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Messages - LingerCustomMap

stamp prefab of barricade and change texture of wood with stone
948 days ago
is this made on bo3 mod tools or waw mod tools?
if it waw the models & textures changed name
948 days ago
try in Offline mode of steam
948 days ago
Check JBIRD channel and you will find the tutorial
948 days ago
before i can try my map because there is .ff file but when i finished my map at mapping what happenned is that the .ff get deleted automatic and don't generate again so is this the problem anyone know how to fix it? i have 0 error in the launcher :please: :'(
986 days ago

Linking "zm_brick" (usermaps\zm_brick stable 2574116 v593):
processing...

^1ERROR: in map: d:\steamgames\steamapps\common\call of duty black ops iii\\map_source\zm\zm_brick.map

  col_map:maps/zm/zm_brick.d3dbsp
^1ERROR: Entity 17 misc_model at (53.3445 2050 350.651) no model assigned
  col_map:maps/zm/zm_brick.d3dbsp
^1ERROR: in map: d:\steamgames\steamapps\common\call of duty black ops iii\\map_source\zm\zm_brick.map
  col_map:maps/zm/zm_brick.d3dbsp
^1ERROR: Entity 432 script_model at (194.726 969.14 0) no model assigned
  col_map:maps/zm/zm_brick.d3dbsp

How to solve it? because it the problem why i can't run my map and i got the error
 "Could-not-load-level-fastfile" i think it this the problem , if it is not how to fix Could-not-load-level-fastfile for testing map and those errors?
988 days ago
when i run my map i got this error... help please
988 days ago
I Will try this :D
989 days ago
its FIXED :D
1105 days ago
anyone ? :/ :(
1108 days ago
after adding a wall weapon i get the error: Undefined is not a field object . i have see a man was having problem with this and one answered that weapon i add isnt in _zombiemode_weapons.gsc but the weapons i added are there: PPSH , gewer , springfield, thompson , mp40
console.log:
********* script runtime error **********
undefined is not a field object: (file 'maps/_zombiemode_weapons.gsc', line 417)
return level.zombie_weapons[weapon_name].hint;

Error called from:
(file 'maps/_zombiemode_weapons.gsc', line 383)
hint_string = get_weapon_hint( weapon_spawns.zombie_weapon_upgrade );
                     *
Error: called from:                 
(file 'map/_zombiemode_weapons.gsc, line 8)
init_weapon_upgrade();
*
Error: called from:
(file 'map/_zombiemode.gsc', line 59)
maps\_zombiemode_weapons::init();
*
Error: called from:
(file 'maps/nacht_der_toten.gsc', line 99)
maps\_zombiemode::main();
*
Error: started from:
(file 'maps/nacht_der_toten.gsc', line 21)
main() {
*

thanks for who gonna help me , i'm new on this !
1110 days ago
you have _zombiemode_perk.gsc on your mods/modname/maps ?
if yes open it and remove the Precacheitem of all perks and the knuckle
then go to raw and copy the weapons file and paste it on your mods/modmane/          then go to ur launcher in mod builder search to zombie_perk_bottle_doubletap jugg etc... and clic on the square to active it then build the iwd & ff file and compile the map and its will work that what i did
1115 days ago
same error :( before it was working fine
1117 days ago
Hello, i got an error after compiling the map: script runtime error undefined is not an object i just start creating custom map zombie and i was searching if possible to make a mystery box buildable and i found this tutorial i followed step by step and when i compile i got this error . "i'm new on this :( dont laugh"
1118 days ago
Ok thanks
1166 days ago

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