what trigger and script to use  so that when a play goes through it it closes the door, and I don't know what scripting to do so that a door opens at the end of a round.

I know this was pretty horribly explained and I'd be happy to explain it in more detail. I promise I looked all around for this info, so if it's easy to find I'm just dumb lol.

Thanks,
ChangCow
6 years ago
First of all sorry if I use improper terms or this is in the wrong thread.

How would I go about making an object (specifically a prefab of a car/clip) move along a path. I assume it would require script_struct's and a script that tells it to move from point a to point b, and so on. I want it to be on a rectangular path going, point a to be, rotate 90°, and then b to c, 90°, c to d 90° and finally d to a.

Any help or ideas would be appreciated, and sorry for how poorly this was written. I have no idea what I'm talking about. I'd be happy to explain more if it helps.
7 years ago
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