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Messages - DamianoTBM

Does this mod goes grr tho?
180 days ago
Looks good, will try later. :nyan:
535 days ago
WoW lovely camo, nice work!
1100 days ago
You need to open the weaponfiles with UGX Weapon Editor, you can download the program here: http://ugx-mods.com/forum/index.php/topic,1535.0.html
1113 days ago
The hype is real! congrats! :o
1115 days ago
WoW! Finally it's here, congrats! \:gusta:/
1141 days ago
Fixed the round thing but there's no laser on the pistol. :(

EDIT: Fixed... the laser it works!

Thank you Stuffy, Hitman & X0master  :)
1150 days ago
Thats where your issue is. Change laser() to init() and add this on top of the script:

#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;
there's a problem now, the round wont start.
1150 days ago
Show the actual script
Sorry but you are not allowed to view spoiler contents.
1150 days ago
Show how you put in the script in new .gsc
Sorry but you are not allowed to view spoiler contents.
1150 days ago
laser()
{
while(1)
{
if(self getcureentweapon() == "zombie_colt" )
{
self setClientDvar( "cg_laserForceOn", 1 );
}
else
{
self setClientDvar( "cg_laserForceOn", 0 );
}
wait .2;
}
}


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1150 days ago
So how i enable the cg_laserForceOn on a certain weapon and it's always active in game?
Any help is appreciate. :)
1150 days ago
Congrats on the release man! having so much fun times with this map on Bo1 SnD.
1193 days ago

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