UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Azsry

    ZoneTool

    A lightweight tool to automate Zone file generation



    After investigating the mod tools for a day, I realised that Treyarch has modified the zone_source system from being CSV files to zone files. While they are essentially the same thing, there have also been some changes to the keywords understood by the linker. I created this tool in lieu of anything similar in the official mod tools launcher so that creating a valid zone file for building maps (and standalone mods!) will go smoothly.

    Usage
    • Upon initial launch, the tool will ask you to locate your Black Ops 3 installation. This will set up the environment later for mod and file parsing.
    • Once the main UI has loaded, select a mod from the Mod dropdown box and you should see the Mod Browser box populate with the contents of your mod.
    • Select a Zone file to edit from the Zone File dropdown menu depending on your gamemode.
    • Select the files you wish to include in your mod from the left box and press the ">>" button to add it to the Zone file.
    • If you have made any errors in adding files, you can click the "<<" button to remove the selected item from the Zone file.
    • Once you have finished editing the Zone file, click the Save Zone File button and specify a location to save the Zone file.
    • Open the Mod Tools Launcher and tick the Zone file you just finished editing (either core_mod, cp_mod, mp_mod or zm_mod).
    • Tick the Compile checkbox on the right and click the Build button to compile your mod.
    • If everything completed successfully, you have successfully built your mod!

    Bugs
    Presumably, there will be some asset type mismatches due to inconsistent naming conventions (e.g. scriptbundles normally have _bundle suffixes, but there zm_teleporter is also defined as a scriptbundle). Please report errors that you find and I will attempt to fix it.

    Credits
    Treyarch - Mod Tools
    Azsry - Tool Development
    LilRobot - Telling me the raw files' location

    Download
    MEGA Mirror
    Decryption Key: !_EUgPdW7Kugvxai8_d2hPVPSpij-OS_lFII7e7W7cEk[/list]

    Double Post Merge: September 29, 2016, 12:01:08 pm
    Quick hotfix to stop file listings from appending to old file lists.

    MEGA Mirror v1.01
    !7McMXdiz1q7eQGWM-DWTgT3xC3I2VQu6DmQ_bHULoAQ

    Double Post Merge: September 30, 2016, 01:47:14 am
    Hotfix v1.02
    Added support for usermaps zone editing
    MEGA Mirror
    Decryption Key: !H3B9XGXxRjr2wv9WG4k9bflEWHWXfZC_ql7UD_cjsxs
    8 years ago
    Loading ...