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Messages - Jester6

Does this always happen everytime you open Radiant?
If you are going to reinstall you just have to make a backup of your map files in map_source (mapname.map/mapname_patch.map) and your mod files in "mods" and you should be fine to start over.
7 years ago
Hello.
Everytime I try to compile a map in the Launcher, I always get this error: "(!) UNRECOVERABLE ERROR: EXE_ERR_COULDNT_LOADmaps/mapname.d3dbsp]".
I already tried reinstalling the game and the tools, also making a new mod to use the .map file, but nothing works. Heck! I even deleted the the Windows Registry entries of both WaW and the modtools and nothing does solve it.

Do you have an idea of what it could be?
7 years ago
Dunno why you would need T4M for this, but its FoV dvar only goes up to 90, and is conflicting with the FoV option that the UGX-Mod brings (or at least it seems so). Maybe you can fix it or no, but it makes the map unplayable for me because I can't play with 65 FoV, it's very low. But I noted that if you tick the "Keep FoV on ADS" option, FoV indeed gets modified, but the ADS FoV does as well and it's not nice to play in that way.
7 years ago
Hey Nani!

This map has some issues, like chalks dissapearing of the wall (seems to be Z-fighting), zombies who never spawn in some windows, and also, I'm having some serious FPS drops while going from room to room. But overall I like it.

BTW, could you add a FoV slider, please? 65 FoV is just awful.
7 years ago
The "official" tools are through steam yes

Took a look at the tools section on Steam and didn't find anything. Maybe 3ARC deleted them?
7 years ago
How? (im not expert at these things lol)

Every image editor has an option to change the size of an image. Most of em also come with an option to keep the proportion (like Paint or Paint.net). In Paint.net, for example, if you press CTRL+R you'll get the menu to change size, or by going to Image >> Change image size.

After you change it to 2048X2048, you gotta save it using the "Save as" option, and selecting "Direct Draw Surface (.dds)" or "TGA (.tga)".
7 years ago
Yes ofcourse, the group of 3 includes 2 weapon porters that will do a great job.

Niceeee  :) :) :D :D
BTW, I like the SoE feeling your map gives haha.
7 years ago
Personally; I have noticed that people have been choosing BO3 over W@W in which case is dumb, the BO3 mod tools are horrid and should be reworked or better yet removed. If the mod tools on BO3 are this bad.. maybe we could revive W@W with some great maps.. If anyone could help what makes BO3 seem significant to W@W is it the graphics, or the extra hits? I do not understand, could someone help explain the meta of BO3 zombies for me?  :yeah:

BO3 tools are miles away of CoD5/4 ones. They are a lot better and saying that "they should be reworked or removed" seems to be a fanboy statement.
7 years ago
Seems nice, but, are you going to implement custom weapons on the map when you finish it?
7 years ago
Download the bo1 mod tools?

How can you download them? Is it through Steam like BO3's or do I have to download them from the Internet?
7 years ago
thats how ive done it putting my new weapon in the ugx iwd renaming them and images, sounds, anims etc in my mod

GOT IT! Thanks for the help Riptide, also, thanks John.
http://steamcommunity.com/sharedfiles/filedetails/?id=974107040

But, now the gun looks grey, when it should be black. Could it be due to not having light grids or reflection probes?

EDIT 2: I added a MX Garand port and I'm getting this:
http://steamcommunity.com/sharedfiles/filedetails/?id=974177483

I can spawn and play the map for a few seconds, even get the Garand from the console (and it works very good), but then the map crashes showing that.
7 years ago
idk about the hellhound part, but the images and sounds (everything except the weaponfile) you just put in your mod.ff (aka mod builder in launcher)

So I gotta put images and sounds in the folder of my mod and not UGX files, but I do have to put the weapon files in UGX files?
7 years ago
there has been duel wield weapons in zombies but they don't work exactly like it though

The DWs you usually see are the same gun, for example, the DW M1911 that comes with UGX-Mod 1.1. The Ray-Gun MK3 is composed of two different guns.
7 years ago
First of all, sorry for the double post, I didn't find a button to edit my answers.
Now, I added the weapon files of the MR6 (but I renamed them to "m9" and "m9_upgraded"), and the images and sounds, into the ugxm_guns.iwd.
Is that okay or do I have to do something else?

Even then, I couldn't test if it works or not, because everytime I want to launch the map, it starts asking me for some Hellhound animscripts ("dog_combat" and "dog_stop"). What should I do?

If possible, could someone provide me a guide, please? UGX-Mod way of doing things is kinda confusing to me.
7 years ago
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